qemu/ui/shader/texture-blit.frag

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2022-11-03 14:19:34 +08:00
#version 300 es
uniform sampler2D image;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(image, ex_tex_coord);
}