Cleanup TODO and instead of (poorly) converting the device name from
wchar_t to char, just retrieve and store it as wchar_t, simplifying the
code.
This probably isn't necessary since device names are probably always
ASCII, but this cleans things up.
Change-Id: Ib780dcdc1e0e06b97b61e25d29a23874b35d7800
Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
Always use LOG() for debug tracing.
Remove useless D_lock. I believe it is useless to lock just before and after fprintf.
I verified the log output both on host and on device. The output looks fine to me.
Change-Id: I96ccfe408ff56864361551afe9ad464d197ae104
After resuming Windows from sleep or hibernation, USB connections are not
automatically disconnected. Writing to the USB connections does not return any
errors, but read never returns. My theory is that the device saw the host
sleep/hibernation as a disconnect, so the device is waiting for re-auth from the
host as if the host was just connected.
To solve this, detect resume from sleep/hibernation, disconnect all USB
connections and let the device poll thread re-detect the USB devices in 1 sec.
This is done by using a hidden window that receives power notifications. The
hidden window code is based on Chromium's similar code (platform-tools already
includes the Chromium Authors license).
This depends on a change to AdbWinUsbApi.dll that makes AdbCloseHandle(endpoint)
abort any pending IOs and wait for those IOs to be aborted.
I expect that this should solve many adb and Android Studio related bugs
regarding hangs or errors.
Also in this change:
- Add D() logging for any errors from AdbWinApi.dll API calls.
- Stop setting errno to Win32 error values which the caller can't really do
anything with. Stop calling SetLastError() because the callers don't check
GetLastError() anyway.
- Check the return value from writing zero length packets.
- If the full amount of data isn't written, return an error.
- Upon any usb_read/usb_write error, kick the connection instead of only
kicking when ERROR_INVALID_HANDLE is encountered.
- Restructure some code from nested-if-trees to goto-fail to make it easier
to follow.
- Delete usb_name() since it isn't thread-safe and it isn't used.
Change-Id: Iffcf5315ad8593d0c7e93012afaabe6fae354ac1
Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
In 3d2904cdf2 we removed the code that broke
Linux USB reads into 4KiB chunks. This patch does the same for Windows. This
improves Windows "adb pull" speeds 6x in my VM. (There was no equivalent
problem with writes, so this change only affects pull speeds.)
Change-Id: If19013e5f51975f4824bf9147b7b76cebd305b96
The name "client" is somewhat misleading as it also contains the host
side adb server, but it's a part of the client binary.
Change-Id: I128b7bab213e330eb21b5010cd1fec5f7a62c8af
* sysdeps.h should always be included first.
* TRACE_TAG needs to be defined before anything is included.
* Some files were missing copyright headers.
* Save precious bytes on my SSD by removing useless whitespace.
Change-Id: I88980e6e00b5be1093806cf286740d9e4a033b94
I keep trying to clean things up and needing std::strings. Might as
well just do this now.
usb_linux_client.c is going to stay as C because GCC isn't smart
enough to deal with the designated initializers it uses (though for
some reason it is in C mode).
The Darwin files are staying as C because I don't have a way to test
that they build.
The Windows files are staying as C because while I can actually build
for them, it's slow and painful.
Change-Id: I75367d29205a9049d34460032b3bb36384f43941