The beginning of the register allocation order list on the TCG arm
target matches the list of clobbered registers. This means that when an
helper is called, there is almost always clobbered registers that have
to be spilled.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
64-bit arguments should be aligned on an even register as specified
by the "Procedure Call Standard for the ARM Architecture".
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
addr_reg, data_reg and data_reg2 can't be register r0 or r1 du to the
constraints. Don't check if they equals these registers.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
On big endian targets, data arguments of qemu_ld/st ops have to be
byte swapped. Two temporary registers are needed for qemu_st to do
the bswap. r0 and r1 are used in system mode, do the same in user
mode, which implies reworking the constraints.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
While it make sense to pass a conditional argument to tcg_out_*()
functions as the ARM architecture allows that, it doesn't make sense
for qemu_ld/st functions. These functions use comparison instructions
and conditional execution already, so it is not possible to use a
second level of conditional execution.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Add an bswap16 and bswap32 ops, either using the rev and rev16
instructions on ARMv6+ or shifts and logical operations on previous
ARM versions. In both cases the result use less instructions than
the pure TCG version.
These ops are also needed by the qemu_ld/st functions.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Add an ext16u op, either using the uxth instruction on ARMv6+ or two
shifts on previous ARM versions. In both cases the result use the same
number or less instructions than the pure TCG version.
Also move all sign extension code to separate functions, so that they
can be reused in other parts of the code.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Use a set of variables to define the allowed ARM instructions, depending
on the __ARM_ARCH_*__ GCC defines.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
The TCG ARM backends uses integer values to refer to both immediate
values and register number. This makes the code difficult to read.
The patch below replaces all (if I haven't miss any ;-) integer values
representing register number by TCG_REG_* enum values.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Instead of writing very compact code, declare all registers that are
clobbered or reserved one by one. This makes the code easier to read.
Also declare all the 16 registers to TCG, and mark pc as reserved.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
There is no need to save the LR register (r14) before a call to a
subroutine. According to the "Procedure Call Standard for the ARM
Architecture", it is the job of the callee to save this register.
Moreover, this register is already saved in the prologue/epilogue.
This patch removes the disabled SAVE_LR code, as there is no need to
reenable later.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
There's a header file inclusion ordering problem between cpu-all.h
and qemu-timer.h, such that cpu_get_real_ticks is not defined when
we attempt to use it in profile_getclock.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Blue Swirl <blauwirbel@gmail.com>
Register fp (frame pointer) is a bad choice for compilations
without optimisation, because the compiler makes heavy use
of this register (so the resulting code crashes).
Register s0 had been used for TCG_AREG1 in earlier releases,
but was no longer used and is now free for TCG_AREG0.
The resulting code works for compilations without
optimisation (tested with qemu mips in qemu mips
on x86 host).
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
PA-RISC uses procedure descriptors. We'd need to emit a call to
the millicode routine $$dyncall. However, this situation doesn't
actually arise, since we always have the descriptor available at
TCG code generation time.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Handle the output log part overlapping the input high parts.
Also, improve sub2 to handle some constants the second input low part.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Delete inline functions from tcg-target.h that don't need to be there,
move the others to tcg-target.c. Add 'Z', 'I', 'J' constraints for
0, signed 11-bit, and signed 5-bit respectively. Add GUEST_BASE support
similar to ppc64, with the value stored in a register. Add missing
registers to reg_alloc_order. Add support for 12-bit branch relocations.
Add functions for synthetic operations: addi, mtctl, dep, shd, vshd, ori,
andi, shifts, rotates, multiply, branches, setcond. Split out TLB reads
from qemu_ld and qemu_st; fix argument loading for tlb external calls.
Generate the prologue.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Historically the qemu tlb "addend" field was used for both RAM and IO accesses,
so needed to be able to hold both host addresses (unsigned long) and guest
physical addresses (target_phys_addr_t). However since the introduction of
the iotlb field it has only been used for RAM accesses.
This means we can change the type of addend to unsigned long, and remove
associated hacks in the big-endian TCG backends.
We can also remove the host dependence from target_phys_addr_t.
Signed-off-by: Paul Brook <paul@codesourcery.com>
A few words about design choices:
* On IA64, instructions should be grouped by bundle, and dependencies
between instructions declared. A first version of this code tried to
schedule instructions automatically, but was very complex and too
invasive for the current common TCG code (ops not ending at
instruction boundaries, code retranslation breaking already generated
code, etc.) It was also not very efficient, as dependencies between
TCG ops is not available.
Instead the option taken by the current implementation does not try
to fill the bundle by scheduling instructions, but by providing ops
not available as an ia64 instruction, and by offering 22-bit constant
loading for most of the instructions. With both options the bundle are
filled at approximately the same level.
* Up to 128 registers can be affected to a function on IA64, but TCG
limits this number to 64, which is actually more than enough. The
register affectation is the following:
- r0: used to map a constant argument with value 0
- r1: global pointer
- r2, r3: internal use
- r4 to r6: not used to avoid saving them
- r7: env structure
- r8 to r11: free for TCG (call clobbered)
- r12: stack pointer
- r13: thread pointer
- r14 to r31: free for TCG (call clobbered)
- r32: reserved (return address)
- r33: reserved (PFS)
- r33 to r63: free for TCG
* The IA64 architecture has only 64-bit registers and no 32-bit
instructions (the only exception being cmp4). Therefore 64-bit
registers and instructions are used for 32-bit ops. The adopted
strategy is the same as the ABI, that is the higher 32 bits are
undefined. Most ops (and, or, add, shl, etc.) can directly use
the 64-bit registers, while some others have to sign-extend (sar,
div, etc.) or zero-extend (shr, divu, etc.) the register first.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Commit 86feb1c860
did not change all occurrences of INDEX_op_qemu_ld32u
for tcg/arm.
Please note that I could not test this patch
(I have currently no arm system available).
Cc: Richard Henderson <rth@twiddle.net>
Cc: Aurelien Jarno <aurelien@aurel32.net>
Signed-off-by: Stefan Weil <weil@mail.berlios.de>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Some targets (e.g. Alpha and MIPS64) need to keep 32-bit operands
sign-extended in 64-bit registers (regardless of the "real" sign
of the operand). For that, we need to be able to distinguish
between a 32-bit load with a 32-bit result and a 32-bit load with
a given extension to a 64-bit result. This distinction already
exists for the ld* loads, but not the qemu_ld* loads.
Reserve qemu_ld32u for 64-bit outputs and introduce qemu_ld32 for
32-bit outputs. Adjust all code generators to match.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
The TCGType name was already used consistently. Changing it
to an enumeration instead of a set of defines aids debugging.
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>
Use the TCGCond enumeration type in the brcond and setcond
related prototypes in tcg-op.h and each code generator.
Signed-off-by: Richard Henderson <rth@twiddle.net>
Signed-off-by: Aurelien Jarno <aurelien@aurel32.net>