quarkai/plugins/systemmonitor/cpuballwidget.cpp

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/*
* Copyright (C) 2013 ~ 2018 National University of Defense Technology(NUDT) & Tianjin Kylin Ltd.
*
* Authors:
* Kobe Lee xiangli@ubuntukylin.com/kobe24_lixiang@126.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cpuballwidget.h"
#include <QApplication>
#include <QDebug>
#include <QPainter>
#include <QImageReader>
#include <QGraphicsDropShadowEffect>
#include <QtMath>
qreal gradientDistance(qreal x)
{
return (1 - qCos(M_PI * x)) / 2;
}
CpuBallWidget::CpuBallWidget(QWidget *parent) : QWidget(parent)
{
this->setFixedSize(210, 210);
m_frontImagePath = "://res/wave_front.png";
m_backimagePath = "://res/wave_back.png";
m_xFrontOffset = 0;
m_xBackOffset = this->width();
m_prevPercentValue = 0.0;
m_percentValue = 0.0;
m_progressText = QString("%1%").arg(QString::number(m_percentValue, 'f', 1));
m_shadowEffect = new QGraphicsDropShadowEffect(this);
m_shadowEffect->setOffset(0, 3);
m_shadowEffect->setColor(QColor(232, 232, 232, 127));
m_shadowEffect->setBlurRadius(10);
this->setGraphicsEffect(m_shadowEffect);
this->loadWaveImage();
m_waveTimer = new QTimer(this);
connect(m_waveTimer, SIGNAL(timeout()), this, SLOT(onRepaintWaveImage()));
m_waveTimer->setInterval(200);
m_animationIndex = 0;
m_animationCounts = 2000/200;//2000为数据更新的时间间隔200为波浪更新的时间间隔
}
CpuBallWidget::~CpuBallWidget()
{
delete m_shadowEffect;
if (m_waveTimer) {
disconnect(m_waveTimer, SIGNAL(timeout()), this, SLOT(onRepaintWaveImage()));
if(m_waveTimer->isActive()) {
m_waveTimer->stop();
}
delete m_waveTimer;
m_waveTimer = nullptr;
}
}
void CpuBallWidget::loadWaveImage()
{
QImageReader frontReader(m_frontImagePath);
int w = frontReader.size().width();
int h = frontReader.size().height();
// w = w * this->width() / 100;
// h = h * this->height() / 100;
QImage image(w, h, QImage::Format_ARGB32_Premultiplied);//QImage::Format_ARGB32
image.fill(Qt::transparent);
image.load(m_frontImagePath);
/*QPainter painter(&image);
// painter.setCompositionMode(QPainter::CompositionMode_Source);
// painter.fillRect(image.rect(), Qt::transparent);
// painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
painter.drawImage(QPoint(0,0), image);
painter.end();*/
m_frontImage = image;
QImageReader backReader(m_backimagePath);
w = backReader.size().width();
h = backReader.size().height();
// w = w * this->width() / 100;
// h = h * this->height() / 100;
QImage backImage(w, h, QImage::Format_ARGB32_Premultiplied);//QImage::Format_ARGB32
backImage = backImage.scaled(QSize(w, h), Qt::KeepAspectRatio, Qt::SmoothTransformation);
backImage.fill(Qt::transparent);
backImage.load(m_backimagePath);
/*QPainter backPainter(&backImage);
// backPainter.setCompositionMode(QPainter::CompositionMode_Source);
// backPainter.fillRect(image.rect(), Qt::transparent);
// backPainter.setCompositionMode(QPainter::CompositionMode_SourceOver);
backPainter.drawImage(QPoint(0,0), backImage);
backPainter.end();*/
m_backImage = backImage;
}
void CpuBallWidget::onRepaintWaveImage()
{
m_xFrontOffset += 2;
m_xBackOffset += 2;
if (m_xFrontOffset > m_frontImage.width()) {//保留整个显示直径的大小不做处理,避免出现断层
m_xFrontOffset = 0;
}
if (m_xBackOffset > m_backImage.width()) {//保留整个显示直径的大小不做处理,避免出现断层
m_xBackOffset = 0;
}
if (m_animationIndex < m_animationCounts) {
m_animationIndex++;
repaint();
} else {
m_waveTimer->stop();
}
// this->update();//this->repaint();
}
//value:0 ~ 100
void CpuBallWidget::updateCpuPercent(double value)
{
if (this->m_percentValue == value || value > 100 || value < 0) {
return;
}
m_prevPercentValue = m_percentValue;
m_percentValue = value;
m_progressText = QString("%1%").arg(QString::number(value, 'f', 1));
m_animationIndex = 0;
m_waveTimer->start();
}
void CpuBallWidget::startTimer()
{
// if (this->m_waveTimer && !this->m_waveTimer->isActive())
// this->m_waveTimer->start();
}
void CpuBallWidget::stopTimer()
{
// if (this->m_waveTimer && this->m_waveTimer->isActive())
// this->m_waveTimer->stop();
}
//在不同的平台上得到一样的效果,但绘制的文字除外
void CpuBallWidget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);//设置反走样,避免锯齿
