use new cursor struct + functions for vmware vga and sdl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Gerd Hoffmann 2010-05-21 11:54:33 +02:00 committed by Anthony Liguori
parent 254e59506e
commit fbe6d7a48d
2 changed files with 48 additions and 44 deletions

View File

@ -477,13 +477,43 @@ struct vmsvga_cursor_definition_s {
static inline void vmsvga_cursor_define(struct vmsvga_state_s *s,
struct vmsvga_cursor_definition_s *c)
{
int i;
for (i = SVGA_BITMAP_SIZE(c->width, c->height) - 1; i >= 0; i --)
c->mask[i] = ~c->mask[i];
QEMUCursor *qc;
int i, pixels;
qc = cursor_alloc(c->width, c->height);
qc->hot_x = c->hot_x;
qc->hot_y = c->hot_y;
switch (c->bpp) {
case 1:
cursor_set_mono(qc, 0xffffff, 0x000000, (void*)c->image,
1, (void*)c->mask);
#ifdef DEBUG
cursor_print_ascii_art(qc, "vmware/mono");
#endif
break;
case 32:
/* fill alpha channel from mask, set color to zero */
cursor_set_mono(qc, 0x000000, 0x000000, (void*)c->mask,
1, (void*)c->mask);
/* add in rgb values */
pixels = c->width * c->height;
for (i = 0; i < pixels; i++) {
qc->data[i] |= c->image[i] & 0xffffff;
}
#ifdef DEBUG
cursor_print_ascii_art(qc, "vmware/32bit");
#endif
break;
default:
fprintf(stderr, "%s: unhandled bpp %d, using fallback cursor\n",
__FUNCTION__, c->bpp);
cursor_put(qc);
qc = cursor_builtin_left_ptr();
}
if (s->vga.ds->cursor_define)
s->vga.ds->cursor_define(c->width, c->height, c->bpp, c->hot_x, c->hot_y,
(uint8_t *) c->image, (uint8_t *) c->mask);
s->vga.ds->cursor_define(qc);
cursor_put(qc);
}
#endif

52
sdl.c
View File

@ -778,49 +778,23 @@ static void sdl_mouse_warp(int x, int y, int on)
guest_x = x, guest_y = y;
}
static void sdl_mouse_define(int width, int height, int bpp,
int hot_x, int hot_y,
uint8_t *image, uint8_t *mask)
static void sdl_mouse_define(QEMUCursor *c)
{
uint8_t sprite[256], *line;
int x, y, dst, bypl, src = 0;
uint8_t *image, *mask;
int bpl;
if (guest_sprite)
SDL_FreeCursor(guest_sprite);
memset(sprite, 0, 256);
bypl = ((width * bpp + 31) >> 5) << 2;
for (y = 0, dst = 0; y < height; y ++, image += bypl) {
line = image;
for (x = 0; x < width; x ++, dst ++) {
switch (bpp) {
case 32:
src = *(line ++); src |= *(line ++); src |= *(line ++); line++;
break;
case 24:
src = *(line ++); src |= *(line ++); src |= *(line ++);
break;
case 16:
case 15:
src = *(line ++); src |= *(line ++);
break;
case 8:
src = *(line ++);
break;
case 4:
src = 0xf & (line[x >> 1] >> ((x & 1)) << 2);
break;
case 2:
src = 3 & (line[x >> 2] >> ((x & 3)) << 1);
break;
case 1:
src = 1 & (line[x >> 3] >> (x & 7));
break;
}
if (!src)
sprite[dst >> 3] |= (1 << (~dst & 7)) & mask[dst >> 3];
}
}
guest_sprite = SDL_CreateCursor(sprite, mask, width, height, hot_x, hot_y);
bpl = cursor_get_mono_bpl(c);
image = qemu_mallocz(bpl * c->height);
mask = qemu_mallocz(bpl * c->height);
cursor_get_mono_image(c, 0x000000, image);
cursor_get_mono_mask(c, 0, mask);
guest_sprite = SDL_CreateCursor(image, mask, c->width, c->height,
c->hot_x, c->hot_y);
qemu_free(image);
qemu_free(mask);
if (guest_cursor &&
(gui_grab || kbd_mouse_is_absolute() || absolute_enabled))