qemu/ui/sdl.c

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/*
* QEMU SDL display driver
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
#undef WIN32_LEAN_AND_MEAN
#include <SDL.h>
#include <SDL_syswm.h>
#include "qemu-common.h"
#include "ui/console.h"
#include "sysemu/sysemu.h"
#include "x_keymap.h"
#include "sdl_zoom.h"
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
static DisplayChangeListener *dcl;
static DisplaySurface *surface;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
static SDL_Surface *real_screen;
static SDL_Surface *guest_screen = NULL;
static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
static int last_vm_running;
static bool gui_saved_scaling;
static int gui_saved_width;
static int gui_saved_height;
static int gui_saved_grab;
static int gui_fullscreen;
static int gui_noframe;
static int gui_key_modifier_pressed;
static int gui_keysym;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static uint8_t modifiers_state[256];
static SDL_Cursor *sdl_cursor_normal;
static SDL_Cursor *sdl_cursor_hidden;
static int absolute_enabled = 0;
static int guest_cursor = 0;
static int guest_x, guest_y;
static SDL_Cursor *guest_sprite = NULL;
static SDL_PixelFormat host_format;
static int scaling_active = 0;
static Notifier mouse_mode_notifier;
static void sdl_update(DisplayChangeListener *dcl,
DisplayState *dontuse,
int x, int y, int w, int h)
{
// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
SDL_Rect rec;
rec.x = x;
rec.y = y;
rec.w = w;
rec.h = h;
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
if (guest_screen) {
if (!scaling_active) {
SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
} else {
if (sdl_zoom_blit(guest_screen, real_screen, SMOOTHING_ON, &rec) < 0) {
fprintf(stderr, "Zoom blit failed\n");
exit(1);
}
}
}
SDL_UpdateRect(real_screen, rec.x, rec.y, rec.w, rec.h);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
}
static void do_sdl_resize(int width, int height, int bpp)
{
int flags;
// printf("resizing to %d %d\n", w, h);
flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
if (gui_fullscreen) {
flags |= SDL_FULLSCREEN;
} else {
flags |= SDL_RESIZABLE;
}
if (gui_noframe)
flags |= SDL_NOFRAME;
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
real_screen = SDL_SetVideoMode(width, height, bpp, flags);
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
if (!real_screen) {
fprintf(stderr, "Could not open SDL display (%dx%dx%d): %s\n", width,
height, bpp, SDL_GetError());
exit(1);
}
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
}
static void sdl_switch(DisplayChangeListener *dcl,
DisplayState *dontuse,
DisplaySurface *new_surface)
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
{
/* temporary hack: allows to call sdl_switch to handle scaling changes */
if (new_surface) {
surface = new_surface;
}
if (!scaling_active) {
do_sdl_resize(surface_width(surface), surface_height(surface), 0);
} else if (real_screen->format->BitsPerPixel !=
surface_bits_per_pixel(surface)) {
do_sdl_resize(real_screen->w, real_screen->h,
surface_bits_per_pixel(surface));
}
if (guest_screen != NULL) {
SDL_FreeSurface(guest_screen);
}
guest_screen = SDL_CreateRGBSurfaceFrom
(surface_data(surface),
surface_width(surface), surface_height(surface),
surface_bits_per_pixel(surface), surface_stride(surface),
