TASK:#109167 增加手势框架和星光组件基类代码,修复代码使其通过编译。

This commit is contained in:
wangchangqi 2022-09-19 09:38:45 +08:00
parent 181443e04b
commit 71516545b8
28 changed files with 3062 additions and 153 deletions

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@ -0,0 +1,37 @@
import {LitElement, ReactiveElement} from 'lit'
import GestureDector, {GestureEvents} from '../../lib/gesture/gesture-detector'
export interface StarInterface {
hello(): void
}
type Constructor<T = Record<string, unknown>> = {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
new (...args: any[]): T
prototype: T
}
export function StarMixin<T extends Constructor<ReactiveElement>>(
constructor: T
): T & Constructor<StarInterface> {
return class SlotTextObservingElement extends constructor {
hello() {}
}
}
export type StarElementEventMap = HTMLElementEventMap & GestureEvents
export class StarBaseElement extends StarMixin(LitElement) {
/**
*
*/
startGestureDetector() {
GestureDector.embedded(this)
}
/**
*
*/
stopGestureDetector() {
GestureDector.disembedded(this)
}
}

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@ -16,3 +16,15 @@
|-Dock容器
|-图标容器
```
## 每层的任务
- root-container
1. 负责主屏,次屏等页容器
2. 负责dock栏容器
3. 负责主屏页面指示器
4. 负责传导编辑状态
- child-container
1. 根据不同场景类型,渲染图标,文件夹,小组件等容器
2. 负责传导编辑功能

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@ -1,57 +1,144 @@
import {html, css, LitElement, TemplateResult, nothing} from 'lit'
import {customElement, property, state} from 'lit/decorators.js'
import {customElement, state} from 'lit/decorators.js'
import {map} from 'lit/directives/map.js'
import {styleMap} from 'lit/directives/style-map.js'
import {StyleInfo} from 'lit/directives/style-map.js'
import {range} from 'lit/directives/range.js'
import './icon-container'
import './folder-container'
import './small-component-container'
import {
ChildContainerNode,
ChildData,
FolderContainerNode,
SmallComponentContainerNode,
} from './data-type'
@customElement('child-container')
export class ChildContainer extends LitElement {
@property({type: String}) size = '6,4'
@state() node!: ChildContainerNode<ChildData>
@state() row = 6
@state() col = 4
@state() dynmaicCssVar: TemplateResult | typeof nothing = nothing
attributeChangedCallback(
name: string,
_old: string | null,
value: string | null
) {
super.attributeChangedCallback(name, _old, value)
if (name === 'size') {
const result = value?.split(',')
const row = result?.[0]
const col = result?.[1]
protected willUpdate() {
if (this.node?.size) {
const result = this.node.size?.split(',')
this.row = Number(result?.[0])
this.col = Number(result?.[1])
this.dynmaicCssVar = html`
<style>
:host {
--base-container-width: calc(
100% / ${row} - 2 * var(--icon-container-margin)
);
--base-container-height: calc(
100% / ${col} - 2 * var(--icon-container-margin)
);
--base-grid-template-rows: ${'1fr '.repeat(this.row).trim()};
--base-grid-template-columns: ${'1fr '.repeat(this.col).trim()};
}
</style>
`
}
}
render() {
parsedata(data: ChildData): TemplateResult | typeof nothing {
switch (data.node) {
case 'icon-container':
return html`
${this.dynmaicCssVar}
<slot></slot>
<icon-container></icon-container>
`
case 'folder-container':
return html`
<folder-container
.node=${data as FolderContainerNode}
></folder-container>
`
case 'small-component-container':
return html`
<small-component-container
.node=${data as SmallComponentContainerNode}
></small-component-container>
`
default:
console.error('unhandled type: ', data.node)
return nothing
}
}
/**
* 1 2 3 4 5
* 2 ......
* 3 ..
* 4 . .
* 5 . .
* 6 . .
* 7 . .
