258 lines
7.9 KiB
C++
258 lines
7.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtOpenGL module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include <QtTest/QtTest>
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#include <QtOpenGL/qgl.h>
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#include <QtOpenGL/qglbuffer.h>
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class tst_QGLBuffer : public QObject
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{
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Q_OBJECT
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public:
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tst_QGLBuffer() {}
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~tst_QGLBuffer() {}
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private slots:
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void vertexBuffer_data();
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void vertexBuffer();
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void indexBuffer_data();
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void indexBuffer();
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void bufferSharing();
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private:
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void testBuffer(QGLBuffer::Type type);
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};
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void tst_QGLBuffer::vertexBuffer_data()
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{
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QTest::addColumn<int>("usagePattern");
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QTest::newRow("StreamDraw") << int(QGLBuffer::StreamDraw);
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QTest::newRow("StaticDraw") << int(QGLBuffer::StaticDraw);
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QTest::newRow("DynamicDraw") << int(QGLBuffer::DynamicDraw);
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}
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void tst_QGLBuffer::vertexBuffer()
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{
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testBuffer(QGLBuffer::VertexBuffer);
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}
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void tst_QGLBuffer::indexBuffer_data()
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{
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vertexBuffer_data();
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}
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void tst_QGLBuffer::indexBuffer()
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{
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testBuffer(QGLBuffer::IndexBuffer);
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}
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void tst_QGLBuffer::testBuffer(QGLBuffer::Type type)
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{
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QFETCH(int, usagePattern);
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QGLWidget w;
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w.makeCurrent();
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// Create the local object, but not the buffer in the server.
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QGLBuffer buffer(type);
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QCOMPARE(buffer.usagePattern(), QGLBuffer::StaticDraw);
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buffer.setUsagePattern(QGLBuffer::UsagePattern(usagePattern));
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// Check the initial state.
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QCOMPARE(buffer.type(), type);
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QVERIFY(!buffer.isCreated());
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QCOMPARE(buffer.bufferId(), GLuint(0));
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QCOMPARE(buffer.usagePattern(), QGLBuffer::UsagePattern(usagePattern));
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QCOMPARE(buffer.size(), -1);
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// Should not be able to bind it yet because it isn't created.
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QVERIFY(!buffer.bind());
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// Create the buffer - if this fails, then assume that the
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// GL implementation does not support buffers at all.
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if (!buffer.create())
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QSKIP("Buffers are not supported on this platform");
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// Should now have a buffer id.
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QVERIFY(buffer.bufferId() != 0);
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// Bind the buffer and upload some data.
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QVERIFY(buffer.bind());
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static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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buffer.allocate(data, sizeof(data));
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// Check the buffer size.
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QCOMPARE(buffer.size(), int(sizeof(data)));
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// Map the buffer and read back its contents.
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bool haveMap = false;
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GLfloat *mapped = reinterpret_cast<GLfloat *>
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(buffer.map(QGLBuffer::ReadOnly));
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if (mapped) {
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for (int index = 0; index < 9; ++index)
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QCOMPARE(mapped[index], data[index]);
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buffer.unmap();
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haveMap = true;
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} else {
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qWarning("QGLBuffer::map() is not supported on this platform");
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}
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// Read back the buffer contents using read().
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bool haveRead = false;
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GLfloat readdata[9];
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if (buffer.read(0, readdata, sizeof(readdata))) {
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for (int index = 0; index < 9; ++index)
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QCOMPARE(readdata[index], data[index]);
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haveRead = true;
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} else {
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qWarning("QGLBuffer::read() is not supported on this platform");
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}
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// Write some different data to a specific location and check it.
