sdl: Refresh debug statements

Put them under a #define similar to the VGA model and make them
actually compile. Add a couple too.

Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Benjamin Herrenschmidt 2014-07-07 15:10:12 +10:00 committed by Gerd Hoffmann
parent ee74801035
commit 5f5d82ddf1
1 changed files with 22 additions and 2 deletions

View File

@ -61,16 +61,24 @@ static SDL_PixelFormat host_format;
static int scaling_active = 0;
static Notifier mouse_mode_notifier;
#if 0
#define DEBUG_SDL
#endif
static void sdl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h)
{
// printf("updating x=%d y=%d w=%d h=%d\n", x, y, w, h);
SDL_Rect rec;
rec.x = x;
rec.y = y;
rec.w = w;
rec.h = h;
#ifdef DEBUG_SDL
printf("SDL: Updating x=%d y=%d w=%d h=%d (scaling: %d)\n",
x, y, w, h, scaling_active);
#endif
if (guest_screen) {
if (!scaling_active) {
SDL_BlitSurface(guest_screen, &rec, real_screen, &rec);
@ -89,7 +97,9 @@ static void do_sdl_resize(int width, int height, int bpp)
int flags;
SDL_Surface *tmp_screen;
// printf("resizing to %d %d\n", w, h);
#ifdef DEBUG_SDL
printf("SDL: Resizing to %dx%d bpp %d\n", width, height, bpp);
#endif
flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
if (gui_fullscreen) {
@ -143,6 +153,12 @@ static void sdl_switch(DisplayChangeListener *dcl,
if (guest_screen != NULL) {
SDL_FreeSurface(guest_screen);
}
#ifdef DEBUG_SDL
printf("SDL: Creating surface with masks: %08x %08x %08x %08x\n",
pf.rmask, pf.gmask, pf.bmask, pf.amask);
#endif
guest_screen = SDL_CreateRGBSurfaceFrom
(surface_data(surface),
surface_width(surface), surface_height(surface),
@ -486,6 +502,10 @@ static void sdl_scale(int width, int height)
{
int bpp = real_screen->format->BitsPerPixel;
#ifdef DEBUG_SDL
printf("SDL: Scaling to %dx%d bpp %d\n", width, height, bpp);
#endif
if (bpp != 16 && bpp != 32) {
bpp = 32;
}