qtbase-opensource-src/mkspecs/features/mac/default_pre.prf

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CONFIG = asset_catalogs rez $$CONFIG
macos {
count(QT_ARCHS, 1, >) {
# For universal builds all the config tests are run with the first
# architecture (as reflected by QT_ARCH). We have to manually enable
# CPU features we know exist on the secondary architecture. For
# simplicity we just hard-code the base features we know exist.
# Note that this hack means we end up with QT_CPU_FEATURES.x86_64
# containing neon, and QT_CPU_FEATURES.arm64 containing sse2 e.g.
QT_CPU_FEATURES.$$QT_ARCH += sse sse2
CONFIG += sse sse2
DEFINES += QT_COMPILER_SUPPORTS_SSE2
# FIXME: For x86_64 there are a bunch more. If building a universal
# build with arm64 as the primary architecture we'll miss those.
QT_CPU_FEATURES.$$QT_ARCH += neon
CONFIG += neon
DEFINES += QT_COMPILER_SUPPORTS_NEON
}
}
load(default_pre)
isEmpty(QMAKE_XCODE_DEVELOPER_PATH) {
# Get path of Xcode's Developer directory
QMAKE_XCODE_DEVELOPER_PATH = $$system("/usr/bin/xcode-select --print-path 2>/dev/null")
isEmpty(QMAKE_XCODE_DEVELOPER_PATH): \
error("Xcode path is not set. Please use xcode-select to choose Xcode installation path.")
# Make sure Xcode path is valid
!exists($$QMAKE_XCODE_DEVELOPER_PATH): \
error("Xcode is not installed in $${QMAKE_XCODE_DEVELOPER_PATH}. Please use xcode-select to choose Xcode installation path.")
}
isEmpty(QMAKE_XCODEBUILD_PATH): \
QMAKE_XCODEBUILD_PATH = $$system("/usr/bin/xcrun -find xcodebuild 2>/dev/null")
!isEmpty(QMAKE_XCODEBUILD_PATH) {
# Make sure Xcode is set up properly
!system("/usr/bin/xcrun xcodebuild -license check 2>/dev/null"): \
error("Xcode not set up properly. You need to confirm the license agreement by running 'sudo xcrun xcodebuild -license accept'.")
isEmpty(QMAKE_XCODE_VERSION) {
# Extract Xcode version using xcodebuild
xcode_version = $$system("/usr/bin/xcrun xcodebuild -version")
QMAKE_XCODE_VERSION = $$member(xcode_version, 1)
isEmpty(QMAKE_XCODE_VERSION): error("Could not resolve Xcode version.")
unset(xcode_version)
}
}
isEmpty(QMAKE_TARGET_BUNDLE_PREFIX) {
QMAKE_XCODE_PREFERENCES_FILE = $$(HOME)/Library/Preferences/com.apple.dt.Xcode.plist
exists($$QMAKE_XCODE_PREFERENCES_FILE): \
QMAKE_TARGET_BUNDLE_PREFIX = $$system("/usr/libexec/PlistBuddy -c 'print IDETemplateOptions:bundleIdentifierPrefix' $$QMAKE_XCODE_PREFERENCES_FILE 2>/dev/null")
!isEmpty(_QMAKE_CACHE_):!isEmpty(QMAKE_TARGET_BUNDLE_PREFIX): \
cache(QMAKE_TARGET_BUNDLE_PREFIX)
}
QMAKE_ASSET_CATALOGS_APP_ICON = AppIcon
# Make the default debug info format for static debug builds
# DWARF instead of DWARF with dSYM. This cuts down build times
# for application debug builds significantly, as Xcode doesn't
# have to pull out all the DWARF info from the Qt static libs
# and put it into a dSYM file. We don't need that dSYM file in
# the first place, since the information is available in the
# object files inside the archives (static libraries).
macx-xcode:qtConfig(static): \
QMAKE_XCODE_DEBUG_INFORMATION_FORMAT = dwarf
# This variable is used by the xcode_dynamic_library_suffix
# feature, which allows Xcode to choose the Qt libraries to link to
# at build time, depending on the current Xcode SDK and configuration.
QMAKE_XCODE_LIBRARY_SUFFIX_SETTING = QT_LIBRARY_SUFFIX
xcode_copy_phase_strip_setting.name = COPY_PHASE_STRIP
xcode_copy_phase_strip_setting.value = NO
QMAKE_MAC_XCODE_SETTINGS += xcode_copy_phase_strip_setting