surface->pf.rmask, surface->pf.gmask,
surface->pf.bmask, surface->pf.amask);
}
/* generic keyboard conversion */
#include "sdl_keysym.h"
static kbd_layout_t *kbd_layout = NULL;
static uint8_t sdl_keyevent_to_keycode_generic(const SDL_KeyboardEvent *ev)
{
int keysym;
/* workaround for X11+SDL bug with AltGR */
keysym = ev->keysym.sym;
if (keysym == 0 && ev->keysym.scancode == 113)
keysym = SDLK_MODE;
/* For Japanese key '\' and '|' */
if (keysym == 92 && ev->keysym.scancode == 133) {
keysym = 0xa5;
}
return keysym2scancode(kbd_layout, keysym) & SCANCODE_KEYMASK;
}
/* specific keyboard conversions from scan codes */
#if defined(_WIN32)
static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
{
return ev->keysym.scancode;
}
#else
#if defined(SDL_VIDEO_DRIVER_X11)
#include <X11/XKBlib.h>
static int check_for_evdev(void)
{
SDL_SysWMinfo info;
XkbDescPtr desc = NULL;
int has_evdev = 0;
char *keycodes = NULL;
SDL_VERSION(&info.version);
if (!SDL_GetWMInfo(&info)) {
return 0;
}
desc = XkbGetKeyboard(info.info.x11.display,
XkbGBN_AllComponentsMask,
XkbUseCoreKbd);
if (desc && desc->names) {
keycodes = XGetAtomName(info.info.x11.display, desc->names->keycodes);
if (keycodes == NULL) {
fprintf(stderr, "could not lookup keycode name\n");
} else if (strstart(keycodes, "evdev", NULL)) {
has_evdev = 1;
} else if (!strstart(keycodes, "xfree86", NULL)) {
fprintf(stderr, "unknown keycodes `%s', please report to "
"qemu-devel@nongnu.org\n", keycodes);
}
}
if (desc) {
XkbFreeKeyboard(desc, XkbGBN_AllComponentsMask, True);
}
if (keycodes) {
XFree(keycodes);
}
return has_evdev;
}
#else
static int check_for_evdev(void)
{
return 0;
}
#endif
static uint8_t sdl_keyevent_to_keycode(const SDL_KeyboardEvent *ev)
{
int keycode;
static int has_evdev = -1;
if (has_evdev == -1)
has_evdev = check_for_evdev();
keycode = ev->keysym.scancode;
if (keycode < 9) {
keycode = 0;
} else if (keycode < 97) {
keycode -= 8; /* just an offset */
} else if (keycode < 158) {
/* use conversion table */
if (has_evdev)
keycode = translate_evdev_keycode(keycode - 97);
else
keycode = translate_xfree86_keycode(keycode - 97);
} else if (keycode == 208) { /* Hiragana_Katakana */
keycode = 0x70;
} else if (keycode == 211) { /* backslash */
keycode = 0x73;
} else {
keycode = 0;
}
return keycode;
}
#endif
static void reset_keys(void)
{
int i;
for(i = 0; i < 256; i++) {
if (modifiers_state[i]) {
if (i & SCANCODE_GREY)
kbd_put_keycode(SCANCODE_EMUL0);
kbd_put_keycode(i | SCANCODE_UP);
modifiers_state[i] = 0;
}
}
}
static void sdl_process_key(SDL_KeyboardEvent *ev)
{
int keycode, v;
if (ev->keysym.sym == SDLK_PAUSE) {
/* specific case */
v = 0;
if (ev->type == SDL_KEYUP)
v |= SCANCODE_UP;
kbd_put_keycode(0xe1);
kbd_put_keycode(0x1d | v);
kbd_put_keycode(0x45 | v);
return;
}
if (kbd_layout) {
keycode = sdl_keyevent_to_keycode_generic(ev);
} else {
keycode = sdl_keyevent_to_keycode(ev);
}
switch(keycode) {
case 0x00:
/* sent when leaving window: reset the modifiers state */
reset_keys();
return;
case 0x2a: /* Left Shift */
case 0x36: /* Right Shift */
case 0x1d: /* Left CTRL */
case 0x9d: /* Right CTRL */
case 0x38: /* Left ALT */
case 0xb8: /* Right ALT */
if (ev->type == SDL_KEYUP)
modifiers_state[keycode] = 0;
else
modifiers_state[keycode] = 1;
break;
