quarkai/plugins/systemmonitor/cpuballwidget.cpp

221 lines
9.3 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (C) 2013 ~ 2018 National University of Defense Technology(NUDT) & Tianjin Kylin Ltd.
*
* Authors:
* Kobe Lee xiangli@ubuntukylin.com/kobe24_lixiang@126.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cpuballwidget.h"
#include <QApplication>
#include <QDebug>
#include <QPainter>
#include <QImageReader>
#include <QGraphicsDropShadowEffect>
CpuBallWidget::CpuBallWidget(QWidget *parent) : QWidget(parent)
{
this->setFixedSize(100, 100);
m_frontImagePath = "://res/wave-front.png";
m_backimagePath = "://res/wave-back.png";
m_xFrontOffset = 0;
m_xBackOffset = this->width();
m_percentValue = 0.0;
m_progressText = QString("%1%").arg(QString::number(m_percentValue, 'f', 1));
m_shadowEffect = new QGraphicsDropShadowEffect(this);
m_shadowEffect->setOffset(0, 3);
m_shadowEffect->setColor(QColor(232, 232, 232, 127));
m_shadowEffect->setBlurRadius(10);
this->setGraphicsEffect(m_shadowEffect);
this->loadWaveImage();
m_waveTimer = new QTimer(this);
connect(m_waveTimer, SIGNAL(timeout()), this, SLOT(onRepaintWaveImage()));
m_waveTimer->setInterval(60);
}
CpuBallWidget::~CpuBallWidget()
{
delete m_shadowEffect;
if (m_waveTimer) {
disconnect(m_waveTimer, SIGNAL(timeout()), this, SLOT(onRepaintWaveImage()));
if(m_waveTimer->isActive()) {
m_waveTimer->stop();
}
delete m_waveTimer;
m_waveTimer = nullptr;
}
}
void CpuBallWidget::loadWaveImage()
{
QImageReader frontReader(m_frontImagePath);
int w = frontReader.size().width();
int h = frontReader.size().height();
// QImage image(w, h, QImage::Format_ARGB32);
QImage image(w, h, QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
image.load(m_frontImagePath);
/*QPainter painter(&image);
// painter.setCompositionMode(QPainter::CompositionMode_Source);
// painter.fillRect(image.rect(), Qt::transparent);
// painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
painter.drawImage(QPoint(0,0), image);
painter.end();*/
m_frontImage = image;
QImageReader backReader(m_backimagePath);
w = backReader.size().width();
h = backReader.size().height();
// QImage image(w, h, QImage::Format_ARGB32);
QImage backImage(w, h, QImage::Format_ARGB32_Premultiplied);
backImage.fill(Qt::transparent);
backImage.load(m_backimagePath);
/*QPainter backPainter(&backImage);
// backPainter.setCompositionMode(QPainter::CompositionMode_Source);
// backPainter.fillRect(image.rect(), Qt::transparent);
// backPainter.setCompositionMode(QPainter::CompositionMode_SourceOver);
backPainter.drawImage(QPoint(0,0), backImage);
backPainter.end();*/
m_backImage = backImage;
}
void CpuBallWidget::onRepaintWaveImage()
{
// m_xFrontOffset -= 1;
m_xFrontOffset += 1;
m_xBackOffset += 2;
// if (m_xFrontOffset < - (m_frontImage.width() - this->width())) {//保留整个显示直径的大小不做处理,避免出现断层
// m_xFrontOffset = 0;
// }
if (m_xFrontOffset > m_frontImage.width()) {//保留整个显示直径的大小不做处理,避免出现断层
m_xFrontOffset = this->width();
}
if (m_xBackOffset > m_backImage.width()) {//保留整个显示直径的大小不做处理,避免出现断层
m_xBackOffset = this->width();
}
this->update();//this->repaint();
}
//value:0 ~ 100
void CpuBallWidget::updateCpuPercent(double value)
{
if (this->m_percentValue == value || value > 100 || value < 0) {
return;
}
m_percentValue = value;
m_progressText = QString("%1%").arg(QString::number(value, 'f', 1));
}
void CpuBallWidget::startTimer()
{
if (this->m_waveTimer && !this->m_waveTimer->isActive())
this->m_waveTimer->start();
}
void CpuBallWidget::stopTimer()
{
if (this->m_waveTimer && this->m_waveTimer->isActive())
this->m_waveTimer->stop();
}
//在不同的平台上得到一样的效果,但绘制的文字除外