*
*
* - (1x1)
* - (1x1)
* - (1x1,1x2,2x1,2x2,2x3,3x2)
*
* (w,h),(x,y),x[1,6],y[1,4],w[1,3],h[1,3]
* gridArea(x,y,x+w,y+h)
*
*
* @returns
*/
render() {
const childs = this.node?.childs
const divs = map(range(this.row * this.col), (_, index) => {
const x = Math.floor(index / this.col) + 1
const y = (index % this.col) + 1
const w = 1
const h = 1
const gridRowStart = x
const gridColumnStart = y
const gridRowEnd = x + w
const gridColumnEnd = y + h
const styles: StyleInfo = {
gridArea: `${gridRowStart}/${gridColumnStart}/${gridRowEnd}/${gridColumnEnd}`,
}
const child = childs?.[index]
let childNode: TemplateResult | (typeof nothing) = nothing
if (child !== undefined) {
childNode = this.parsedata(child)
}
return html`
<div style=${styleMap(styles)}>${childNode}</div>
`
})
return html`
${this.dynmaicCssVar} ${divs}
`
}
static styles = css`
:host {
display: inline-flex;
--base-component-width: span 1;
--base-component-height: span 1;
background-color: purple;
width: auto;
height: 100%;
margin: 10px;
flex-wrap: wrap;
width: calc(100% - 10px);
height: calc(100% - 10px);
margin: 5px;
align-content: start;
/* 改为Grid布局 */
display: grid;
grid-template-columns: var(--base-grid-template-columns);
grid-template-rows: var(--base-grid-template-rows);
}
icon-container,
folder-container,
small-component-container {
margin: var(--icon-container-margin);
}
div {
display: grid;
background: gray;
border: 1px #fff solid;
}
`
}

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@ -0,0 +1,27 @@
export interface ChildContainerNode<T> {
node: string,
type: string
size?: string
childs: Array<T>
}
export interface IconContainerNode {
node: string
childs?: {}
}
export interface SmallComponentContainerNode {
node: string
size: string
childs?: {}
}
export interface FolderContainerNode {
node: string
name?: string
size?: string
childs: Array<ChildContainerNode<IconContainerNode>>
}
export type ChildData = IconContainerNode|FolderContainerNode|SmallComponentContainerNode

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@ -16,16 +16,14 @@ export class DockContainer extends LitElement {
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
`
}
static styles = css`
:host {
--base-container-height: calc(100% - 6px);
display: inline-flex;
display: grid;
grid-template-columns: var(--base-grid-template-columns);
grid-template-rows: 1fr;
background-color: purple;
width: 100%;
margin: 10px;

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@ -1,45 +1,68 @@
import {html, css, LitElement, nothing} from 'lit'
import {customElement, property, state} from 'lit/decorators.js'
import {
html,
css,
LitElement,
nothing,
TemplateResult,
PropertyValueMap,
} from 'lit'
import {customElement, state} from 'lit/decorators.js'
import {classMap} from 'lit/directives/class-map.js'
import {map} from 'lit/directives/map.js'
import {range} from 'lit/directives/range.js'
import './child-container'
import { FolderContainerNode } from './data-type'
import './icon-container'
@customElement('folder-container')
export class FolderContainer extends LitElement {
@property({type: Number}) total = 8
@property({type: String}) name = '未命名'
@state() node!: FolderContainerNode
/* index 从1开始计算 */
@state() index = 1
@state() pages = -1
@state() isopening = false
@state() name = '未命名'
renderHeader(): TemplateResult | typeof nothing {
return this.isopening
? html`
<header>${this.name}</header>
`
: nothing
}
renderIndicator(): TemplateResult | typeof nothing {
return this.isopening && this.pages > 1
? html`
<indicator-page-point
total=${this.pages}
index=${this.index}
></indicator-page-point>
`
: nothing
}
protected willUpdate(_changedProperties: PropertyValueMap<any>) {
this.pages = this.node.childs.length
if(this.node?.name) {
this.name = this.node.name
}
}
/**
*
* @returns
*/
render() {
const classes = {
hidden: !this.isopening,
popup: this.isopening,
}
return html`
<section class=${classMap(classes)} @click=${this}>
${this.isopening
? html`
<header>${this.name}</header>
`
: nothing}
<child-container size="4,4">
${map(range(this.total), (_, index) => {
return html`
<icon-container ?hidden=${index >= 9}></icon-container>
`
})}
</child-container>
${this.isopening && this.total > 8
