We now use epoxy to load opengl libraries. This means we don't need to
link opengl libraries directly if interfaces handled by epoxy. With
this, we just need epoxy headers and epoxy's *.so to build.
Tested with epoxy-1.3.1.
- sdl2/gtk/console egl stuff doesn't require other than epoxy
- milkymist-tmu2 glx stuff doesn't require other than epoxy
(lm32 test is limited, because can't find mmone-bios.bin, so just test
to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest")
Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
[ lm32 tested by kraxel ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
After previous Peter patch, they are redundant. This way we don't
assign them except when needed. Once there, there were lots of case
where the ".fields" indentation was wrong:
.fields = (VMStateField []) {
and
.fields = (VMStateField []) {
Change all the combinations to:
.fields = (VMStateField[]){
The biggest problem (appart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.
Signed-off-by: Juan Quintela <quintela@redhat.com>
Reviewed-by: Peter Maydell <peter.maydell@linaro.org>