ukui-control-center/tastenbrett/shape.cpp

47 lines
1.8 KiB
C++

/*
Copyright 2019 Harald Sitter <sitter@kde.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License or (at your option) version 3 or any later version
accepted by the membership of KDE e.V. (or its successor approved
by the membership of KDE e.V.), which shall act as a proxy
defined in Section 14 of version 3 of the license.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "shape.h"
#include "outline.h"
Shape::Shape(XkbShapePtr shape_, XkbDescPtr xkb_, QObject *parent)
: XkbObject(xkb_, parent)
, shape(shape_)
, bounds(QRect(shape->bounds.x1, shape->bounds.y1,
shape->bounds.x2, shape->bounds.y2))
{
// Awkward hack. We only ever render one outline because
// otherwise we wouldn't know where to stick labels so they
// don't overlap with any of the outlines.
// Also when primary is not set the first outline is the primary
// outline as per documentation, so effectively we unify behavior
// here by always ensuring the primary outline is the first outline
// and that will be the one that is rendered.
if (shape->primary) {
outlines.push_back(new Outline(shape->primary, xkb, this));
return;
}
for (int i = 0; i < shape->num_outlines; ++i) {
outlines.push_back(new Outline(shape->outlines + i, xkb, this));
}
}