target-arm: Use the standard FPSCR value for VRSQRTS

VSQRTS always uses the standard FPSCR value as it is a Neon instruction.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
This commit is contained in:
Peter Maydell 2011-01-14 20:39:18 +01:00 committed by Aurelien Jarno
parent 3a492f3a60
commit 718269667a
1 changed files with 1 additions and 1 deletions

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@ -2616,7 +2616,7 @@ float32 HELPER(recps_f32)(float32 a, float32 b, CPUState *env)
float32 HELPER(rsqrts_f32)(float32 a, float32 b, CPUState *env)
{
float_status *s = &env->vfp.fp_status;
float_status *s = &env->vfp.standard_fp_status;
float32 two = int32_to_float32(2, s);
float32 three = int32_to_float32(3, s);
float32 product;