202 lines
6.6 KiB
C++
202 lines
6.6 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2016 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the examples of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:BSD$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** BSD License Usage
|
|
** Alternatively, you may use this file under the terms of the BSD license
|
|
** as follows:
|
|
**
|
|
** "Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions are
|
|
** met:
|
|
** * Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** * Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in
|
|
** the documentation and/or other materials provided with the
|
|
** distribution.
|
|
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
** contributors may be used to endorse or promote products derived
|
|
** from this software without specific prior written permission.
|
|
**
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include <QOpenGLWindow>
|
|
#include <QScreen>
|
|
#include <QPainter>
|
|
#include <QPainterPath>
|
|
#include <QGuiApplication>
|
|
#include <QMatrix4x4>
|
|
#include <QStaticText>
|
|
#include <QKeyEvent>
|
|
|
|
#include "background_renderer.h"
|
|
|
|
static QPainterPath painterPathForTriangle()
|
|
{
|
|
static const QPointF bottomLeft(-1.0, -1.0);
|
|
static const QPointF top(0.0, 1.0);
|
|
static const QPointF bottomRight(1.0, -1.0);
|
|
|
|
QPainterPath path(bottomLeft);
|
|
path.lineTo(top);
|
|
path.lineTo(bottomRight);
|
|
path.closeSubpath();
|
|
return path;
|
|
}
|
|
|
|
class OpenGLWindow : public QOpenGLWindow
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
OpenGLWindow();
|
|
|
|
protected:
|
|
void paintGL() override;
|
|
void resizeGL(int w, int h) override;
|
|
void keyPressEvent(QKeyEvent *e) override;
|
|
|
|
private:
|
|
void setAnimating(bool enabled);
|
|
|
|
QMatrix4x4 m_window_normalised_matrix;
|
|
QMatrix4x4 m_window_painter_matrix;
|
|
QMatrix4x4 m_projection;
|
|
QMatrix4x4 m_view;
|
|
QMatrix4x4 m_model_triangle;
|
|
QMatrix4x4 m_model_text;
|
|
|
|
FragmentToy m_fragment_toy;
|
|
QStaticText m_text_layout;
|
|
bool m_animate;
|
|
};
|
|
|
|
// Use NoPartialUpdate. This means that all the rendering goes directly to
|
|
// the window surface, no additional framebuffer object stands in the
|
|
// middle. This is fine since we will clear the entire framebuffer on each
|
|
// paint. Under the hood this means that the behavior is equivalent to the
|
|
// manual makeCurrent - perform OpenGL calls - swapBuffers loop that is
|
|
// typical in pure QWindow-based applications.
|
|
OpenGLWindow::OpenGLWindow()
|
|
: QOpenGLWindow(QOpenGLWindow::NoPartialUpdate)
|
|
, m_fragment_toy("./background.frag")
|
|
, m_text_layout("The triangle and this text is rendered with QPainter")
|
|
, m_animate(true)
|
|
{
|
|
setGeometry(300, 300, 500, 500);
|
|
|
|
m_view.lookAt(QVector3D(3,1,1),
|
|
QVector3D(0,0,0),
|
|
QVector3D(0,1,0));
|
|
|
|
setAnimating(m_animate);
|
|
}
|
|
|
|
void OpenGLWindow::paintGL()
|
|
{
|
|
m_fragment_toy.draw(size());
|
|
|
|
QPainter p(this);
|
|
p.setWorldTransform(m_window_normalised_matrix.toTransform());
|
|
|
|
QMatrix4x4 mvp = m_projection * m_view * m_model_triangle;
|
|
p.setTransform(mvp.toTransform(), true);
|
|
|
|
p.fillPath(painterPathForTriangle(), QBrush(QGradient(QGradient::NightFade)));
|
|
|
|
QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform();
|
|
p.setTransform(text_transform, false);
|
|
p.setPen(QPen(Qt::black));
|
|
m_text_layout.prepare(text_transform);
|
|
qreal x = - (m_text_layout.size().width() / 2);
|
|
qreal y = 0;
|
|
p.drawStaticText(x, y, m_text_layout);
|
|
|
|
m_model_triangle.rotate(-1, 0, 1, 0);
|
|
m_model_text.rotate(1, 0, 1, 0);
|
|
}
|
|
|
|
void OpenGLWindow::resizeGL(int w, int h)
|
|
{
|
|
m_window_normalised_matrix.setToIdentity();
|
|
m_window_normalised_matrix.translate(w / 2.0, h / 2.0);
|
|
m_window_normalised_matrix.scale(w / 2.0, -h / 2.0);
|
|
|
|
m_window_painter_matrix.setToIdentity();
|
|
m_window_painter_matrix.translate(w / 2.0, h / 2.0);
|
|
|
|
m_text_layout.setTextWidth(std::max(w * 0.2, 80.0));
|
|
|
|
m_projection.setToIdentity();
|
|
m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f);
|
|
}
|
|
|
|
void OpenGLWindow::keyPressEvent(QKeyEvent *e)
|
|
{
|
|
if (e->key() == Qt::Key_P) { // pause
|
|
m_animate = !m_animate;
|
|
setAnimating(m_animate);
|
|
}
|
|
}
|
|
|
|
void OpenGLWindow::setAnimating(bool enabled)
|
|
{
|
|
if (enabled) {
|
|
// Animate continuously, throttled by the blocking swapBuffers() call the
|
|
// QOpenGLWindow internally executes after each paint. Once that is done
|
|
// (frameSwapped signal is emitted), we schedule a new update. This
|
|
// obviously assumes that the swap interval (see
|
|
// QSurfaceFormat::setSwapInterval()) is non-zero.
|
|
connect(this, &QOpenGLWindow::frameSwapped,
|
|
this, QOverload<>::of(&QPaintDeviceWindow::update));
|
|
update();
|
|
} else {
|
|
disconnect(this, &QOpenGLWindow::frameSwapped,
|
|
this, QOverload<>::of(&QPaintDeviceWindow::update));
|
|
}
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
QGuiApplication app(argc, argv);
|
|
|
|
OpenGLWindow window;
|
|
QSurfaceFormat fmt;
|
|
fmt.setDepthBufferSize(24);
|
|
fmt.setStencilBufferSize(8);
|
|
window.setFormat(fmt);
|
|
window.show();
|
|
|
|
return app.exec();
|
|
}
|
|
|
|
#include "main.moc"
|