#include #include #include #include int do_backtrace(float /* just to test demangling */) { const size_t MAX_DEPTH = 32; backtrace_frame_t* frames = (backtrace_frame_t*) malloc(sizeof(backtrace_frame_t) * MAX_DEPTH); ssize_t frame_count = unwind_backtrace(frames, 0, MAX_DEPTH); fprintf(stderr, "frame_count=%d\n", (int) frame_count); if (frame_count <= 0) { return frame_count; } backtrace_symbol_t* backtrace_symbols = (backtrace_symbol_t*) malloc(sizeof(backtrace_symbol_t) * frame_count); get_backtrace_symbols(frames, frame_count, backtrace_symbols); for (size_t i = 0; i < (size_t) frame_count; ++i) { char line[MAX_BACKTRACE_LINE_LENGTH]; format_backtrace_line(i, &frames[i], &backtrace_symbols[i], line, MAX_BACKTRACE_LINE_LENGTH); if (backtrace_symbols[i].symbol_name != NULL) { // get_backtrace_symbols found the symbol's name with dladdr(3). fprintf(stderr, " %s\n", line); } else { // We don't have a symbol. Maybe this is a static symbol, and // we can look it up? symbol_table_t* symbols = NULL; if (backtrace_symbols[i].map_name != NULL) { symbols = load_symbol_table(backtrace_symbols[i].map_name); } const symbol_t* symbol = NULL; if (symbols != NULL) { symbol = find_symbol(symbols, frames[i].absolute_pc); } if (symbol != NULL) { int offset = frames[i].absolute_pc - symbol->start; fprintf(stderr, " %s (%s%+d)\n", line, symbol->name, offset); } else { fprintf(stderr, " %s (\?\?\?)\n", line); } free_symbol_table(symbols); } } free_backtrace_symbols(backtrace_symbols, frame_count); free(backtrace_symbols); free(frames); return frame_count; } struct C { int g(int i); }; __attribute__ ((noinline)) int C::g(int i) { if (i == 0) { return do_backtrace(0.1); } return g(i - 1); } extern "C" __attribute__ ((noinline)) int f() { C c; return c.g(5); } int main() { flush_my_map_info_list(); f(); flush_my_map_info_list(); f(); return 0; }