qtbase-opensource-src/tests/manual/rhi/cubemap/cubemap.frag

11 lines
209 B
GLSL

#version 440
layout(location = 0) in vec3 v_coord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform samplerCube tex;
void main()
{
fragColor = vec4(texture(tex, v_coord).rgb, 1.0);
}