Commit Graph

5 Commits

Author SHA1 Message Date
Chih-Hung Hsieh 7244cf2aa5 To compile with llvm integrated assembler.
* Explicitly specify default .align 0.
* Use standard ldmfdlo instruction.
* Before and after gas outputs are identical,
  with align 0 sections.
* Objdump showed .text/.data/.bss section alignment
  attributes are 2^0 from gas and 2^2 from llvm
  assembler. These .S files might be working when
  compiled by gas, but llvm assembler's output should
  be more correct or conservative.

Change-Id: I4e578dbc8155c0d06d1bbc1c33ec4cc851a18479
2015-08-21 15:58:26 -07:00
Mathias Agopian 9d88176417 fix part of [2017702] OpenGL bugs with alpha values of 1.0 in the source during blending into 8888 buffers
when ONE / ONE_MINUS_SRC_ALPHA blending mode was used, the code wasn't saturating the color component.
the reason was that this mode is used for premltiplied alpha blending, however, if used with a non
premultiplied source, the color component would wrap.

unfortunately, this costs 6 extra cycles per pixels, however... "correctness" prevails.

this should not impact the UI since it's using h/w acceleration most of the time it also doesn't
impact games which should be using h/w GL. This change will slow the emulator down a bit.
2009-08-18 14:34:51 -07:00
The Android Open Source Project dd7bc3319d auto import from //depot/cupcake/@135843 2009-03-03 19:32:55 -08:00
The Android Open Source Project e54eebbf1a auto import from //depot/cupcake/@135843 2009-03-03 18:29:04 -08:00
The Android Open Source Project 4f6e8d7a00 Initial Contribution 2008-10-21 07:00:00 -07:00