253 lines
10 KiB
Plaintext
253 lines
10 KiB
Plaintext
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--- a replacement for aproto -------------------------------------------
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When it comes down to it, aproto's primary purpose is to forward
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various streams between the host computer and client device (in either
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direction).
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This replacement further simplifies the concept, reducing the protocol
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to an extremely straightforward model optimized to accomplish the
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forwarding of these streams and removing additional state or
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complexity.
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The host side becomes a simple comms bridge with no "UI", which will
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be used by either commandline or interactive tools to communicate with
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a device or emulator that is connected to the bridge.
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The protocol is designed to be straightforward and well-defined enough
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that if it needs to be reimplemented in another environment (Java
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perhaps), there should not problems ensuring perfect interoperability.
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The protocol discards the layering aproto has and should allow the
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implementation to be much more robust.
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--- protocol overview and basics ---------------------------------------
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The transport layer deals in "messages", which consist of a 24 byte
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header followed (optionally) by a payload. The header consists of 6
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32 bit words which are sent across the wire in little endian format.
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struct message {
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unsigned command; /* command identifier constant */
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unsigned arg0; /* first argument */
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unsigned arg1; /* second argument */
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unsigned data_length; /* length of payload (0 is allowed) */
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unsigned data_crc32; /* crc32 of data payload */
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unsigned magic; /* command ^ 0xffffffff */
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};
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Receipt of an invalid message header, corrupt message payload, or an
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unrecognized command MUST result in the closing of the remote
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connection. The protocol depends on shared state and any break in the
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message stream will result in state getting out of sync.
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The following sections describe the six defined message types in
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detail. Their format is COMMAND(arg0, arg1, payload) where the payload
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is represented by a quoted string or an empty string if none should be
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sent.
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The identifiers "local-id" and "remote-id" are always relative to the
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*sender* of the message, so for a receiver, the meanings are effectively
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reversed.
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--- CONNECT(version, maxdata, "system-identity-string") ----------------
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The CONNECT message establishes the presence of a remote system.
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The version is used to ensure protocol compatibility and maxdata
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declares the maximum message body size that the remote system
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is willing to accept.
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Currently, version=0x01000000 and maxdata=4096
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Both sides send a CONNECT message when the connection between them is
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established. Until a CONNECT message is received no other messages may
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be sent. Any messages received before a CONNECT message MUST be ignored.
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If a CONNECT message is received with an unknown version or insufficiently
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large maxdata value, the connection with the other side must be closed.
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The system identity string should be "<systemtype>:<serialno>:<banner>"
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where systemtype is "bootloader", "device", or "host", serialno is some
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kind of unique ID (or empty), and banner is a human-readable version
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or identifier string (informational only).
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--- OPEN(local-id, 0, "destination") -----------------------------------
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The OPEN message informs the recipient that the sender has a stream
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identified by local-id that it wishes to connect to the named
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destination in the message payload. The local-id may not be zero.
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The OPEN message MUST result in either a READY message indicating that
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the connection has been established (and identifying the other end) or
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a CLOSE message, indicating failure. An OPEN message also implies
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a READY message sent at the same time.
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Common destination naming conventions include:
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* "tcp:<host>:<port>" - host may be omitted to indicate localhost
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* "udp:<host>:<port>" - host may be omitted to indicate localhost
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* "local-dgram:<identifier>"
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* "local-stream:<identifier>"
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* "shell" - local shell service
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* "upload" - service for pushing files across (like aproto's /sync)
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* "fs-bridge" - FUSE protocol filesystem bridge
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--- READY(local-id, remote-id, "") -------------------------------------
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The READY message informs the recipient that the sender's stream
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identified by local-id is ready for write messages and that it is
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connected to the recipient's stream identified by remote-id.
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Neither the local-id nor the remote-id may be zero.
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A READY message containing a remote-id which does not map to an open
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stream on the recipient's side is ignored. The stream may have been
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closed while this message was in-flight.
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The local-id is ignored on all but the first READY message (where it
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is used to establish the connection). Nonetheless, the local-id MUST
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not change on later READY messages sent to the same stream.
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--- WRITE(0, remote-id, "data") ----------------------------------------
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The WRITE message sends data to the recipient's stream identified by
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remote-id. The payload MUST be <= maxdata in length.
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A WRITE message containing a remote-id which does not map to an open
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stream on the recipient's side is ignored. The stream may have been
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closed while this message was in-flight.
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A WRITE message may not be sent until a READY message is received.