#define QEMU_SDL_VERSION ((SDL_MAJOR_VERSION << 8) + SDL_MINOR_VERSION)
#if QEMU_SDL_VERSION < 0x102 || QEMU_SDL_VERSION == 0x102 && SDL_PATCHLEVEL < 14
/* SDL versions before 1.2.14 don't support key up for caps/num lock. */
case 0x45: /* num lock */
case 0x3a: /* caps lock */
/* SDL does not send the key up event, so we generate it */
kbd_put_keycode(keycode);
kbd_put_keycode(keycode | SCANCODE_UP);
return;
#endif
}
/* now send the key code */
if (keycode & SCANCODE_GREY)
kbd_put_keycode(SCANCODE_EMUL0);
if (ev->type == SDL_KEYUP)
kbd_put_keycode(keycode | SCANCODE_UP);
else
kbd_put_keycode(keycode & SCANCODE_KEYCODEMASK);
}
static void sdl_update_caption(void)
{
char win_title[1024];
char icon_title[1024];
const char *status = "";
if (!runstate_is_running())
status = " [Stopped]";
else if (gui_grab) {
if (alt_grab)
status = " - Press Ctrl-Alt-Shift to exit mouse grab";
else if (ctrl_grab)
status = " - Press Right-Ctrl to exit mouse grab";
else
status = " - Press Ctrl-Alt to exit mouse grab";
}
if (qemu_name) {
snprintf(win_title, sizeof(win_title), "QEMU (%s)%s", qemu_name, status);
snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
} else {
snprintf(win_title, sizeof(win_title), "QEMU%s", status);
snprintf(icon_title, sizeof(icon_title), "QEMU");
}
SDL_WM_SetCaption(win_title, icon_title);
}
static void sdl_hide_cursor(void)
{
if (!cursor_hide)
return;
if (kbd_mouse_is_absolute()) {
SDL_ShowCursor(1);
SDL_SetCursor(sdl_cursor_hidden);
} else {
SDL_ShowCursor(0);
}
}
static void sdl_show_cursor(void)
{
if (!cursor_hide)
return;
if (!kbd_mouse_is_absolute() || !is_graphic_console()) {
SDL_ShowCursor(1);
if (guest_cursor &&
(gui_grab || kbd_mouse_is_absolute() || absolute_enabled))
SDL_SetCursor(guest_sprite);
else
SDL_SetCursor(sdl_cursor_normal);
}
}
static void sdl_grab_start(void)
{
/*
* If the application is not active, do not try to enter grab state. This
* prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
* application (SDL bug).
*/
if (!(SDL_GetAppState() & SDL_APPINPUTFOCUS)) {
return;
}
if (guest_cursor) {
SDL_SetCursor(guest_sprite);
if (!kbd_mouse_is_absolute() && !absolute_enabled)
SDL_WarpMouse(guest_x, guest_y);
} else
sdl_hide_cursor();
SDL_WM_GrabInput(SDL_GRAB_ON);
gui_grab = 1;
sdl_update_caption();
}
static void sdl_grab_end(void)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
gui_grab = 0;
sdl_show_cursor();
sdl_update_caption();
}
static void absolute_mouse_grab(void)
{
int mouse_x, mouse_y;
SDL_GetMouseState(&mouse_x, &mouse_y);
if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
mouse_y > 0 && mouse_y < real_screen->h - 1) {
sdl_grab_start();
}
}
static void sdl_mouse_mode_change(Notifier *notify, void *data)
{
if (kbd_mouse_is_absolute()) {
if (!absolute_enabled) {
absolute_enabled = 1;
if (is_graphic_console()) {
absolute_mouse_grab();
}
}
} else if (absolute_enabled) {
if (!gui_fullscreen) {
sdl_grab_end();
}
absolute_enabled = 0;
}
}
static void sdl_send_mouse_event(int dx, int dy, int dz, int x, int y, int state)
{
int buttons = 0;
if (state & SDL_BUTTON(SDL_BUTTON_LEFT)) {
buttons |= MOUSE_EVENT_LBUTTON;
}
if (state & SDL_BUTTON(SDL_BUTTON_RIGHT)) {
buttons |= MOUSE_EVENT_RBUTTON;
}
if (state & SDL_BUTTON(SDL_BUTTON_MIDDLE)) {
buttons |= MOUSE_EVENT_MBUTTON;
}
if (kbd_mouse_is_absolute()) {
