platform_system_core/libcorkscrew/test.cpp

77 lines
2.1 KiB
C++

#include <corkscrew/backtrace.h>
#include <corkscrew/symbol_table.h>
#include <stdio.h>
#include <stdlib.h>
int do_backtrace(float /* just to test demangling */) {
const size_t MAX_DEPTH = 32;
backtrace_frame_t* frames = (backtrace_frame_t*) malloc(sizeof(backtrace_frame_t) * MAX_DEPTH);
ssize_t frame_count = unwind_backtrace(frames, 0, MAX_DEPTH);
fprintf(stderr, "frame_count=%d\n", (int) frame_count);
if (frame_count <= 0) {
return frame_count;
}
backtrace_symbol_t* backtrace_symbols = (backtrace_symbol_t*) malloc(sizeof(backtrace_symbol_t) * frame_count);
get_backtrace_symbols(frames, frame_count, backtrace_symbols);
for (size_t i = 0; i < (size_t) frame_count; ++i) {
char line[MAX_BACKTRACE_LINE_LENGTH];
format_backtrace_line(i, &frames[i], &backtrace_symbols[i],
line, MAX_BACKTRACE_LINE_LENGTH);
if (backtrace_symbols[i].symbol_name != NULL) {
// get_backtrace_symbols found the symbol's name with dladdr(3).
fprintf(stderr, " %s\n", line);
} else {
// We don't have a symbol. Maybe this is a static symbol, and
// we can look it up?
symbol_table_t* symbols = NULL;
if (backtrace_symbols[i].map_name != NULL) {
symbols = load_symbol_table(backtrace_symbols[i].map_name);
}
const symbol_t* symbol = NULL;
if (symbols != NULL) {
symbol = find_symbol(symbols, frames[i].absolute_pc);
}
if (symbol != NULL) {
int offset = frames[i].absolute_pc - symbol->start;
fprintf(stderr, " %s (%s%+d)\n", line, symbol->name, offset);
} else {
fprintf(stderr, " %s (\?\?\?)\n", line);
}
free_symbol_table(symbols);
}
}
free_backtrace_symbols(backtrace_symbols, frame_count);
free(backtrace_symbols);
free(frames);
return frame_count;
}
struct C {
int g(int i);
};
__attribute__ ((noinline)) int C::g(int i) {
if (i == 0) {
return do_backtrace(0.1);
}
return g(i - 1);
}
extern "C" __attribute__ ((noinline)) int f() {
C c;
return c.g(5);
}
int main() {
flush_my_map_info_list();
f();
flush_my_map_info_list();
f();
return 0;
}