/*
*
* Copyright (C) 2021, KylinSoft Co., Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Authors: jixiaoxu
*
*/
#include "web-search-model.h"
#include
using namespace UkuiSearch;
WebSearchModel::WebSearchModel(QObject *parent)
: QAbstractItemModel(parent)
{
m_item = new SearchResultItem;
}
QModelIndex WebSearchModel::index(int row, int column, const QModelIndex &parent) const
{
if(row < 0 || row > m_item->m_result_info_list.length() - 1)
return QModelIndex();
return createIndex(row, column, m_item);
}
QModelIndex WebSearchModel::parent(const QModelIndex &index) const
{
return QModelIndex();
}
int WebSearchModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid()) {
return 0;
}
else
return 1;
}
int WebSearchModel::columnCount(const QModelIndex &parent) const
{
return parent.isValid() ? 0 : 1;
}
QVariant WebSearchModel::data(const QModelIndex &index, int role) const
{
switch(role) {
case Qt::DecorationRole: {
return m_item->m_result_info_list.at(index.row()).icon;
}
case Qt::DisplayRole: {
return m_item->m_result_info_list.at(index.row()).name;
}
case Qt::ToolTipRole: {
return m_item->m_result_info_list.at(index.row()).name;
}
default:
return QVariant();
}
return QVariant();
}
void WebSearchModel::startSearch(const QString &keyword)
{
this->beginResetModel();
m_item->m_result_info_list.clear();
SearchPluginIface::ResultInfo info;
info.icon = QIcon(":/res/icons/edit-find-symbolic.svg");
info.name = keyword;
m_item->m_result_info_list.append(info);
this->endResetModel();
}