dx = x * 0x7FFF / (real_screen->w - 1);
dy = y * 0x7FFF / (real_screen->h - 1);
} else if (guest_cursor) {
x -= guest_x;
y -= guest_y;
guest_x += x;
guest_y += y;
dx = x;
dy = y;
}
kbd_mouse_event(dx, dy, dz, buttons);
}
static void sdl_scale(int width, int height)
{
int bpp = real_screen->format->BitsPerPixel;
if (bpp != 16 && bpp != 32) {
bpp = 32;
}
do_sdl_resize(width, height, bpp);
scaling_active = 1;
}
static void toggle_full_screen(void)
{
int width = surface_width(surface);
int height = surface_height(surface);
int bpp = surface_bits_per_pixel(surface);
gui_fullscreen = !gui_fullscreen;
if (gui_fullscreen) {
gui_saved_width = real_screen->w;
gui_saved_height = real_screen->h;
gui_saved_scaling = scaling_active;
do_sdl_resize(width, height, bpp);
scaling_active = 0;
gui_saved_grab = gui_grab;
sdl_grab_start();
} else {
if (gui_saved_scaling) {
sdl_scale(gui_saved_width, gui_saved_height);
} else {
do_sdl_resize(width, height, 0);
}
if (!gui_saved_grab || !is_graphic_console()) {
sdl_grab_end();
}
}
vga_hw_invalidate();
vga_hw_update();
}
static void handle_keydown(SDL_Event *ev)
{
int mod_state;
int keycode;
if (alt_grab) {
mod_state = (SDL_GetModState() & (gui_grab_code | KMOD_LSHIFT)) ==
(gui_grab_code | KMOD_LSHIFT);
} else if (ctrl_grab) {
mod_state = (SDL_GetModState() & KMOD_RCTRL) == KMOD_RCTRL;
} else {
mod_state = (SDL_GetModState() & gui_grab_code) == gui_grab_code;
}
gui_key_modifier_pressed = mod_state;
if (gui_key_modifier_pressed) {
keycode = sdl_keyevent_to_keycode(&ev->key);
switch (keycode) {
case 0x21: /* 'f' key on US keyboard */
toggle_full_screen();
gui_keysym = 1;
break;
case 0x16: /* 'u' key on US keyboard */
if (scaling_active) {
scaling_active = 0;
sdl_switch(dcl, NULL, NULL);
vga_hw_invalidate();
vga_hw_update();
}
gui_keysym = 1;
break;
case 0x02 ... 0x0a: /* '1' to '9' keys */
/* Reset the modifiers sent to the current console */
reset_keys();
console_select(keycode - 0x02);
gui_keysym = 1;
if (gui_fullscreen) {
break;
}
if (!is_graphic_console()) {
/* release grab if going to a text console */
if (gui_grab) {
sdl_grab_end();
} else if (absolute_enabled) {
sdl_show_cursor();
}
} else if (absolute_enabled) {
sdl_hide_cursor();
absolute_mouse_grab();
}
break;
case 0x1b: /* '+' */
case 0x35: /* '-' */
if (!gui_fullscreen) {
int width = MAX(real_screen->w + (keycode == 0x1b ? 50 : -50),
160);
int height = (surface_height(surface) * width) /
surface_width(surface);
sdl_scale(width, height);
vga_hw_invalidate();
vga_hw_update();
gui_keysym = 1;
}
default:
break;
}
} else if (!is_graphic_console()) {
int keysym = 0;
if (ev->key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL)) {
switch (ev->key.keysym.sym) {
case SDLK_UP:
keysym = QEMU_KEY_CTRL_UP;
break;
case SDLK_DOWN:
keysym = QEMU_KEY_CTRL_DOWN;
break;
case SDLK_LEFT:
keysym = QEMU_KEY_CTRL_LEFT;
break;
case SDLK_RIGHT:
keysym = QEMU_KEY_CTRL_RIGHT;
break;
case SDLK_HOME:
keysym = QEMU_KEY_CTRL_HOME;
break;
case SDLK_END:
keysym = QEMU_KEY_CTRL_END;
break;
case SDLK_PAGEUP:
keysym = QEMU_KEY_CTRL_PAGEUP;
break;
case SDLK_PAGEDOWN:
keysym = QEMU_KEY_CTRL_PAGEDOWN;
break;
default:
break;
}
} else {
switch (ev->key.keysym.sym) {
case SDLK_UP:
keysym = QEMU_KEY_UP;
break;
case SDLK_DOWN:
keysym = QEMU_KEY_DOWN;
break;
case SDLK_LEFT:
keysym = QEMU_KEY_LEFT;
break;
case SDLK_RIGHT:
