qtbase-opensource-src/mkspecs/features/uikit/resolve_config.prf

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xcodebuild {
# Xcode project files always support both Debug and Release configurations
# and device and simulator targets, so we make sure the wrapper-makefile
# also does.
CONFIG += debug_and_release simulator_and_device
}
load(resolve_config)
!macx-xcode:xcodebuild {
# Switch the order to make sure that the first Makefile target is the right one
!qtConfig(simulator_and_device):contains(QMAKE_MAC_SDK, ^$${simulator.sdk}.*): \
addExclusiveBuildsProper(simulator_and_device, simulator device)
else: \
addExclusiveBuildsProper(simulator_and_device, device simulator)
}