Remove dead code.

Intel accidentally made this dead code in 2010 with commit
2bef93cc20, and no one's ever noticed.

Since no one noticing for so long implies that it doesn't matter,
let's just kill the supposedly optimized code.

Change-Id: Id5b37056cb8884c20bfe2db362e19b46f02e337d
This commit is contained in:
Elliott Hughes 2014-12-03 19:32:01 -08:00
parent 6855af4135
commit d05f1d51ad
2 changed files with 0 additions and 124 deletions

View File

@ -20,10 +20,6 @@
#include <cutils/log.h>
#include "GGLAssembler.h"
#ifdef __ARM_ARCH__
#include <machine/cpu-features.h>
#endif
namespace android {
// ----------------------------------------------------------------------------
@ -117,20 +113,6 @@ void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits)
#endif
assert(h);
#if __ARM_ARCH__ >= 7
const int mask = (1<<maskLen)-1;
if ((h == bits) && !l && (s != d.reg)) {
MOV(AL, 0, d.reg, s); // component = packed;
} else if ((h == bits) && l) {
MOV(AL, 0, d.reg, reg_imm(s, LSR, l)); // component = packed >> l;
} else if (!l && isValidImmediate(mask)) {
AND(AL, 0, d.reg, s, imm(mask)); // component = packed & mask;
} else if (!l && isValidImmediate(~mask)) {
BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
} else {
UBFX(AL, d.reg, s, l, maskLen); // component = (packed & mask) >> l;
}
#else
if (h != bits) {
const int mask = ((1<<maskLen)-1) << l;
if (isValidImmediate(mask)) {
@ -153,7 +135,6 @@ void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits)
if (s != d.reg) {
MOV(AL, 0, d.reg, s);
}
#endif
d.s = maskLen;
}

View File

@ -25,10 +25,6 @@
#include "GGLAssembler.h"
#ifdef __ARM_ARCH__
#include <machine/cpu-features.h>
#endif
namespace android {
// ---------------------------------------------------------------------------
@ -888,106 +884,6 @@ void GGLAssembler::filter24(
load(txPtr, texel, 0);
}
#if __ARM_ARCH__ >= 6
// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
void GGLAssembler::filter32(
const fragment_parts_t& parts,
pixel_t& texel, const texture_unit_t& tmu,
int U, int V, pointer_t& txPtr,
int FRAC_BITS)
{
const int adjust = FRAC_BITS*2 - 8;
const int round = 0;
const int prescale = 16 - adjust;
Scratch scratches(registerFile());
int pixel= scratches.obtain();
int dh = scratches.obtain();
int u = scratches.obtain();
int k = scratches.obtain();
int temp = scratches.obtain();
int dl = scratches.obtain();
int offsetrt = scratches.obtain();
int offsetlb = scratches.obtain();
int pixellb = offsetlb;
// RB -> U * V
CONTEXT_LOAD(offsetrt, generated_vars.rt);
CONTEXT_LOAD(offsetlb, generated_vars.lb);
if(!round) {
MOV(AL, 0, U, reg_imm(U, LSL, prescale));
}
ADD(AL, 0, u, offsetrt, offsetlb);
LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
if (round) {
SMULBB(AL, u, U, V);
RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
} else {
SMULWB(AL, u, U, V);
RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
}
UXTB16(AL, temp, pixel, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
MUL(AL, 0, dh, temp, u);
UXTB16(AL, temp, pixel, 8);
MUL(AL, 0, dl, temp, u);
RSB(AL, 0, k, u, imm(0x100));
// LB -> (1-U) * V
if (round) {
SMULBB(AL, u, U, V);
} else {
SMULWB(AL, u, U, V);
}
UXTB16(AL, temp, pixellb, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixellb, 8);
MLA(AL, 0, dl, temp, u, dl);
SUB(AL, 0, k, k, u);
// LT -> (1-U)*(1-V)
RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
LDR(AL, pixel, txPtr.reg);
if (round) {
SMULBB(AL, u, U, V);
} else {
SMULWB(AL, u, U, V);
}
UXTB16(AL, temp, pixel, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixel, 8);
MLA(AL, 0, dl, temp, u, dl);
// RT -> U*(1-V)
LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
SUB(AL, 0, u, k, u);
UXTB16(AL, temp, pixel, 0);
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixel, 8);
MLA(AL, 0, dl, temp, u, dl);
UXTB16(AL, dh, dh, 8);
UXTB16(AL, dl, dl, 8);
ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
}
#else
void GGLAssembler::filter32(
const fragment_parts_t& /*parts*/,
pixel_t& texel, const texture_unit_t& /*tmu*/,
@ -1075,7 +971,6 @@ void GGLAssembler::filter32(
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
ORR(AL, 0, texel.reg, dh, dl);
}
#endif
void GGLAssembler::build_texture_environment(
component_t& fragment,