keysym = QEMU_KEY_RIGHT;
break;
case SDLK_HOME:
keysym = QEMU_KEY_HOME;
break;
case SDLK_END:
keysym = QEMU_KEY_END;
break;
case SDLK_PAGEUP:
keysym = QEMU_KEY_PAGEUP;
break;
case SDLK_PAGEDOWN:
keysym = QEMU_KEY_PAGEDOWN;
break;
case SDLK_BACKSPACE:
keysym = QEMU_KEY_BACKSPACE;
break;
case SDLK_DELETE:
keysym = QEMU_KEY_DELETE;
break;
default:
break;
}
}
if (keysym) {
kbd_put_keysym(keysym);
} else if (ev->key.keysym.unicode != 0) {
kbd_put_keysym(ev->key.keysym.unicode);
}
}
if (is_graphic_console() && !gui_keysym) {
sdl_process_key(&ev->key);
}
}
static void handle_keyup(SDL_Event *ev)
{
int mod_state;
if (!alt_grab) {
mod_state = (ev->key.keysym.mod & gui_grab_code);
} else {
mod_state = (ev->key.keysym.mod & (gui_grab_code | KMOD_LSHIFT));
}
if (!mod_state && gui_key_modifier_pressed) {
gui_key_modifier_pressed = 0;
if (gui_keysym == 0) {
/* exit/enter grab if pressing Ctrl-Alt */
if (!gui_grab) {
if (is_graphic_console()) {
sdl_grab_start();
}
} else if (!gui_fullscreen) {
sdl_grab_end();
}
/* SDL does not send back all the modifiers key, so we must
* correct it. */
reset_keys();
return;
}
gui_keysym = 0;
}
if (is_graphic_console() && !gui_keysym) {
sdl_process_key(&ev->key);
}
}
static void handle_mousemotion(SDL_Event *ev)
{
int max_x, max_y;
if (is_graphic_console() &&
(kbd_mouse_is_absolute() || absolute_enabled)) {
max_x = real_screen->w - 1;
max_y = real_screen->h - 1;
if (gui_grab && (ev->motion.x == 0 || ev->motion.y == 0 ||
ev->motion.x == max_x || ev->motion.y == max_y)) {
sdl_grab_end();
}
if (!gui_grab &&
(ev->motion.x > 0 && ev->motion.x < max_x &&
ev->motion.y > 0 && ev->motion.y < max_y)) {
sdl_grab_start();
}
}
if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) {
sdl_send_mouse_event(ev->motion.xrel, ev->motion.yrel, 0,
ev->motion.x, ev->motion.y, ev->motion.state);
}
}
static void handle_mousebutton(SDL_Event *ev)
{
int buttonstate = SDL_GetMouseState(NULL, NULL);
SDL_MouseButtonEvent *bev;
int dz;
if (!is_graphic_console()) {
return;
}
bev = &ev->button;
if (!gui_grab && !kbd_mouse_is_absolute()) {
if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
/* start grabbing all events */
sdl_grab_start();
}
} else {
dz = 0;
if (ev->type == SDL_MOUSEBUTTONDOWN) {
buttonstate |= SDL_BUTTON(bev->button);
} else {
buttonstate &= ~SDL_BUTTON(bev->button);
}
#ifdef SDL_BUTTON_WHEELUP
if (bev->button == SDL_BUTTON_WHEELUP &&
ev->type == SDL_MOUSEBUTTONDOWN) {
dz = -1;
} else if (bev->button == SDL_BUTTON_WHEELDOWN &&
ev->type == SDL_MOUSEBUTTONDOWN) {
dz = 1;
}
#endif
sdl_send_mouse_event(0, 0, dz, bev->x, bev->y, buttonstate);
}
}
static void handle_activation(SDL_Event *ev)
{
#ifdef _WIN32
/* Disable grab if the window no longer has the focus
* (Windows-only workaround) */
if (gui_grab && ev->active.state == SDL_APPINPUTFOCUS &&
!ev->active.gain && !gui_fullscreen) {
sdl_grab_end();
}
#endif
if (!gui_grab && ev->active.gain && is_graphic_console() &&
(kbd_mouse_is_absolute() || absolute_enabled)) {
absolute_mouse_grab();
}
if (ev->active.state & SDL_APPACTIVE) {
if (ev->active.gain) {
/* Back to default interval */
dcl->gui_timer_interval = 0;
dcl->idle = 0;
} else {
/* Sleeping interval */
dcl->gui_timer_interval = 500;
dcl->idle = 1;
}
}
}
static void sdl_refresh(DisplayChangeListener *dcl,
DisplayState *dontuse)
