cpus: Use qemu_for_each_cpu() in TCG thread

Replaces an open-coded loop and hides unused CPUArchState.

Signed-off-by: Igor Mammedov <imammedo@redhat.com>
Signed-off-by: Andreas Färber <afaerber@suse.de>
This commit is contained in:
Igor Mammedov 2013-04-23 10:29:42 +02:00 committed by Andreas Färber
parent d6b9e0d60c
commit a37677c32b
1 changed files with 7 additions and 6 deletions

13
cpus.c
View File

@ -812,6 +812,12 @@ static void *qemu_dummy_cpu_thread_fn(void *arg)
static void tcg_exec_all(void);
static void tcg_signal_cpu_creation(CPUState *cpu, void *data)
{
cpu->thread_id = qemu_get_thread_id();
cpu->created = true;
}
static void *qemu_tcg_cpu_thread_fn(void *arg)
{
CPUState *cpu = arg;
@ -820,13 +826,8 @@ static void *qemu_tcg_cpu_thread_fn(void *arg)
qemu_tcg_init_cpu_signals();
qemu_thread_get_self(cpu->thread);
/* signal CPU creation */
qemu_mutex_lock(&qemu_global_mutex);
for (env = first_cpu; env != NULL; env = env->next_cpu) {
cpu = ENV_GET_CPU(env);
cpu->thread_id = qemu_get_thread_id();
cpu->created = true;
}
qemu_for_each_cpu(tcg_signal_cpu_creation, NULL);
qemu_cond_signal(&qemu_cpu_cond);
/* wait for initial kick-off after machine start */