Commit Graph

17 Commits

Author SHA1 Message Date
Gerd Hoffmann 46e19e149f opengl: move shader init from console-gl.c to shader.c
With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20171010135453.6704-3-kraxel@redhat.com
2017-10-17 10:25:42 +02:00
Gerd Hoffmann 371c4ef637 sdl2: use framebuffer helper functions.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20170614084149.31314-4-kraxel@redhat.com
2017-06-21 14:23:16 +02:00
Gerd Hoffmann db6cdfbeba sdl2: add scanout_disable support
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-6-git-send-email-kraxel@redhat.com
2017-02-27 16:15:29 +01:00
Gerd Hoffmann f4c36bdab6 console: rename dpy_gl_scanout to dpy_gl_scanout_texture
We'll add a variant which accepts dmabufs soon.  Change
the name so we can easily disturgish the two variants.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
2017-02-27 16:15:28 +01:00
Marc-André Lureau 9d8256ebc0 virgl: pass whole GL scanout dimensions
Spice client needs the whole GL texture dimension to be able to show a
scanout with a monitor offset (different than +0+0).

Furthermore, this fixes a crash when calling surface_{width,height}()
after dpy_gfx_replace_surface(con, NULL) was called in
virgl_cmd_set_scanout()

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-07-06 10:32:14 +02:00
Jindřich Makovička 56bdd4b69a sdl: shorten the GUI refresh interval when mouse or keyboard is active
Signed-off-by: Jindřich Makovička <makovick@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2016-02-02 14:05:07 +01:00
Gerd Hoffmann cb47dc9ab9 sdl2/opengl: add opengl context and scanout support
This allows virtio-gpu to render in 3d mode.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2016-01-08 12:20:15 +01:00
Gerd Hoffmann 0b71a5d5ca sdl2: add support for display rendering using opengl.
Add new sdl2-gl.c file, with display
rendering functions using opengl.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann 19dadfccd0 sdl2: move SDL_* includes to sdl2.h
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2015-05-05 10:48:26 +02:00
Gerd Hoffmann 877417d9ae ui/sdl2: Support shared surface for more pixman formats
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2015-01-19 13:33:26 +01:00
Gerd Hoffmann 62959ffe45 sdl2: move sdl2_2d_refresh to sdl2-2d.c
Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann 63ed4907cb sdl2: factor out sdl2_poll_events
Create a new function to poll and handle sdl2 events,
which is then just called from the refresh timer.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann 0d01b7ce61 sdl2: add+use sdl2_2d_redraw function.
Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that.  There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann 2c3056f182 sdl2: move sdl_switch to sdl2-2d.c
Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann f1ddebd865 sdl2: move sdl_update to new sdl2-2d.c
Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann 8fc1a3f58f sdl2: move keyboard input code to new sdl2-input.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:27 +01:00
Gerd Hoffmann 5d0fe65078 sdl2: rename sdl2_state to sdl2_console, move to header file
Create sdl2.h header file, in preparation for sdl2 code splitup.
Populate it with sdl2_console struct (renamed from sdl2_state).

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:00 +01:00