From e9ab162f30e88d5d9f8a9264d83745b8c3f381ad Mon Sep 17 00:00:00 2001 From: Colin Cross Date: Thu, 7 Mar 2013 13:42:29 -0800 Subject: [PATCH] init: prevent action being added to the action_queue twice Property triggers may cause an action to be queued twice, resulting in a loop in the action queue. Keep actions that are not on the queue in the list_empty state (act->qlist->next == act->qlist), and only add them to the list if they are in that state. Bug: 8335133 Change-Id: I3a3ec18176cf19cbaa3a45220a03c7560eacfe79 --- init/init_parser.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/init/init_parser.c b/init/init_parser.c index beb9188fc..686640ed4 100644 --- a/init/init_parser.c +++ b/init/init_parser.c @@ -571,6 +571,7 @@ void queue_builtin_action(int (*func)(int nargs, char **args), char *name) act = calloc(1, sizeof(*act)); act->name = name; list_init(&act->commands); + list_init(&act->qlist); cmd = calloc(1, sizeof(*cmd)); cmd->func = func; @@ -583,7 +584,9 @@ void queue_builtin_action(int (*func)(int nargs, char **args), char *name) void action_add_queue_tail(struct action *act) { - list_add_tail(&action_queue, &act->qlist); + if (list_empty(&act->qlist)) { + list_add_tail(&action_queue, &act->qlist); + } } struct action *action_remove_queue_head(void) @@ -594,6 +597,7 @@ struct action *action_remove_queue_head(void) struct listnode *node = list_head(&action_queue); struct action *act = node_to_item(node, struct action, qlist); list_remove(node); + list_init(node); return act; } } @@ -825,6 +829,7 @@ static void *parse_action(struct parse_state *state, int nargs, char **args) act = calloc(1, sizeof(*act)); act->name = args[1]; list_init(&act->commands); + list_init(&act->qlist); list_add_tail(&action_list, &act->alist); /* XXX add to hash */ return act;