QRectF rect = QRectF(0, 0, this->width(), this->height());
QSize waveSize = this->size();
// int currentPercent = static_cast<int>(m_percentValue);
double percent = m_prevPercentValue + gradientDistance(m_animationIndex / m_animationCounts) * (m_percentValue - m_prevPercentValue);
int currentPercent = static_cast<int>(percent);
//Step1:整个矩形背景
QImage waveRectImage = QImage(waveSize, QImage::Format_ARGB32_Premultiplied);//创建一个Format_ARGB32_Premultiplied 格式的QIamge大小和控件相同
QPainter wavePainter(&waveRectImage);//创建一个QPainter绘制waveRectImage这个图像
wavePainter.setRenderHint(QPainter::Antialiasing, true);//setRenderHint() 来设置反走样,要么绘制出来的线条会出现锯齿
// wavePainter.initFrom(this);//用控件的设置初始化画笔,刷子和字体
wavePainter.setCompositionMode(QPainter::CompositionMode_Source);//输出源像素,避免整个矩形背景区域出现花屏现象
if (currentPercent > 88) {
m_shadowEffect->setColor(QColor(255, 0, 0, 127));//红色
} else if (currentPercent > 55) {
m_shadowEffect->setColor(QColor(255, 193, 37, 127));//黄
} else {
m_shadowEffect->setColor(QColor(232, 232, 232, 127));//灰
}
wavePainter.fillRect(waveRectImage.rect(), QColor(255, 255, 255, 127));
//Step2:波浪区域
//CompositionMode_SourceOver保证波浪出现的时候其背景为通明的
wavePainter.setCompositionMode(QPainter::CompositionMode_SourceOver);//混和模式QImage::CompositionMode_SourceOver 即原象素正在绘制的象素和目标象素已经存在的象素混和原象素的alpha分量定义为最终的透明度
wavePainter.drawImage(static_cast<int>(m_xBackOffset), (100 - currentPercent)*this->width()/100, m_backImage);
wavePainter.drawImage(static_cast<int>(m_xBackOffset) - m_backImage.width(), (100 - currentPercent)*this->width()/100, m_backImage);
wavePainter.drawImage(static_cast<int>(m_xFrontOffset), (100 - currentPercent)*this->width()/100, m_frontImage);
wavePainter.drawImage(static_cast<int>(m_xFrontOffset) - m_frontImage.width(), (100 - currentPercent)*this->width()/100, m_frontImage);
//Step3:矩形区域中圆球的外径
/*QRectF outRect = QRectF(0, 0, waveSize.width(), waveSize.height());
QPainterPath outBorderPath;
//QMargins定义了矩形的四个外边距量left,top,right和bottom描述围绕矩形的边框宽度
outBorderPath.addEllipse(outRect.marginsRemoved(QMarginsF(0.5, 0.5, 0.5, 0.5)));//marginsAdded:增长矩形的边距,扩大它
wavePainter.strokePath(outBorderPath, QPen(QColor("#0f84bc"), 1));//外边框*/
//QGradient支持三种渐变画刷线性渐变(QLinearGradient)、辐射渐变(QRadialGradient)、角度渐变(QConicalGradient)
QRectF outRect = QRectF(0, 0, waveSize.width(), waveSize.height());
QConicalGradient conicalGradient(waveSize.width()/2, waveSize.height()/2, waveSize.width());//参数分别为中心坐标和初始角度
conicalGradient.setColorAt(0, QColor("#59aee2"));
conicalGradient.setColorAt(1.0, QColor("#0f84bc"));
wavePainter.setPen(QPen(QBrush(conicalGradient), 1));
wavePainter.drawEllipse(outRect.marginsRemoved(QMarginsF(0.5, 0.5, 0.5, 0.5)));
//Step4:占用率文字描述
QFont font = wavePainter.font();
font.setPixelSize(44);//waveSize.height() * 20 / this->height()
wavePainter.setFont(font);
wavePainter.setPen(Qt::white);
wavePainter.drawText(QRect(rect.x(), rect.y() + rect.height()*2/3, rect.width(), rect.height()/3), Qt::AlignHCenter, m_progressText);
wavePainter.end();
QImage image = QImage(waveSize, QImage::Format_ARGB32_Premultiplied);
QPainter m_painter(&image);
//让矩形框中除掉圆形球以外的其他区域透明
m_painter.setCompositionMode(QPainter::CompositionMode_Source);//输出源像素,避免区域出现花屏现象
m_painter.fillRect(image.rect(), Qt::transparent);
//为圆形球绘制一个圆形的白色遮罩层,目的是让矩形除了圆形区域外,其他区域为透明的没有任何东西显示在上面,方便后面的圆球和波浪的显示
QPixmap maskPixmap(waveSize);
maskPixmap.fill(Qt::transparent);
QPainterPath path;
path.addEllipse(QRectF(0, 0, waveSize.width(), waveSize.height()));
QPainter maskPainter(&maskPixmap);
maskPainter.setRenderHint(QPainter::Antialiasing, true);
maskPainter.setPen(QPen(Qt::white, 1));
maskPainter.fillPath(path, QBrush(Qt::white));
m_painter.setCompositionMode(QPainter::CompositionMode_SourceOver);//默认模式,源的alpha将目标顶部的像素混合
m_painter.drawImage(0, 0, maskPixmap.toImage());
m_painter.setCompositionMode(QPainter::CompositionMode_SourceIn);//输出是源其中alpha被目标的值减少 设置画刷的组合模式CompositionMode_SourceIn这个模式为目标图像在下
m_painter.drawImage(0, 0, waveRectImage);
m_painter.setCompositionMode(QPainter::CompositionMode_DestinationOver);//目标的alpha用于将其混合到源像素的顶部。这种模式是QPainter::CompositionMode_Source逆
m_painter.end();
painter.drawImage(this->rect(), image);//drawPixmap
}