Commit Graph

3 Commits

Author SHA1 Message Date
Tom Cherry cb716f976b init: Queue Triggers instead of Actions
When init queues a trigger, it actually enqueues all of the Actions
that match with that given trigger.  This works currently because
all init scripts are loaded and therefore all Actions are available
before init starts queueing any triggers.

To support loading init scripts after init has started queueing
triggers, this change enqueues Trigger objects instead of their
matching Actions.  Each Trigger object then matches its associated
Actions during its execution.

Additionally, this makes a few cosmetic clean ups related to triggers.

Bug: 23186545
Change-Id: I5d177458e6df1c4b32b1072cf77e87ef952c87e4
2015-08-21 10:14:43 -07:00
Tom Cherry 96f67316a2 init: use std::vector<std::string> for argument passing
Change-Id: Ie7a64e65de3a20d0c7f7d8efc0f7c1ba121d07fe
2015-07-31 16:02:12 -07:00
Tom Cherry fa0c21c94c init: Create classes for Action and Command
This creates the concept of 'event_trigger' vs 'property_trigger'

Previously these were merged into one, such that 'on property:a=b &&
property:b=c' is triggered when properties a=b and b=c as expected,
however combinations such as 'on early-boot && boot' would trigger
during both early-boot and boot.  Similarly, 'on early-boot &&
property:a=b' would trigger on both early-boot and again when property
a equals b.

The event trigger distinction ensures that the first example fails to
parse and the second example only triggers on early-boot if
property a equals b.

This coalesces Actions with the same triggers into a single Action object

Change-Id: I8f661d96e8a2d40236f252301bfe10979d663ea6
2015-07-30 13:37:23 -07:00