void CpuBallWidget::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);//设置反走样,避免锯齿
QRectF rect = QRectF(0, 0, this->width(), this->height());
QSize waveSize = this->size();
int currentPercent = static_cast<int>(m_percentValue);
//Step1:整个矩形背景
QImage waveRectImage = QImage(waveSize, QImage::Format_ARGB32_Premultiplied);//创建一个Format_ARGB32_Premultiplied 格式的QIamge大小和控件相同
QPainter wavePainter(&waveRectImage);//创建一个QPainter绘制waveRectImage这个图像
wavePainter.setRenderHint(QPainter::Antialiasing, true);//setRenderHint() 来设置反走样,要么绘制出来的线条会出现锯齿
wavePainter.initFrom(this);//用控件的设置初始化画笔,刷子和字体
wavePainter.setCompositionMode(QPainter::CompositionMode_Source);//输出源像素,避免整个矩形背景区域出现花屏现象
if (currentPercent > 88) {
wavePainter.fillRect(waveRectImage.rect(), QColor(255, 0, 0, 127));//OrangeRed
m_shadowEffect->setColor(QColor(255, 0, 0, 127));//红色
} else if (currentPercent > 55) {
wavePainter.fillRect(waveRectImage.rect(), QColor(255, 165, 255, 127));//Orange
m_shadowEffect->setColor(QColor(255, 193, 37, 127));//黄
} else {
wavePainter.fillRect(waveRectImage.rect(), QColor(135, 206, 250, 127));//LightSkyBlue
m_shadowEffect->setColor(QColor(232, 232, 232, 127));//灰
}
//Step2:波浪区域
//CompositionMode_SourceOver保证波浪出现的时候其背景为通明的
wavePainter.setCompositionMode(QPainter::CompositionMode_SourceOver);//混和模式QImage::CompositionMode_SourceOver 即原象素正在绘制的象素和目标象素已经存在的象素混和原象素的alpha分量定义为最终的透明度
wavePainter.drawImage(static_cast<int>(m_xBackOffset) - m_backImage.width(), 100 - currentPercent, m_backImage);
// wavePainter.drawImage(static_cast<int>(m_xFrontOffset), 100 - currentPercent, m_frontImage);
wavePainter.drawImage(static_cast<int>(m_xFrontOffset) - m_frontImage.width(), 100 - currentPercent, m_frontImage);
//Step3:矩形区域中圆球的外径和内径
QRectF outRect = QRectF(0, 0, waveSize.width(), waveSize.height());
QPainterPath outBorderPath;
//QMargins定义了矩形的四个外边距量left,top,right和bottom描述围绕矩形的边框宽度
outBorderPath.addEllipse(outRect.marginsRemoved(QMarginsF(0.5, 0.5, 0.5, 0.5)));//marginsAdded:增长矩形的边距,扩大它
wavePainter.strokePath(outBorderPath, QPen(QColor(178, 34, 34, 127), 2));//外边框
QPainterPath inBorderPath;
inBorderPath.addEllipse(outRect.marginsRemoved(QMarginsF(2, 2, 2, 2)));//marginsRemoved:删除矩形的边距,缩小它
wavePainter.strokePath(inBorderPath, QPen(QColor(0, 0, 255, 127), 2));//内边框
//Step4:占用率文字描述
QFont font = wavePainter.font();
font.setPixelSize(waveSize.height() * 20 / 100);
wavePainter.setFont(font);
wavePainter.setPen(Qt::white);
wavePainter.drawText(rect, Qt::AlignCenter, m_progressText);
wavePainter.end();
QImage image = QImage(waveSize, QImage::Format_ARGB32_Premultiplied);
QPainter m_painter(&image);
//让矩形框中除掉圆形球以外的其他区域透明
m_painter.setCompositionMode(QPainter::CompositionMode_Source);//输出源像素,避免区域出现花屏现象
m_painter.fillRect(image.rect(), Qt::transparent);
//为圆形球绘制一个圆形的白色遮罩层,目的是让矩形除了圆形区域外,其他区域为透明的没有任何东西显示在上面,方便后面的圆球和波浪的显示
QPixmap maskPixmap(waveSize);
maskPixmap.fill(Qt::transparent);
QPainterPath path;
path.addEllipse(QRectF(0, 0, waveSize.width(), waveSize.height()));
QPainter maskPainter(&maskPixmap);
maskPainter.setRenderHint(QPainter::Antialiasing, true);
maskPainter.setPen(QPen(Qt::white, 1));
maskPainter.fillPath(path, QBrush(Qt::white));
m_painter.setCompositionMode(QPainter::CompositionMode_SourceOver);//默认模式,源的alpha将目标顶部的像素混合
m_painter.drawImage(0, 0, maskPixmap.toImage());
m_painter.setCompositionMode(QPainter::CompositionMode_SourceIn);//输出是源其中alpha被目标的值减少 设置画刷的组合模式CompositionMode_SourceIn这个模式为目标图像在下
m_painter.drawImage(0, 0, waveRectImage);
m_painter.setCompositionMode(QPainter::CompositionMode_DestinationOver);//目标的alpha用于将其混合到源像素的顶部。这种模式是QPainter::CompositionMode_Source逆
m_painter.end();
painter.drawImage(this->rect(), image);//drawPixmap
}