? html`
<indicator-page-point total="2" index="1"></indicator-page-point>
`
: nothing}
${this.renderHeader()}
<child-container .node=${this.node.childs[0]}></child-container>
${this.renderIndicator()}
</section>
`
}
@ -68,17 +91,13 @@ export class FolderContainer extends LitElement {
static styles = css`
:host {
--folder-margin: 300px;
display: block;
width: var(--base-container-width);
height: var(--base-container-height);
--folder-margin-width: 30vw;
--folder-margin-height: 20vh;
background-color: lightblue;
}
child-container {
width: calc(100% - 20px);
height: calc(100% - 20px);
width: calc(100% - 10px);
height: calc(100% - 10px);
}
icon-container {
margin: var(--icon-container-margin);
@ -90,15 +109,21 @@ export class FolderContainer extends LitElement {
width: 100%;
height: 100%;
}
section.hidden {
animation-name: scale-fade-out;
animation-duration: 260ms;
animation-fill-mode: forwards;
}
section.popup {
position: absolute;
display: flex;
flex-direction: column;
padding: var(--folder-margin);
width: calc(100vw - calc(2 * var(--folder-margin)));
height: calc(100vh - calc(2 * var(--folder-margin)));
padding: calc(var(--folder-margin-height)) calc(var(--folder-margin-width)/2);
width: calc(100vw - var(--folder-margin-width));
height: calc(100vh - calc(2 * var(--folder-margin-height)));
top: 0;
left: 0;
z-index: 1;
background-color: rgba(255, 255, 255, 0.8);
backdrop-filter: blur(8px); /* firefox 103 support it */
animation-name: scale-fade-in;
@ -112,7 +137,16 @@ export class FolderContainer extends LitElement {
scale: 0.5;
}
}
@keyframes scale-fade-out {
0% {
opacity: 1;
scale: 1.2;
}
50% {
opacity: 0.5;
scale: 0.8;
}
}
`
}

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@ -1,31 +1,21 @@
import { html, css, LitElement } from 'lit'
import { customElement, property, state } from 'lit/decorators.js'
import {html, css, LitElement} from 'lit'
import {customElement} from 'lit/decorators.js'
@customElement('icon-container')
export class IconContainer extends LitElement {
@property()
foo = ''
@state()
bar = ''
render() {
return html`
<!-- <span></span>
<span></span>
<span></span>
<span></span> -->
`
/**
* |
* ()
*
*/
return html``
}
static styles = css`
:host {
display: block;
width: var(--base-container-width);
height: var(--base-container-height);
background-color: lightgreen;
}
:host([hidden='']) {
display: none;
}

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@ -1,35 +1,23 @@
import {html, css, LitElement} from 'lit'
import {customElement, property, state} from 'lit/decorators.js'
import {customElement, state} from 'lit/decorators.js'
import {map} from 'lit/directives/map.js'
import './child-container'
import './dock-container'
import '../indicator/indicator-page-point'
import {ChildContainerNode, ChildData} from './data-type'
@customElement('root-container')
export class RootContainer extends LitElement {
@property()
foo = ''
@state()
bar = ''
@state() data!: ChildContainerNode<ChildData>[]
render() {
return html`
<section>
<child-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<icon-container></icon-container>
<folder-container total=4 name='文件夹1'></folder-container>
<folder-container total=7 name='文件夹2'></folder-container>
<small-component-container></small-component-container>
<icon-container></icon-container>
<folder-container total=9 name='文件夹3'></folder-container>
<folder-container total=12 name='文件夹4'></folder-container>
</child-container>
${map(this.data, (node) => {
return html`
<child-container .node=${node}></child-container>
`
})}
</section>
<indicator-page-point total="3" index="1"></indicator-page-point>
<dock-container></dock-container>
@ -39,7 +27,8 @@ export class RootContainer extends LitElement {
static styles = css`
:host {
--icon-container-margin: 3px;
--base-container-width: calc(100% / 6 - 2 * var(--icon-container-margin));
--base-grid-template-columns: 1fr 1fr 1fr 1fr;
--base-grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
--base-container-height: calc(
100% / 6 - 2 * var(--icon-container-margin)
);
@ -52,10 +41,10 @@ export class RootContainer extends LitElement {
section {
display: flex;
flex-direction: column;
width: 80%;
width: calc(100% - 10px);