{
SDL_Event ev1, *ev = &ev1;
if (last_vm_running != runstate_is_running()) {
last_vm_running = runstate_is_running();
sdl_update_caption();
}
vga_hw_update();
SDL_EnableUNICODE(!is_graphic_console());
while (SDL_PollEvent(ev)) {
switch (ev->type) {
case SDL_VIDEOEXPOSE:
sdl_update(dcl, dontuse, 0, 0, real_screen->w, real_screen->h);
break;
case SDL_KEYDOWN:
handle_keydown(ev);
break;
case SDL_KEYUP:
handle_keyup(ev);
break;
case SDL_QUIT:
if (!no_quit) {
no_shutdown = 0;
qemu_system_shutdown_request();
}
break;
case SDL_MOUSEMOTION:
handle_mousemotion(ev);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
handle_mousebutton(ev);
break;
case SDL_ACTIVEEVENT:
handle_activation(ev);
break;
case SDL_VIDEORESIZE:
sdl_scale(ev->resize.w, ev->resize.h);
vga_hw_invalidate();
vga_hw_update();
break;
default:
break;
}
}
}
static void sdl_mouse_warp(DisplayChangeListener *dcl,
DisplayState *ds,
int x, int y, int on)
{
if (on) {
if (!guest_cursor)
sdl_show_cursor();
if (gui_grab || kbd_mouse_is_absolute() || absolute_enabled) {
SDL_SetCursor(guest_sprite);
if (!kbd_mouse_is_absolute() && !absolute_enabled)
SDL_WarpMouse(x, y);
}
} else if (gui_grab)
sdl_hide_cursor();
guest_cursor = on;
guest_x = x, guest_y = y;
}
static void sdl_mouse_define(DisplayChangeListener *dcl,
DisplayState *ds,
QEMUCursor *c)
{
uint8_t *image, *mask;
int bpl;
if (guest_sprite)
SDL_FreeCursor(guest_sprite);
bpl = cursor_get_mono_bpl(c);
image = g_malloc0(bpl * c->height);
mask = g_malloc0(bpl * c->height);
cursor_get_mono_image(c, 0x000000, image);
cursor_get_mono_mask(c, 0, mask);
guest_sprite = SDL_CreateCursor(image, mask, c->width, c->height,
c->hot_x, c->hot_y);
g_free(image);
g_free(mask);
if (guest_cursor &&
(gui_grab || kbd_mouse_is_absolute() || absolute_enabled))
SDL_SetCursor(guest_sprite);
}
static void sdl_cleanup(void)
{
if (guest_sprite)
SDL_FreeCursor(guest_sprite);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
static const DisplayChangeListenerOps dcl_ops = {
.dpy_name = "sdl",
.dpy_gfx_update = sdl_update,
.dpy_gfx_switch = sdl_switch,
.dpy_refresh = sdl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
};
void sdl_display_init(DisplayState *ds, int full_screen, int no_frame)
{
int flags;
uint8_t data = 0;
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
const SDL_VideoInfo *vi;
char *filename;
#if defined(__APPLE__)
/* always use generic keymaps */
if (!keyboard_layout)
keyboard_layout = "en-us";
#endif
if(keyboard_layout) {
kbd_layout = init_keyboard_layout(name2keysym, keyboard_layout);
if (!kbd_layout)
exit(1);
}
if (no_frame)
gui_noframe = 1;
if (!full_screen) {
setenv("SDL_VIDEO_ALLOW_SCREENSAVER", "1", 0);
}
#ifdef __linux__
/* on Linux, SDL may use fbcon|directfb|svgalib when run without
* accessible $DISPLAY to open X11 window. This is often the case
* when qemu is run using sudo. But in this case, and when actually
* run in X11 environment, SDL fights with X11 for the video card,
* making current display unavailable, often until reboot.
* So make x11 the default SDL video driver if this variable is unset.
* This is a bit hackish but saves us from bigger problem.
* Maybe it's a good idea to fix this in SDL instead.
*/
setenv("SDL_VIDEODRIVER", "x11", 0);
#endif
/* Enable normal up/down events for Caps-Lock and Num-Lock keys.
