The backtrace structure used to include a pointer to a backtrace_map_t
that represented the map data for a particular pc. This introduced a
race condition where the pointer could be discarded, but the backtrace
structure still contained a pointer to garbage memory. Now all of the map
information is right in the structure.
Bug: 19028453
Change-Id: If7088a73f3c6bf1f3bc8cdd2bb4b62e7cab831c0
This new version doesn't require any specialized thread
implementation, it uses the Current implementation to do its job.
In addition, it runs much faster when multiple threads are trying
to unwind at the same time since the global signal lock is held for
only a small amount of time. Even running through the threads one at
a time should be faster since it no longer requires two passes through
the unwound stacks.
The new code now allows multiple simultaneous unwinds of the
same thread.
Finally, add the ability to unwind from a ucontext_t passed in. This
functionality doesn't work for remote unwinds yet.
Change-Id: I4d181d7ca5ffd2acfd1686e668e6d21e36b425cb
The way libunwind handles local unwinds is different from remote unwinds,
so create a new map object to handle the differences.
Add new test to verify the map data is being generated correctly.
Add new tests to check for leaks.
Refactor the BACK_LOGW code into a single header file.
Change-Id: I01f3cbfc4b927646174ea1b614fa25d23b9b3427
Update to handle the new optimized way that libunwind works.
In addition, a small refactor of the BacktraceMap code.
A few new tests of for good measure.
Change-Id: I2f9b4f5ad5a0dfe907b31febee76e4b9b94fb76f