From d1c74ab3a1048a78b5fb8df06c1845e58111ee34 Mon Sep 17 00:00:00 2001 From: Richard Henderson Date: Fri, 9 Jul 2021 19:45:42 -0700 Subject: [PATCH] tcg: Fix prologue disassembly In tcg_region_prologue_set, we reset TCGContext.code_gen_ptr. So do that after we've used it to dump the prologue contents. Fixes: b0a0794a0f16 Signed-off-by: Richard Henderson --- tcg/tcg.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tcg/tcg.c b/tcg/tcg.c index 4dd4084419..ed86a70b79 100644 --- a/tcg/tcg.c +++ b/tcg/tcg.c @@ -752,8 +752,6 @@ void tcg_prologue_init(TCGContext *s) (uintptr_t)s->code_buf, prologue_size); #endif - tcg_region_prologue_set(s); - #ifdef DEBUG_DISAS if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) { FILE *logfile = qemu_log_lock(); @@ -795,6 +793,8 @@ void tcg_prologue_init(TCGContext *s) tcg_debug_assert(tcg_code_gen_epilogue != NULL); } #endif + + tcg_region_prologue_set(s); } void tcg_func_start(TCGContext *s)