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Once a WRITE message is sent, an additional WRITE message may not be
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sent until another READY message has been received. Recipients of
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a WRITE message that is in violation of this requirement will CLOSE
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the connection.
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--- CLOSE(local-id, remote-id, "") -------------------------------------
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The CLOSE message informs recipient that the connection between the
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sender's stream (local-id) and the recipient's stream (remote-id) is
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broken. The remote-id MUST not be zero, but the local-id MAY be zero
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if this CLOSE indicates a failed OPEN.
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A CLOSE message containing a remote-id which does not map to an open
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stream on the recipient's side is ignored. The stream may have
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already been closed by the recipient while this message was in-flight.
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The recipient should not respond to a CLOSE message in any way. The
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recipient should cancel pending WRITEs or CLOSEs, but this is not a
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requirement, since they will be ignored.
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--- SYNC(online, sequence, "") -----------------------------------------
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The SYNC message is used by the io pump to make sure that stale
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outbound messages are discarded when the connection to the remote side
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is broken. It is only used internally to the bridge and never valid
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to send across the wire.
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* when the connection to the remote side goes offline, the io pump
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sends a SYNC(0, 0) and starts discarding all messages
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* when the connection to the remote side is established, the io pump
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sends a SYNC(1, token) and continues to discard messages
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* when the io pump receives a matching SYNC(1, token), it once again
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starts accepting messages to forward to the remote side
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--- message command constants ------------------------------------------
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#define A_SYNC 0x434e5953
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#define A_CNXN 0x4e584e43
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#define A_OPEN 0x4e45504f
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#define A_OKAY 0x59414b4f
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#define A_CLSE 0x45534c43
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#define A_WRTE 0x45545257
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--- implementation details ---------------------------------------------
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The core of the bridge program will use three threads. One thread
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will be a select/epoll loop to handle io between various inbound and
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outbound connections and the connection to the remote side.
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The remote side connection will be implemented as two threads (one for
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reading, one for writing) and a datagram socketpair to provide the
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channel between the main select/epoll thread and the remote connection
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threadpair. The reason for this is that for usb connections, the
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kernel interface on linux and osx does not allow you to do meaningful
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nonblocking IO.
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The endian swapping for the message headers will happen (as needed) in
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the remote connection threadpair and that the rest of the program will
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always treat message header values as native-endian.
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The bridge program will be able to have a number of mini-servers
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compiled in. They will be published under known names (examples
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"shell", "fs-bridge", etc) and upon receiving an OPEN() to such a
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service, the bridge program will create a stream socketpair and spawn
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a thread or subprocess to handle the io.
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--- simplified / embedded implementation -------------------------------
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For limited environments, like the bootloader, it is allowable to
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support a smaller, fixed number of channels using pre-assigned channel
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ID numbers such that only one stream may be connected to a bootloader
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endpoint at any given time. The protocol remains unchanged, but the
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"embedded" version of it is less dynamic.
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The bootloader will support two streams. A "bootloader:debug" stream,
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which may be opened to get debug messages from the bootloader and a
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"bootloader:control", stream which will support the set of basic
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bootloader commands.
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Example command stream dialogues:
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"flash_kernel,2515049,........\n" "okay\n"
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"flash_ramdisk,5038,........\n" "fail,flash write error\n"
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"bogus_command......" <CLOSE>
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--- future expansion ---------------------------------------------------
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I plan on providing either a message or a special control stream so that
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the client device could ask the host computer to setup inbound socket
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translations on the fly on behalf of the client device.
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The initial design does handshaking to provide flow control, with a
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message flow that looks like:
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>OPEN <READY >WRITE <READY >WRITE <READY >WRITE <CLOSE
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The far side may choose to issue the READY message as soon as it receives
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a WRITE or it may defer the READY until the write to the local stream
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succeeds. A future version may want to do some level of windowing where
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multiple WRITEs may be sent without requiring individual READY acks.
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------------------------------------------------------------------------
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--- smartsockets -------------------------------------------------------
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Port 5037 is used for smart sockets which allow a client on the host
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side to request access to a service in the host adb daemon or in the
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remote (device) daemon. The service is requested by ascii name,
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preceeded by a 4 digit hex length. Upon successful connection an
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"OKAY" response is sent, otherwise a "FAIL" message is returned. Once
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connected the client is talking to that (remote or local) service.
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client: <hex4> <service-name>
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server: "OKAY"
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client: <hex4> <service-name>
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server: "FAIL" <hex4> <reason>
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