mirror of https://gitee.com/openkylin/qemu.git
ps2: add support for mice with extra/side buttons
This enables the ps2 controller to process mouse events for buttons 4 and 5. Additionally, distinct definitions for the ps2 mouse button state are introduced. The legacy definitions from console.h are not used anymore. Signed-off-by: Fabian Lesniak <fabian@lesniak-it.de> Message-id: 20161206190007.7539-3-fabian@lesniak-it.de Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -881,9 +881,11 @@ static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
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InputEvent *evt)
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{
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static const int bmap[INPUT_BUTTON__MAX] = {
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[INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
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[INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
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[INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON,
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[INPUT_BUTTON_LEFT] = PS2_MOUSE_BUTTON_LEFT,
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[INPUT_BUTTON_MIDDLE] = PS2_MOUSE_BUTTON_MIDDLE,
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[INPUT_BUTTON_RIGHT] = PS2_MOUSE_BUTTON_RIGHT,
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[INPUT_BUTTON_SIDE] = PS2_MOUSE_BUTTON_SIDE,
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[INPUT_BUTTON_EXTRA] = PS2_MOUSE_BUTTON_EXTRA,
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};
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PS2MouseState *s = (PS2MouseState *)dev;
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InputMoveEvent *move;
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@ -25,6 +25,12 @@
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#ifndef HW_PS2_H
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#define HW_PS2_H
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#define PS2_MOUSE_BUTTON_LEFT 0x01
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#define PS2_MOUSE_BUTTON_MIDDLE 0x02
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#define PS2_MOUSE_BUTTON_RIGHT 0x04
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#define PS2_MOUSE_BUTTON_SIDE 0x08
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#define PS2_MOUSE_BUTTON_EXTRA 0x10
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/* ps2.c */
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void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg);
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void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg);
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