54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
#ifndef _ADB_CLIENT_H_
|
|
#define _ADB_CLIENT_H_
|
|
|
|
#include "adb.h"
|
|
|
|
#include <string>
|
|
|
|
/* connect to adb, connect to the named service, and return
|
|
** a valid fd for interacting with that service upon success
|
|
** or a negative number on failure
|
|
*/
|
|
int adb_connect(const std::string& service, std::string* error);
|
|
int _adb_connect(const std::string& service, std::string* error);
|
|
|
|
/* connect to adb, connect to the named service, return 0 if
|
|
** the connection succeeded AND the service returned OKAY
|
|
*/
|
|
int adb_command(const std::string& service, std::string* error);
|
|
|
|
// Connects to the named adb service and fills 'result' with the response.
|
|
// Returns true on success; returns false and fills 'error' on failure.
|
|
bool adb_query(const std::string& service, std::string* result, std::string* error);
|
|
|
|
/* Set the preferred transport to connect to.
|
|
*/
|
|
void adb_set_transport(transport_type type, const char* serial);
|
|
|
|
/* Set TCP specifics of the transport to use
|
|
*/
|
|
void adb_set_tcp_specifics(int server_port);
|
|
|
|
/* Set TCP Hostname of the transport to use
|
|
*/
|
|
void adb_set_tcp_name(const char* hostname);
|
|
|
|
/* Return the console port of the currently connected emulator (if any)
|
|
* of -1 if there is no emulator, and -2 if there is more than one.
|
|
* assumes adb_set_transport() was alled previously...
|
|
*/
|
|
int adb_get_emulator_console_port(void);
|
|
|
|
/* send commands to the current emulator instance. will fail if there
|
|
* is zero, or more than one emulator connected (or if you use -s <serial>
|
|
* with a <serial> that does not designate an emulator)
|
|
*/
|
|
int adb_send_emulator_command(int argc, const char** argv);
|
|
|
|
// Reads a standard adb status response (OKAY|FAIL) and
|
|
// returns true in the event of OKAY, false in the event of FAIL
|
|
// or protocol error.
|
|
bool adb_status(int fd, std::string* error);
|
|
|
|
#endif
|