platform_system_core/fastboot/socket_test.cpp

198 lines
6.6 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Tests UDP functionality using loopback connections. Requires that kDefaultPort is available
// for loopback communication on the host. These tests also assume that no UDP packets are lost,
// which should be the case for loopback communication, but is not guaranteed.
#include "socket.h"
#include <errno.h>
#include <time.h>
#include <memory>
#include <string>
#include <vector>
#include <gtest/gtest.h>
enum {
// This port must be available for loopback communication.
kDefaultPort = 54321,
// Don't wait forever in a unit test.
kDefaultTimeoutMs = 3000,
};
static const char kReceiveStringError[] = "Error receiving string";
// Test fixture to provide some helper functions. Makes each test a little simpler since we can
// just check a bool for socket creation and don't have to pass hostname or port information.
class SocketTest : public ::testing::Test {
protected:
bool StartServer(int port = kDefaultPort) {
server_ = UdpSocket::NewUdpServer(port);
return server_ != nullptr;
}
bool StartClient(const std::string hostname = "localhost", int port = kDefaultPort) {
client_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
return client_ != nullptr;
}
bool StartClient2(const std::string hostname = "localhost", int port = kDefaultPort) {
client2_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
return client2_ != nullptr;
}
std::unique_ptr<UdpSocket> server_, client_, client2_;
};
// Sends a string over a UdpSocket. Returns true if the full string (without terminating char)
// was sent.
static bool SendString(UdpSocket* udp, const std::string& message) {
return udp->Send(message.c_str(), message.length()) == static_cast<ssize_t>(message.length());
}
// Receives a string from a UdpSocket. Returns the string, or kReceiveStringError on failure.
static std::string ReceiveString(UdpSocket* udp, size_t receive_size = 128) {
std::vector<char> buffer(receive_size);
ssize_t result = udp->Receive(buffer.data(), buffer.size(), kDefaultTimeoutMs);
if (result >= 0) {
return std::string(buffer.data(), result);
}
return kReceiveStringError;
}
// Calls Receive() on the UdpSocket with the given timeout. Returns true if the call timed out.
static bool ReceiveTimeout(UdpSocket* udp, int timeout_ms) {
char buffer[1];
errno = 0;
return udp->Receive(buffer, 1, timeout_ms) == -1 && (errno == EAGAIN || errno == EWOULDBLOCK);
}
// Tests sending packets client -> server, then server -> client.
TEST_F(SocketTest, SendAndReceive) {
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient());
EXPECT_TRUE(SendString(client_.get(), "foo"));
EXPECT_EQ("foo", ReceiveString(server_.get()));
EXPECT_TRUE(SendString(server_.get(), "bar baz"));
EXPECT_EQ("bar baz", ReceiveString(client_.get()));
}
// Tests sending and receiving large packets.
TEST_F(SocketTest, LargePackets) {
std::string message(512, '\0');
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient());
// Run through the test a few times.
for (int i = 0; i < 10; ++i) {
// Use a different message each iteration to prevent false positives.
for (size_t j = 0; j < message.length(); ++j) {
message[j] = static_cast<char>(i + j);
}
EXPECT_TRUE(SendString(client_.get(), message));
EXPECT_EQ(message, ReceiveString(server_.get(), message.length()));
}
}
// Tests IPv4 client/server.
TEST_F(SocketTest, IPv4) {
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient("127.0.0.1"));
EXPECT_TRUE(SendString(client_.get(), "foo"));
EXPECT_EQ("foo", ReceiveString(server_.get()));
EXPECT_TRUE(SendString(server_.get(), "bar"));
EXPECT_EQ("bar", ReceiveString(client_.get()));
}
// Tests IPv6 client/server.
TEST_F(SocketTest, IPv6) {
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient("::1"));
EXPECT_TRUE(SendString(client_.get(), "foo"));
EXPECT_EQ("foo", ReceiveString(server_.get()));
EXPECT_TRUE(SendString(server_.get(), "bar"));
EXPECT_EQ("bar", ReceiveString(client_.get()));
}
// Tests receive timeout. The timing verification logic must be very coarse to make sure different
// systems running different loads can all pass these tests.
TEST_F(SocketTest, ReceiveTimeout) {
time_t start_time;
ASSERT_TRUE(StartServer());
// Make sure a 20ms timeout completes in 1 second or less.
start_time = time(nullptr);
EXPECT_TRUE(ReceiveTimeout(server_.get(), 20));
EXPECT_LE(difftime(time(nullptr), start_time), 1.0);
// Make sure a 1250ms timeout takes 1 second or more.
start_time = time(nullptr);
EXPECT_TRUE(ReceiveTimeout(server_.get(), 1250));
EXPECT_LE(1.0, difftime(time(nullptr), start_time));
}
// Tests receive overflow (the UDP packet is larger than the receive buffer).
TEST_F(SocketTest, ReceiveOverflow) {
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient());
EXPECT_TRUE(SendString(client_.get(), "1234567890"));
// This behaves differently on different systems; some give us a truncated UDP packet, others
// will error out and not return anything at all.
std::string rx_string = ReceiveString(server_.get(), 5);
// If we didn't get an error then the packet should have been truncated.
if (rx_string != kReceiveStringError) {
EXPECT_EQ("12345", rx_string);
}
}
// Tests multiple clients sending to the same server.
TEST_F(SocketTest, MultipleClients) {
ASSERT_TRUE(StartServer());
ASSERT_TRUE(StartClient());
ASSERT_TRUE(StartClient2());
EXPECT_TRUE(SendString(client_.get(), "client"));
EXPECT_TRUE(SendString(client2_.get(), "client2"));
// Receive the packets and send a response for each (note that packets may be received
// out-of-order).
for (int i = 0; i < 2; ++i) {
std::string received = ReceiveString(server_.get());
EXPECT_TRUE(SendString(server_.get(), received + " response"));
}
EXPECT_EQ("client response", ReceiveString(client_.get()));
EXPECT_EQ("client2 response", ReceiveString(client2_.get()));
}