mirror of https://gitee.com/openkylin/qemu.git
input: switch ps/2 mouse to new input api
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
66e6536e0c
commit
2a766d294a
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@ -370,28 +370,55 @@ static void ps2_mouse_send_packet(PS2MouseState *s)
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s->mouse_dz -= dz1;
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}
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static void ps2_mouse_event(void *opaque,
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int dx, int dy, int dz, int buttons_state)
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static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
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InputEvent *evt)
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{
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PS2MouseState *s = opaque;
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static const int bmap[INPUT_BUTTON_MAX] = {
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[INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
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[INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
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[INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON,
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};
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PS2MouseState *s = (PS2MouseState *)dev;
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/* check if deltas are recorded when disabled */
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if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
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return;
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s->mouse_dx += dx;
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s->mouse_dy -= dy;
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s->mouse_dz += dz;
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/* XXX: SDL sometimes generates nul events: we delete them */
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if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 &&
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s->mouse_buttons == buttons_state)
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return;
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s->mouse_buttons = buttons_state;
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switch (evt->kind) {
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case INPUT_EVENT_KIND_REL:
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if (evt->rel->axis == INPUT_AXIS_X) {
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s->mouse_dx += evt->rel->value;
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} else if (evt->rel->axis == INPUT_AXIS_Y) {
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s->mouse_dy -= evt->rel->value;
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}
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break;
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if (buttons_state) {
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qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
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case INPUT_EVENT_KIND_BTN:
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if (evt->btn->down) {
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s->mouse_buttons |= bmap[evt->btn->button];
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if (evt->btn->button == INPUT_BUTTON_WHEEL_UP) {
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s->mouse_dz--;
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} else if (evt->btn->button == INPUT_BUTTON_WHEEL_DOWN) {
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s->mouse_dz++;
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}
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} else {
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s->mouse_buttons &= ~bmap[evt->btn->button];
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}
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break;
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default:
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/* keep gcc happy */
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break;
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}
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}
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static void ps2_mouse_sync(DeviceState *dev)
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{
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PS2MouseState *s = (PS2MouseState *)dev;
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if (s->mouse_buttons) {
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qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
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}
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if (!(s->mouse_status & MOUSE_STATUS_REMOTE)) {
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while (s->common.queue.count < PS2_QUEUE_SIZE - 4) {
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/* if not remote, send event. Multiple events are sent if
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@ -405,7 +432,9 @@ static void ps2_mouse_event(void *opaque,
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void ps2_mouse_fake_event(void *opaque)
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{
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ps2_mouse_event(opaque, 1, 0, 0, 0);
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PS2MouseState *s = opaque;
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s->mouse_dx++;
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ps2_mouse_sync(opaque);
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}
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void ps2_write_mouse(void *opaque, int val)
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@ -748,6 +777,13 @@ void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
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return s;
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}
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static QemuInputHandler ps2_mouse_handler = {
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.name = "QEMU PS/2 Mouse",
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.mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
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.event = ps2_mouse_event,
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.sync = ps2_mouse_sync,
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};
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void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
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{
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PS2MouseState *s = (PS2MouseState *)g_malloc0(sizeof(PS2MouseState));
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@ -755,7 +791,8 @@ void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
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s->common.update_irq = update_irq;
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s->common.update_arg = update_arg;
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vmstate_register(NULL, 0, &vmstate_ps2_mouse, s);
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qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
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qemu_input_handler_register((DeviceState *)s,
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&ps2_mouse_handler);
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qemu_register_reset(ps2_mouse_reset, s);
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return s;
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}
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