/* * * Copyright (C) 2021, KylinSoft Co., Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Authors: jixiaoxu * */ #include "web-search-model.h" #include using namespace UkuiSearch; WebSearchModel::WebSearchModel(QObject *parent) : QAbstractItemModel(parent) { m_item = new SearchResultItem; } QModelIndex WebSearchModel::index(int row, int column, const QModelIndex &parent) const { if(row < 0 || row > m_item->m_result_info_list.length() - 1) return QModelIndex(); return createIndex(row, column, m_item); } QModelIndex WebSearchModel::parent(const QModelIndex &index) const { return QModelIndex(); } int WebSearchModel::rowCount(const QModelIndex &parent) const { if (parent.isValid()) { return 0; } else return 1; } int WebSearchModel::columnCount(const QModelIndex &parent) const { return parent.isValid() ? 0 : 1; } QVariant WebSearchModel::data(const QModelIndex &index, int role) const { switch(role) { case Qt::DecorationRole: { return m_item->m_result_info_list.at(index.row()).icon; } case Qt::DisplayRole: { return m_item->m_result_info_list.at(index.row()).name; } case Qt::ToolTipRole: { return m_item->m_result_info_list.at(index.row()).name; } default: return QVariant(); } return QVariant(); } void WebSearchModel::startSearch(const QString &keyword) { this->beginResetModel(); m_item->m_result_info_list.clear(); SearchPluginIface::ResultInfo info; info.icon = QIcon(":/res/icons/edit-find-symbolic.svg"); info.name = keyword; m_item->m_result_info_list.append(info); this->endResetModel(); }