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static GLfloat const diffdata[] = {11, 12, 13};
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buffer.write(sizeof(GLfloat) * 3, diffdata, sizeof(diffdata));
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if (haveMap) {
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mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
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QVERIFY(mapped != 0);
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for (int index = 0; index < 9; ++index) {
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if (index >= 3 && index <= 5)
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QCOMPARE(mapped[index], diffdata[index - 3]);
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else
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QCOMPARE(mapped[index], data[index]);
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}
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buffer.unmap();
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}
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if (haveRead) {
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QVERIFY(buffer.read(0, readdata, sizeof(readdata)));
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for (int index = 0; index < 9; ++index) {
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if (index >= 3 && index <= 5)
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QCOMPARE(readdata[index], diffdata[index - 3]);
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else
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QCOMPARE(readdata[index], data[index]);
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}
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}
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// Write to the buffer using the return value from map.
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if (haveMap) {
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mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::WriteOnly));
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QVERIFY(mapped != 0);
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mapped[6] = 14;
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buffer.unmap();
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mapped = reinterpret_cast<GLfloat *>(buffer.map(QGLBuffer::ReadOnly));
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QVERIFY(mapped != 0);
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static GLfloat const diff2data[] = {11, 12, 13, 14};
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for (int index = 0; index < 9; ++index) {
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if (index >= 3 && index <= 6)
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QCOMPARE(mapped[index], diff2data[index - 3]);
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else
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QCOMPARE(mapped[index], data[index]);
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}
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buffer.unmap();
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}
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// Resize the buffer.
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buffer.allocate(sizeof(GLfloat) * 20);
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QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 20));
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buffer.allocate(0, sizeof(GLfloat) * 32);
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QCOMPARE(buffer.size(), int(sizeof(GLfloat) * 32));
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// Release the buffer.
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buffer.release();
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}
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void tst_QGLBuffer::bufferSharing()
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{
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#if defined(Q_OS_WIN)
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// Needs investigation on Windows: QTBUG-29692
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QSKIP("Unreproducible timeout on Windows (MSVC/MinGW) CI bots");
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#endif
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#if defined(Q_OS_QNX)
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QSKIP("Crashes on QNX when destroying the second QGLWidget (see QTBUG-38275)");
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#endif
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QGLWidget *w1 = new QGLWidget();
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w1->makeCurrent();
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QGLWidget *w2 = new QGLWidget(0, w1);
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if (!w2->isSharing()) {
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delete w2;
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delete w1;
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QSKIP("Context sharing is not supported on this platform");
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}
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// Bind the buffer in the first context and write some data to it.
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QGLBuffer buffer(QGLBuffer::VertexBuffer);
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if (!buffer.create())
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QSKIP("Buffers are not supported on this platform");
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QVERIFY(buffer.isCreated());
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QVERIFY(buffer.bind());
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static GLfloat const data[] = {1, 2, 3, 4, 5, 6, 7, 8, 9};
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buffer.allocate(data, sizeof(data));
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QCOMPARE(buffer.size(), int(sizeof(data)));
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buffer.release();
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// Bind the buffer in the second context and read back the data.
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w2->makeCurrent();
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QVERIFY(buffer.bind());
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QCOMPARE(buffer.size(), int(sizeof(data)));
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GLfloat readdata[9];
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if (buffer.read(0, readdata, sizeof(readdata))) {
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for (int index = 0; index < 9; ++index)
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QCOMPARE(readdata[index], data[index]);
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}
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buffer.release();
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// Delete the first context.
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delete w1;
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// Make the second context current again because deleting the first
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// one will call doneCurrent() even though it wasn't current!
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w2->makeCurrent();
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// The buffer should still be valid in the second context.
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QVERIFY(buffer.bufferId() != 0);
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QVERIFY(buffer.isCreated());
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QVERIFY(buffer.bind());
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QCOMPARE(buffer.size(), int(sizeof(data)));
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buffer.release();
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// Delete the second context.
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delete w2;
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// The buffer should now be invalid.
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QCOMPARE(buffer.bufferId(), GLuint(0));
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QVERIFY(!buffer.isCreated());
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}
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QTEST_MAIN(tst_QGLBuffer)
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#include "tst_qglbuffer.moc"
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