217 lines
6.5 KiB
C++
217 lines
6.5 KiB
C++
/* libs/pixelflinger/raster.cpp
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <string.h>
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#include "raster.h"
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#include "trap.h"
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namespace android {
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static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y);
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static void ggl_rasterPos2i(void* con, GGLint x, GGLint y);
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static void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
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GGLsizei width, GGLsizei height, GGLenum type);
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void ggl_init_raster(context_t* c)
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{
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GGLContext& procs = *(GGLContext*)c;
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GGL_INIT_PROC(procs, copyPixels);
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GGL_INIT_PROC(procs, rasterPos2x);
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GGL_INIT_PROC(procs, rasterPos2i);
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}
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void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y)
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{
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GGL_CONTEXT(c, con);
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// raster pos should be processed just like glVertex
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c->state.raster.x = x;
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c->state.raster.y = y;
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}
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void ggl_rasterPos2i(void* con, GGLint x, GGLint y)
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{
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ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y));
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}
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void ggl_copyPixels(void* con, GGLint xs, GGLint ys,
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GGLsizei width, GGLsizei height, GGLenum /*type*/)
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{
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GGL_CONTEXT(c, con);
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// color-buffer
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surface_t* cb = &(c->state.buffers.color);
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// undefined behaviour if we try to copy from outside the surface
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if (uint32_t(xs) > cb->width)
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return;
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if (uint32_t(ys) > cb->height)
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return;
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if (uint32_t(xs + width) > cb->width)
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return;
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if (uint32_t(ys + height) > cb->height)
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return;
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// copy to current raster position
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GGLint xd = gglFixedToIntRound(c->state.raster.x);
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GGLint yd = gglFixedToIntRound(c->state.raster.y);
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// clip to scissor
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if (xd < GGLint(c->state.scissor.left)) {
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GGLint offset = GGLint(c->state.scissor.left) - xd;
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xd = GGLint(c->state.scissor.left);
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xs += offset;
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width -= offset;
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}
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if (yd < GGLint(c->state.scissor.top)) {
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GGLint offset = GGLint(c->state.scissor.top) - yd;
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yd = GGLint(c->state.scissor.top);
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ys += offset;
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height -= offset;
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}
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if ((xd + width) > GGLint(c->state.scissor.right)) {
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width = GGLint(c->state.scissor.right) - xd;
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}
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if ((yd + height) > GGLint(c->state.scissor.bottom)) {
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height = GGLint(c->state.scissor.bottom) - yd;
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}
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if (width<=0 || height<=0) {
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return; // nothing to copy
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}
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if (xs==xd && ys==yd) {
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// nothing to do, but be careful, this might not be true when we support
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// gglPixelTransfer, gglPixelMap and gglPixelZoom
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return;
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}
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const GGLFormat* fp = &(c->formats[cb->format]);
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uint8_t* src = reinterpret_cast<uint8_t*>(cb->data)
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+ (xs + (cb->stride * ys)) * fp->size;
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uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data)
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+ (xd + (cb->stride * yd)) * fp->size;
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const size_t bpr = cb->stride * fp->size;
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const size_t rowsize = width * fp->size;
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size_t yc = height;
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if (ys < yd) {
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// bottom to top
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src += height * bpr;
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dst += height * bpr;
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do {
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dst -= bpr;
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src -= bpr;
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memcpy(dst, src, rowsize);
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} while (--yc);
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} else {
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if (ys == yd) {
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// might be right to left
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do {
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memmove(dst, src, rowsize);
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dst += bpr;
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src += bpr;
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} while (--yc);
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} else {
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// top to bottom
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do {
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memcpy(dst, src, rowsize);
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dst += bpr;
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src += bpr;
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} while (--yc);
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}
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}
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}
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}; // namespace android
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using namespace android;
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GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4])
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{
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GGL_CONTEXT(c, (void*)con);
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GGLint x = where[0];
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GGLint y = where[1];
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GGLint w = where[2];
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GGLint h = where[3];
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// exclsively enable this tmu
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c->procs.activeTexture(c, tmu);
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c->procs.disable(c, GGL_W_LERP);
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uint32_t tmus = 1UL<<tmu;
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if (c->state.enabled_tmu != tmus) {
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c->activeTMU->enable = 1;
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c->state.enabled_tmu = tmus;
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c->state.enables |= GGL_ENABLE_TMUS;
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ggl_state_changed(c, GGL_TMU_STATE);
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}
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const GGLint Wcr = crop[2];
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const GGLint Hcr = crop[3];
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if ((w == Wcr) && (h == Hcr)) {
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c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
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c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE);
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const GGLint Ucr = crop[0];
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const GGLint Vcr = crop[1];
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const GGLint s0 = Ucr - x;
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const GGLint t0 = Vcr - y;
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c->procs.texCoord2i(c, s0, t0);
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c->procs.recti(c, x, y, x+w, y+h);
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} else {
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int32_t texcoords[8];
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x = gglIntToFixed(x);
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y = gglIntToFixed(y);
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// we CLAMP here, which works with premultiplied (s,t)
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c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP);
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c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP);
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c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
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c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC);
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const GGLint Ucr = crop[0] << 16;
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const GGLint Vcr = crop[1] << 16;
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const GGLint Wcr = crop[2] << 16;
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const GGLint Hcr = crop[3] << 16;
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// computes texture coordinates (pre-multiplied)
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int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt
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int32_t dtdy = Hcr / h; // dtdy = ((Hcr/h)/Ht)*Ht
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int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx
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int32_t t0 = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy
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texcoords[0] = s0;
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texcoords[1] = dsdx;
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texcoords[2] = 0;
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texcoords[3] = t0;
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texcoords[4] = 0;
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texcoords[5] = dtdy;
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texcoords[6] = 0;
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texcoords[7] = 0;
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c->procs.texCoordGradScale8xv(c, tmu, texcoords);
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c->procs.recti(c,
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gglFixedToIntRound(x),
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gglFixedToIntRound(y),
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gglFixedToIntRound(x)+w,
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gglFixedToIntRound(y)+h);
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}
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return 0;
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}
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