198 lines
6.6 KiB
C++
198 lines
6.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Tests UDP functionality using loopback connections. Requires that kDefaultPort is available
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// for loopback communication on the host. These tests also assume that no UDP packets are lost,
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// which should be the case for loopback communication, but is not guaranteed.
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#include "socket.h"
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#include <errno.h>
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#include <time.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include <gtest/gtest.h>
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enum {
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// This port must be available for loopback communication.
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kDefaultPort = 54321,
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// Don't wait forever in a unit test.
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kDefaultTimeoutMs = 3000,
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};
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static const char kReceiveStringError[] = "Error receiving string";
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// Test fixture to provide some helper functions. Makes each test a little simpler since we can
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// just check a bool for socket creation and don't have to pass hostname or port information.
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class SocketTest : public ::testing::Test {
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protected:
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bool StartServer(int port = kDefaultPort) {
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server_ = UdpSocket::NewUdpServer(port);
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return server_ != nullptr;
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}
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bool StartClient(const std::string hostname = "localhost", int port = kDefaultPort) {
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client_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
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return client_ != nullptr;
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}
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bool StartClient2(const std::string hostname = "localhost", int port = kDefaultPort) {
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client2_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
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return client2_ != nullptr;
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}
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std::unique_ptr<UdpSocket> server_, client_, client2_;
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};
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// Sends a string over a UdpSocket. Returns true if the full string (without terminating char)
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// was sent.
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static bool SendString(UdpSocket* udp, const std::string& message) {
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return udp->Send(message.c_str(), message.length()) == static_cast<ssize_t>(message.length());
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}
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// Receives a string from a UdpSocket. Returns the string, or kReceiveStringError on failure.
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static std::string ReceiveString(UdpSocket* udp, size_t receive_size = 128) {
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std::vector<char> buffer(receive_size);
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ssize_t result = udp->Receive(buffer.data(), buffer.size(), kDefaultTimeoutMs);
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if (result >= 0) {
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return std::string(buffer.data(), result);
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}
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return kReceiveStringError;
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}
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// Calls Receive() on the UdpSocket with the given timeout. Returns true if the call timed out.
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static bool ReceiveTimeout(UdpSocket* udp, int timeout_ms) {
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char buffer[1];
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errno = 0;
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return udp->Receive(buffer, 1, timeout_ms) == -1 && (errno == EAGAIN || errno == EWOULDBLOCK);
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}
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// Tests sending packets client -> server, then server -> client.
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TEST_F(SocketTest, SendAndReceive) {
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient());
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EXPECT_TRUE(SendString(client_.get(), "foo"));
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EXPECT_EQ("foo", ReceiveString(server_.get()));
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EXPECT_TRUE(SendString(server_.get(), "bar baz"));
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EXPECT_EQ("bar baz", ReceiveString(client_.get()));
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}
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// Tests sending and receiving large packets.
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TEST_F(SocketTest, LargePackets) {
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std::string message(512, '\0');
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient());
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// Run through the test a few times.
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for (int i = 0; i < 10; ++i) {
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// Use a different message each iteration to prevent false positives.
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for (size_t j = 0; j < message.length(); ++j) {
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message[j] = static_cast<char>(i + j);
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}
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EXPECT_TRUE(SendString(client_.get(), message));
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EXPECT_EQ(message, ReceiveString(server_.get(), message.length()));
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}
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}
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// Tests IPv4 client/server.
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TEST_F(SocketTest, IPv4) {
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient("127.0.0.1"));
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EXPECT_TRUE(SendString(client_.get(), "foo"));
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EXPECT_EQ("foo", ReceiveString(server_.get()));
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EXPECT_TRUE(SendString(server_.get(), "bar"));
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EXPECT_EQ("bar", ReceiveString(client_.get()));
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}
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// Tests IPv6 client/server.
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TEST_F(SocketTest, IPv6) {
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient("::1"));
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EXPECT_TRUE(SendString(client_.get(), "foo"));
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EXPECT_EQ("foo", ReceiveString(server_.get()));
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EXPECT_TRUE(SendString(server_.get(), "bar"));
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EXPECT_EQ("bar", ReceiveString(client_.get()));
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}
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// Tests receive timeout. The timing verification logic must be very coarse to make sure different
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// systems running different loads can all pass these tests.
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TEST_F(SocketTest, ReceiveTimeout) {
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time_t start_time;
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ASSERT_TRUE(StartServer());
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// Make sure a 20ms timeout completes in 1 second or less.
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start_time = time(nullptr);
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EXPECT_TRUE(ReceiveTimeout(server_.get(), 20));
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EXPECT_LE(difftime(time(nullptr), start_time), 1.0);
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// Make sure a 1250ms timeout takes 1 second or more.
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start_time = time(nullptr);
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EXPECT_TRUE(ReceiveTimeout(server_.get(), 1250));
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EXPECT_LE(1.0, difftime(time(nullptr), start_time));
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}
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// Tests receive overflow (the UDP packet is larger than the receive buffer).
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TEST_F(SocketTest, ReceiveOverflow) {
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient());
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EXPECT_TRUE(SendString(client_.get(), "1234567890"));
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// This behaves differently on different systems; some give us a truncated UDP packet, others
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// will error out and not return anything at all.
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std::string rx_string = ReceiveString(server_.get(), 5);
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// If we didn't get an error then the packet should have been truncated.
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if (rx_string != kReceiveStringError) {
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EXPECT_EQ("12345", rx_string);
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}
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}
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// Tests multiple clients sending to the same server.
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TEST_F(SocketTest, MultipleClients) {
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ASSERT_TRUE(StartServer());
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ASSERT_TRUE(StartClient());
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ASSERT_TRUE(StartClient2());
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EXPECT_TRUE(SendString(client_.get(), "client"));
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EXPECT_TRUE(SendString(client2_.get(), "client2"));
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// Receive the packets and send a response for each (note that packets may be received
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// out-of-order).
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for (int i = 0; i < 2; ++i) {
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std::string received = ReceiveString(server_.get());
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EXPECT_TRUE(SendString(server_.get(), received + " response"));
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}
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EXPECT_EQ("client response", ReceiveString(client_.get()));
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EXPECT_EQ("client2 response", ReceiveString(client2_.get()));
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}
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