Fix issue where non-AB-ota devices will cause flashall to fail.

We now check that a device has slots before trying to get the name of
any of them.

Bug: 29278988

Change-Id: I50f3596e467afae20177ce4e458e697435223c51
This commit is contained in:
Alex Light 2016-06-16 21:46:06 +00:00
parent 13cf49d8eb
commit d9ff210e63
1 changed files with 9 additions and 2 deletions

View File

@ -860,6 +860,11 @@ static void flash_buf(const char *pname, struct fastboot_buffer *buf)
}
}
static bool has_slots(Transport* transport) {
std::string suffix_list_unused;
return fb_getvar(transport, "slot-suffixes", &suffix_list_unused);
}
static std::vector<std::string> get_suffixes(Transport* transport) {
std::vector<std::string> suffixes;
std::string suffix_list;
@ -1067,7 +1072,9 @@ static void do_send_signature(char* fn) {
static void do_flashall(Transport* transport, const char* slot_override, int erase_first) {
queue_info_dump();
const bool device_has_slots = has_slots(transport);
const bool has_slot_override = slot_override != nullptr && strcmp(slot_override, "") != 0;
const bool should_ignore_slots = !device_has_slots || has_slot_override;
fb_queue_query_save("product", cur_product, sizeof(cur_product));
@ -1081,7 +1088,7 @@ static void do_flashall(Transport* transport, const char* slot_override, int era
setup_requirements(reinterpret_cast<char*>(data), sz);
for (size_t i = 0; i < ARRAY_SIZE(images); i++) {
if (has_slot_override && !images[i].active_slot) {
if (should_ignore_slots && !images[i].active_slot) {
// We will not do anything with _other files if we are given an explicit slot to use.
continue;
}
@ -1096,7 +1103,7 @@ static void do_flashall(Transport* transport, const char* slot_override, int era
// sometimes write the 'active + 1'th slot for first boot optimization reasons. This is
// defined by the images array unless one is explicitly provided.
std::string real_slot_override;
if (has_slot_override) {
if (should_ignore_slots) {
real_slot_override = slot_override;
} else {
real_slot_override = get_slot_name(transport, images[i].active_slot ? 0 : 1);