mirror of https://gitee.com/openkylin/qemu.git
ps2: don't raise an interrupt if queue is full
ps2_queue() behaves differently than the very similar functions ps2_queue_2() to ps2_queue_4(). The first one calls update_irq() even if the queue is full, the others don't. Change ps2_queue() to be consistent with the others. Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20210525181441.27768-2-vr_qemu@t-online.de> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -212,6 +212,10 @@ void ps2_raise_irq(PS2State *s)
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void ps2_queue(PS2State *s, int b)
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{
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if (PS2_QUEUE_SIZE - s->queue.count < 1) {
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return;
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}
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ps2_queue_noirq(s, b);
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s->update_irq(s->update_arg, 1);
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}
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