platform_system_core/fastboot/socket.h

130 lines
5.7 KiB
C++

/*
* Copyright (C) 2015 The Android Open Source Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
// This file provides a class interface for cross-platform socket functionality. The main fastboot
// engine should not be using this interface directly, but instead should use a higher-level
// interface that enforces the fastboot protocol.
#ifndef SOCKET_H_
#define SOCKET_H_
#include <functional>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <android-base/macros.h>
#include <cutils/sockets.h>
#include <gtest/gtest_prod.h>
// Socket interface to be implemented for each platform.
class Socket {
public:
enum class Protocol { kTcp, kUdp };
// Returns the socket error message. This must be called immediately after a socket failure
// before any other system calls are made.
static std::string GetErrorMessage();
// Creates a new client connection. Clients are connected to a specific hostname/port and can
// only send to that destination.
// On failure, |error| is filled (if non-null) and nullptr is returned.
static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname,
int port, std::string* error);
// Creates a new server bound to local |port|. This is only meant for testing, during normal
// fastboot operation the device acts as the server.
// A UDP server saves sender addresses in Receive(), and uses the most recent address during
// calls to Send().
static std::unique_ptr<Socket> NewServer(Protocol protocol, int port);
// Destructor closes the socket if it's open.
virtual ~Socket();
// Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all
// bytes are transmitted. Returns true on success.
virtual bool Send(const void* data, size_t length) = 0;
// Sends |buffers| using multi-buffer write, which can be significantly faster than making
// multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for
// TCP sockets this will continue sending until all buffers are fully transmitted. Returns true
// on success.
//
// Note: This is non-functional for UDP server Sockets because it's not currently needed and
// would require an additional sendto() variation of multi-buffer write.
virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0;
// Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
// block forever. Returns the number of bytes received or -1 on error/timeout; see
// ReceiveTimedOut() to distinguish between the two.
virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
// Calls Receive() until exactly |length| bytes have been received or an error occurs.
virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms);
// Returns true if the last Receive() call timed out normally and can be retried; fatal errors
// or successful reads will return false.
bool ReceiveTimedOut() { return receive_timed_out_; }
// Closes the socket. Returns 0 on success, -1 on error.
virtual int Close();
// Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket
// connected to the client on success, nullptr on failure.
virtual std::unique_ptr<Socket> Accept() { return nullptr; }
// Returns the local port the Socket is bound to or -1 on error.
int GetLocalPort();
protected:
// Protected constructor to force factory function use.
explicit Socket(cutils_socket_t sock);
// Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_|
// as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if
// a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0.
bool WaitForRecv(int timeout_ms);
cutils_socket_t sock_ = INVALID_SOCKET;
bool receive_timed_out_ = false;
// Non-class functions we want to override during tests to verify functionality. Implementation
// should call this rather than using socket_send_buffers() directly.
std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)>
socket_send_buffers_function_ = &socket_send_buffers;
private:
FRIEND_TEST(SocketTest, TestTcpSendBuffers);
FRIEND_TEST(SocketTest, TestUdpSendBuffers);
DISALLOW_COPY_AND_ASSIGN(Socket);
};
#endif // SOCKET_H_