* This requires SDL >= 1.2.14. */
setenv("SDL_DISABLE_LOCK_KEYS", "1", 1);
flags = SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE;
if (SDL_Init (flags)) {
fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
SDL_GetError());
exit(1);
}
DisplayAllocator interface (Stefano Stabellini) Hi all, this patch adds a DisplayAllocator interface that allows display frontends (sdl in particular) to provide a preallocated display buffer for the graphical backend to use. Whenever a graphical backend cannot use qemu_create_displaysurface_from because its own internal pixel format cannot be exported directly (text mode or graphical mode with color depth 8 or 24), it creates another display buffer in memory using qemu_create_displaysurface and does the conversion. This new buffer needs to be blitted into the sdl surface buffer every time we need to update portions of the screen. We can avoid this using the DisplayAllocator interace: sdl provides its own implementation of qemu_create_displaysurface, giving back the sdl surface buffer directly (as we used to do before the DisplayState changes). Since the buffer returned by sdl could be in bgr format we need to put back in the handlers of that case. This approach is good if the two following conditions are true: 1) the sdl surface is a software surface that resides in main memory; 2) the host display color depth is either 16 or 32 bpp. If first condition is false we can have bad performances using sdl and vnc together. If the second condition is false performances are certainly not going to improve but they shouldn't get worse either. The first condition is always true, at least on linux/X11 systems; but I believe is true also on other platforms. The second condition is true in the vast majority of the cases. This patch should also have the good side effect of solving the sdl 2D slowness malc was reporting on MacOS, because SDL_BlitSurface is not going to be called anymore when the guest is in text mode or 24bpp. However the root problem is still present so I suspect we may still see some slowness on MacOS when the guest is in 32 or 16 bpp. Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6839 c046a42c-6fe2-441c-8c8c-71466251a162
2009-03-13 23:02:13 +08:00
vi = SDL_GetVideoInfo();
host_format = *(vi->vfmt);
/* Load a 32x32x4 image. White pixels are transparent. */
filename = qemu_find_file(QEMU_FILE_TYPE_BIOS, "qemu-icon.bmp");
if (filename) {
SDL_Surface *image = SDL_LoadBMP(filename);
if (image) {
uint32_t colorkey = SDL_MapRGB(image->format, 255, 255, 255);
SDL_SetColorKey(image, SDL_SRCCOLORKEY, colorkey);
SDL_WM_SetIcon(image, NULL);
}
g_free(filename);
}
if (full_screen) {
gui_fullscreen = 1;
sdl_grab_start();
}
dcl = g_malloc0(sizeof(DisplayChangeListener));
dcl->ops = &dcl_ops;
DisplayState interface change (Stefano Stabellini) This patch changes the DisplayState interface adding support for multiple frontends at the same time (sdl and vnc) and implements most of the benefit of the shared_buf patch without the added complexity. Currently DisplayState is managed by sdl (or vnc) and sdl (or vnc) is also responsible for allocating the data and setting the depth. Vga.c (or another backend) will do any necessary conversion. The idea is to change it so that is vga.c (or another backend) together with console.c that fully manage the DisplayState interface allocating data and setting the depth (either 16 or 32 bit, if the guest uses a different resolution or is in text mode, vga.c (or another backend) is in charge of doing the conversion seamlessly). The other idea is that DisplayState supports *multiple* frontends like sdl and vnc; each of them can register some callbacks to be called when a display event occurs. The interesting changes are: - the new structures and related functions in console.h and console.c in particular the following functions are very helpful to manage a DisplaySurface: qemu_create_displaysurface qemu_resize_displaysurface qemu_create_displaysurface_from qemu_free_displaysurface - console_select and qemu_console_resize in console.c this two functions manage multiple consoles on a single host display - moving code around in hw/vga.c as for the shared_buf patch this is necessary to be able to handle a dynamic DisplaySurface bpp - changes to vga_draw_graphic in hw/vga.c this is the place where the DisplaySurface buffer is shared with the videoram, when possible; Compared to the last version the only changes are: - do not remove support to dpy_copy in cirrus_vga - change the name of the displaysurface handling functions Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6336 c046a42c-6fe2-441c-8c8c-71466251a162
2009-01-16 06:14:11 +08:00
register_displaychangelistener(ds, dcl);
mouse_mode_notifier.notify = sdl_mouse_mode_change;
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
sdl_update_caption();
SDL_EnableKeyRepeat(250, 50);
gui_grab = 0;
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
sdl_cursor_normal = SDL_GetCursor();
atexit(sdl_cleanup);
}