/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "sysdeps.h" #include #include #include #include #include #include "adb.h" #include "adb_client.h" #include "adb_io.h" #include "adb_utils.h" // Return the console authentication command for the emulator, if needed static std::string adb_construct_auth_command() { static const char auth_token_filename[] = ".emulator_console_auth_token"; std::string auth_token_path = adb_get_homedir_path(false); auth_token_path += OS_PATH_SEPARATOR; auth_token_path += auth_token_filename; // read the token std::string token; if (!android::base::ReadFileToString(auth_token_path, &token) || token.empty()) { // we either can't read the file, or it doesn't exist, or it's empty - // either way we won't add any authentication command. return {}; } // now construct and return the actual command: "auth \n" std::string command = "auth "; command += token; command += '\n'; return command; } // Return the console port of the currently connected emulator (if any) or -1 if // there is no emulator, and -2 if there is more than one. static int adb_get_emulator_console_port(const char* serial) { if (serial) { // The user specified a serial number; is it an emulator? int port; return (sscanf(serial, "emulator-%d", &port) == 1) ? port : -1; } // No specific device was given, so get the list of connected devices and // search for emulators. If there's one, we'll take it. If there are more // than one, that's an error. std::string devices; std::string error; if (!adb_query("host:devices", &devices, &error)) { fprintf(stderr, "error: no emulator connected: %s\n", error.c_str()); return -1; } int port; size_t emulator_count = 0; for (const auto& device : android::base::Split(devices, "\n")) { if (sscanf(device.c_str(), "emulator-%d", &port) == 1) { if (++emulator_count > 1) { fprintf( stderr, "error: more than one emulator detected; use -s\n"); return -1; } } } if (emulator_count == 0) { fprintf(stderr, "error: no emulator detected\n"); return -1; } return port; } static int connect_to_console(const char* serial) { int port = adb_get_emulator_console_port(serial); if (port == -1) { return -1; } std::string error; int fd = network_loopback_client(port, SOCK_STREAM, &error); if (fd == -1) { fprintf(stderr, "error: could not connect to TCP port %d: %s\n", port, error.c_str()); return -1; } return fd; } int adb_send_emulator_command(int argc, const char** argv, const char* serial) { int fd = connect_to_console(serial); if (fd == -1) { return 1; } std::string commands = adb_construct_auth_command(); for (int i = 1; i < argc; i++) { commands.append(argv[i]); commands.push_back(i == argc - 1 ? '\n' : ' '); } commands.append("quit\n"); if (!WriteFdExactly(fd, commands)) { fprintf(stderr, "error: cannot write to emulator: %s\n", strerror(errno)); adb_close(fd); return 1; } // Drain output that the emulator console has sent us to prevent a problem // on Windows where if adb closes the socket without reading all the data, // the emulator's next call to recv() will have an ECONNABORTED error, // preventing the emulator from reading the command that adb has sent. // https://code.google.com/p/android/issues/detail?id=21021 int result; do { char buf[BUFSIZ]; result = adb_read(fd, buf, sizeof(buf)); // Keep reading until zero bytes (orderly/graceful shutdown) or an // error. If 'adb emu kill' is executed, the emulator calls exit() with // the socket open (and shutdown(SD_SEND) was not called), which causes // Windows to send a TCP RST segment which causes adb to get ECONNRESET. // Any other emu command is followed by the quit command that we // appended above, and that causes the emulator to close the socket // which should cause zero bytes (orderly/graceful shutdown) to be // returned. } while (result > 0); adb_close(fd); return 0; }