Use float_relation_* constants

Use float_relation_* constants rather than magic numbers in
softfloat-native comparison routines.

Signed-off-by: Nathan Froyd <froydnj@codesourcery.com>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>

git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6025 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
aurel32 2008-12-14 11:12:02 +00:00
parent 9208f2f72d
commit 30e7a22eba
1 changed files with 24 additions and 24 deletions

View File

@ -220,25 +220,25 @@ float32 float32_sqrt( float32 a STATUS_PARAM)
int float32_compare( float32 a, float32 b STATUS_PARAM )
{
if (a < b) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (a > b) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int float32_compare_quiet( float32 a, float32 b STATUS_PARAM )
{
if (isless(a, b)) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (isgreater(a, b)) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int float32_is_signaling_nan( float32 a1)
@ -391,25 +391,25 @@ float64 float64_sqrt( float64 a STATUS_PARAM)
int float64_compare( float64 a, float64 b STATUS_PARAM )
{
if (a < b) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (a > b) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int float64_compare_quiet( float64 a, float64 b STATUS_PARAM )
{
if (isless(a, b)) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (isgreater(a, b)) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int float64_is_signaling_nan( float64 a1)
@ -483,25 +483,25 @@ floatx80 floatx80_sqrt( floatx80 a STATUS_PARAM)
int floatx80_compare( floatx80 a, floatx80 b STATUS_PARAM )
{
if (a < b) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (a > b) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int floatx80_compare_quiet( floatx80 a, floatx80 b STATUS_PARAM )
{
if (isless(a, b)) {
return -1;
return float_relation_less;
} else if (a == b) {
return 0;
return float_relation_equal;
} else if (isgreater(a, b)) {
return 1;
return float_relation_greater;
} else {
return 2;
return float_relation_unordered;
}
}
int floatx80_is_signaling_nan( floatx80 a1)