mirror of https://gitee.com/openkylin/qemu.git
203 lines
7.0 KiB
C
203 lines
7.0 KiB
C
/*
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* General purpose implementation of a simple periodic countdown timer.
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*
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* Copyright (c) 2007 CodeSourcery.
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*
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* This code is licensed under the GNU LGPL.
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*/
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#ifndef PTIMER_H
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#define PTIMER_H
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#include "qemu-common.h"
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#include "qemu/timer.h"
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#include "migration/vmstate.h"
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/* The ptimer API implements a simple periodic countdown timer.
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* The countdown timer has a value (which can be read and written via
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* ptimer_get_count() and ptimer_set_count()). When it is enabled
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* using ptimer_run(), the value will count downwards at the frequency
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* which has been configured using ptimer_set_period() or ptimer_set_freq().
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* When it reaches zero it will trigger a QEMU bottom half handler, and
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* can be set to either reload itself from a specified limit value
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* and keep counting down, or to stop (as a one-shot timer).
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*
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* Forgetting to set the period/frequency (or setting it to zero) is a
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* bug in the QEMU device and will cause warning messages to be printed
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* to stderr when the guest attempts to enable the timer.
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*/
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/* The default ptimer policy retains backward compatibility with the legacy
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* timers. Custom policies are adjusting the default one. Consider providing
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* a correct policy for your timer.
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*
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* The rough edges of the default policy:
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* - Starting to run with a period = 0 emits error message and stops the
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* timer without a trigger.
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*
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* - Setting period to 0 of the running timer emits error message and
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* stops the timer without a trigger.
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*
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* - Starting to run with counter = 0 or setting it to "0" while timer
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* is running causes a trigger and reloads counter with a limit value.
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* If limit = 0, ptimer emits error message and stops the timer.
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*
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* - Counter value of the running timer is one less than the actual value.
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*
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* - Changing period/frequency of the running timer loses time elapsed
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* since the last period, effectively restarting the timer with a
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* counter = counter value at the moment of change (.i.e. one less).
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*/
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#define PTIMER_POLICY_DEFAULT 0
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/* Periodic timer counter stays with "0" for a one period before wrapping
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* around. */
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#define PTIMER_POLICY_WRAP_AFTER_ONE_PERIOD (1 << 0)
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/* Running periodic timer that has counter = limit = 0 would continuously
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* re-trigger every period. */
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#define PTIMER_POLICY_CONTINUOUS_TRIGGER (1 << 1)
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/* Starting to run with/setting counter to "0" won't trigger immediately,
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* but after a one period for both oneshot and periodic modes. */
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#define PTIMER_POLICY_NO_IMMEDIATE_TRIGGER (1 << 2)
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/* Starting to run with/setting counter to "0" won't re-load counter
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* immediately, but after a one period. */
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#define PTIMER_POLICY_NO_IMMEDIATE_RELOAD (1 << 3)
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/* Make counter value of the running timer represent the actual value and
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* not the one less. */
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#define PTIMER_POLICY_NO_COUNTER_ROUND_DOWN (1 << 4)
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/* ptimer.c */
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typedef struct ptimer_state ptimer_state;
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typedef void (*ptimer_cb)(void *opaque);
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/**
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* ptimer_init - Allocate and return a new ptimer
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* @bh: QEMU bottom half which is run on timer expiry
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* @policy: PTIMER_POLICY_* bits specifying behaviour
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*
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* The ptimer returned must be freed using ptimer_free().
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* The ptimer takes ownership of @bh and will delete it
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* when the ptimer is eventually freed.
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*/
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ptimer_state *ptimer_init(QEMUBH *bh, uint8_t policy_mask);
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/**
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* ptimer_free - Free a ptimer
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* @s: timer to free
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*
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* Free a ptimer created using ptimer_init() (including
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* deleting the bottom half which it is using).
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*/
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void ptimer_free(ptimer_state *s);
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/**
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* ptimer_set_period - Set counter increment interval in nanoseconds
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* @s: ptimer to configure
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* @period: period of the counter in nanoseconds
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*
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* Note that if your counter behaviour is specified as having a
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* particular frequency rather than a period then ptimer_set_freq()
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* may be more appropriate.
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*/
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void ptimer_set_period(ptimer_state *s, int64_t period);
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/**
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* ptimer_set_freq - Set counter frequency in Hz
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* @s: ptimer to configure
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* @freq: counter frequency in Hz
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*
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* This does the same thing as ptimer_set_period(), so you only
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* need to call one of them. If the counter behaviour is specified
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* as setting the frequency then this function is more appropriate,
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* because it allows specifying an effective period which is
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* precise to fractions of a nanosecond, avoiding rounding errors.
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*/
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void ptimer_set_freq(ptimer_state *s, uint32_t freq);
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/**
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* ptimer_get_limit - Get the configured limit of the ptimer
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* @s: ptimer to query
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*
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* This function returns the current limit (reload) value
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* of the down-counter; that is, the value which it will be
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* reset to when it hits zero.
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*
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* Generally timer devices using ptimers should be able to keep
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* their reload register state inside the ptimer using the get
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* and set limit functions rather than needing to also track it
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* in their own state structure.
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*/
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uint64_t ptimer_get_limit(ptimer_state *s);
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/**
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* ptimer_set_limit - Set the limit of the ptimer
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* @s: ptimer
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* @limit: initial countdown value
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* @reload: if nonzero, then reset the counter to the new limit
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*
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* Set the limit value of the down-counter. The @reload flag can
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* be used to emulate the behaviour of timers which immediately
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* reload the counter when their reload register is written to.
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*/
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void ptimer_set_limit(ptimer_state *s, uint64_t limit, int reload);
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/**
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* ptimer_get_count - Get the current value of the ptimer
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* @s: ptimer
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*
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* Return the current value of the down-counter. This will
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* return the correct value whether the counter is enabled or
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* disabled.
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*/
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uint64_t ptimer_get_count(ptimer_state *s);
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/**
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* ptimer_set_count - Set the current value of the ptimer
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* @s: ptimer
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* @count: count value to set
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*
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* Set the value of the down-counter. If the counter is currently
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* enabled this will arrange for a timer callback at the appropriate
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* point in the future.
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*/
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void ptimer_set_count(ptimer_state *s, uint64_t count);
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/**
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* ptimer_run - Start a ptimer counting
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* @s: ptimer
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* @oneshot: non-zero if this timer should only count down once
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*
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* Start a ptimer counting down; when it reaches zero the bottom half
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* passed to ptimer_init() will be invoked. If the @oneshot argument is zero,
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* the counter value will then be reloaded from the limit and it will
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* start counting down again. If @oneshot is non-zero, then the counter
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* will disable itself when it reaches zero.
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*/
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void ptimer_run(ptimer_state *s, int oneshot);
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/**
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* ptimer_stop - Stop a ptimer counting
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* @s: ptimer
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*
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* Pause a timer (the count stays at its current value until ptimer_run()
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* is called to start it counting again).
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*
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* Note that this can cause it to "lose" time, even if it is immediately
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* restarted.
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*/
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void ptimer_stop(ptimer_state *s);
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extern const VMStateDescription vmstate_ptimer;
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#define VMSTATE_PTIMER(_field, _state) \
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VMSTATE_STRUCT_POINTER_V(_field, _state, 1, vmstate_ptimer, ptimer_state)
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#define VMSTATE_PTIMER_ARRAY(_f, _s, _n) \
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VMSTATE_ARRAY_OF_POINTER_TO_STRUCT(_f, _s, _n, 0, \
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vmstate_ptimer, ptimer_state)
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#endif
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