init: remove console_init_action

There's no fundamental reason to store this aside.  That property can
only be written by init, so it's not likely that we're going to
corrupt it.

Test: boot and use serial console
Change-Id: I9248fbaf959ea913d09add829d4cb509af99d570
This commit is contained in:
Tom Cherry 2019-06-26 14:20:53 -07:00
parent b1ffb1ded5
commit ff88e30126
5 changed files with 1 additions and 20 deletions

View File

@ -26,9 +26,6 @@ int setgroups(size_t __size, const gid_t* __list) {
namespace android {
namespace init {
// init.h
std::string default_console = "/dev/console";
// property_service.h
bool CanReadProperty(const std::string& source_context, const std::string& name) {
return true;

View File

@ -35,9 +35,6 @@ int setgroups(size_t __size, const gid_t* __list);
namespace android {
namespace init {
// init.h
extern std::string default_console;
// property_service.h
bool CanReadProperty(const std::string& source_context, const std::string& name);
extern uint32_t (*property_set)(const std::string& name, const std::string& value);

View File

@ -90,8 +90,6 @@ static int property_triggers_enabled = 0;
static char qemu[32];
std::string default_console = "/dev/console";
static int signal_fd = -1;
static std::unique_ptr<Timer> waiting_for_prop(nullptr);
@ -348,14 +346,6 @@ static Result<void> wait_for_coldboot_done_action(const BuiltinArguments& args)
return {};
}
static Result<void> console_init_action(const BuiltinArguments& args) {
std::string console = GetProperty("ro.boot.console", "");
if (!console.empty()) {
default_console = "/dev/" + console;
}
return {};
}
static Result<void> SetupCgroupsAction(const BuiltinArguments&) {
// Have to create <CGROUPS_RC_DIR> using make_dir function
// for appropriate sepolicy to be set for it
@ -762,7 +752,6 @@ int SecondStageMain(int argc, char** argv) {
return {};
},
"KeychordInit");
am.QueueBuiltinAction(console_init_action, "console_init");
// Trigger all the boot actions to get us started.
am.QueueEventTrigger("init");

View File

@ -34,7 +34,6 @@ namespace init {
// Note: These globals are *only* valid in init, so they should not be used in ueventd
// or any files that may be included in ueventd, such as devices.cpp and util.cpp.
// TODO: Have an Init class and remove all globals.
extern std::string default_console;
extern std::vector<std::string> late_import_paths;
Parser CreateParser(ActionManager& action_manager, ServiceList& service_list);

View File

@ -40,7 +40,6 @@
#if defined(__ANDROID__)
#include <ApexProperties.sysprop.h>
#include "init.h"
#include "mount_namespace.h"
#include "property_service.h"
#else
@ -359,7 +358,7 @@ Result<void> Service::Start() {
bool needs_console = (flags_ & SVC_CONSOLE);
if (needs_console) {
if (proc_attr_.console.empty()) {
proc_attr_.console = default_console;
proc_attr_.console = "/dev/" + GetProperty("ro.boot.console", "console");
}
// Make sure that open call succeeds to ensure a console driver is