height: 80%;
background-color: green;
margin: 10px auto 5px auto;
margin: 5px;
}
indicator-page-point {
width: 80%;
@ -65,15 +54,9 @@ export class RootContainer extends LitElement {
dock-container {
width: 80%;
height: calc(15% - 30px);
margin: 5px auto 10px auto;
margin: 5px auto;
background-color: yellow;
}
icon-container,
folder-container,
small-component-container {
margin: var(--icon-container-margin);
}
`
}

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@ -1,26 +1,44 @@
import { html, css, LitElement } from 'lit'
import { customElement, property, state } from 'lit/decorators.js'
import {html, css, LitElement, TemplateResult, nothing} from 'lit'
import {customElement, property, state} from 'lit/decorators.js'
import {SmallComponentContainerNode} from './data-type'
@customElement('small-component-container')
export class SmallComponentContainer extends LitElement {
@property()
foo = ''
@property({type: Object}) node!: SmallComponentContainerNode
@state()
bar = ''
@state() dynmaicCssVar: TemplateResult | typeof nothing = nothing
protected willUpdate(): void {
console.log(this.node)
if (this.node?.size) {
const size = this.node.size
const result = size?.split(',')
const row = Number(result?.[0])
const col = Number(result?.[1])
this.dynmaicCssVar = html`
<style>
:host {
--base-component-width: span ${row};
--base-component-height: span ${col};
}
</style>
`
console.log(this.dynmaicCssVar)
}
}
render() {
return html`
${this.dynmaicCssVar}
`
}
static styles = css`
:host {
display: block;
width: calc((var(--base-container-width) + var(--icon-container-margin)) * 2);
height: calc(var(--base-container-height) * 2);
background-color: lightcoral;
grid-column: var(--base-component-width);
grid-row: var(--base-component-height);
}
`
}

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@ -5,3 +5,27 @@
- App Divider (App分割条)(TODO)
- Resizable Indicator (可调指示器)
- Home Indicator (主屏指示器)
## 主屏指示器(Home Indicator)
主屏指示器应具备的功能:
- 锁屏处,向上拨动底部可抓取的主屏指示器随手指拖动向上推动锁屏页,进入主屏页
- 应用内,向上拨动且不减速,进入主屏页
- 应用内向上拨动且减速至0进入任务管理页
- 主屏内,向右滑动,打开最近的后台应用
- 应用内,向右滑动,打开最近的后台应用
- 应用内,向左滑动,打开之前切换的后台应用
设计时应具备的功能:
- 手指在抓取器上的状态
- 向各个方向移动的事件指向
- 移动的二维尺度(x,y)
### 主屏指示器与父容器的通讯
自身发送事件
向上拨动y轴超出一定距离则发出 'go-home'
向上拨动y轴超出一定距离则发出 'go-task'
向左拨动x轴超出一定距离则发出 'go-prev'
向右拨动x轴超出一定距离则发出 'go-next'

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@ -0,0 +1,870 @@
/**
* 手势检测库(支持单指和双指) - GestureDetector.js
* -- 针对单指或双指手势生成事件
*
* GestureDetector 对象监听指定元素上的触摸事件,并生成描述元素上的一个和两个手指手势的更高层级的事件。
*
* 支持的事件:
* - 轻触(tap) 类似单击(click)事件
* - 双指轻触(dbltap) 类似双击(dbclick)事件
* - 平移(pan) 单指平移
* - 轻扫(swipe) 在平移事件后释放手指时进行滑动
* - 长按(holdstart) 保持触摸.必须要设置一个选项才能获取这些.
* - 长按后移动(holdmove) holdstart事件后的holdmove运动
* - 长按结束(holdend) 长按/长按后移动松开手指时
* - 转换(transform) 双指捏合手势, 用于放缩和旋转
*
* 需支持的事件(同步ios):
* - Tap------------轻触--------
* - Pinch----------捏合--------
* - Rotation-------旋转--------
* - Swipe----------轻扫--------
* - Pan------------平移--------
* - ScreenEdgePan--边缘平移-----
* - LongPress------长按--------
* - Hover----------悬停--------
*
* 这些事件中的每一个都是一个冒泡的CustomEvent事件中有重要的细节。
* 详细信息字段。事件详情尚不稳定尚未记录。有关详细信息请参阅对emitEvent的调用。
*
* 使用方法:
* 1. 创建一个GestureDetector对象;
* 2. 将元素传递给 GestureDetector() 构造函数,然后对其调用 startDetecting();
* 3. 该元素将是所有发射的手势事件的目标。还可以将可选对象作为第二个构造函数参数传递。
*
* 如果您对 holdstart/holdmove/holdend 事件感兴趣,请将 {holdEvents:true} 作为第二个参数传递。
* 否则它们将不会生成。
* 如果要自定义平移阈值,请在选项参数中传递 {panThreshold:X}X和Y以像素为单位
*
* 实现说明:
* 事件处理使用简单的有限状态机完成。
* 这意味着,一般来说各种手势是相互排斥的。
* 例如,在手指移动超过最小阈值之前,您不会获得平移事件,
* 但如果移动超过最小值FSM将进入一个新状态在该状态下
* 它可以发出平移和滑动事件,但不能发出保持事件。
* 类似地,如果您启动了单手指平移/滑动手势,并意外地用第二根手指触摸,
* 则将继续获取平移事件,而不会突然开始获取双手指变换事件。
*
* 该库从未对其处理的任何事件调用 preventDefault() 或 stopPropagation
* 因此原始触摸事件仍应可供其他代码处理。我不清楚这是一个特性还是一个bug。
*/
interface detectOptions {
panThreshold: number
holdEvents?: Boolean
}
interface TapPoint {
readonly screenX: number
readonly screenY: number
readonly clientX: number
readonly clientY: number
readonly timeStamp: number
}
interface FSMGestureState {
readonly name: string
readonly init: (d: GestureDetector, e: TouchEvent, t: Touch) => void
readonly touchstart: (d: GestureDetector, e: TouchEvent, t: Touch) => void
readonly touchmove: (d: GestureDetector, e: TouchEvent, t: Touch) => void
readonly touchend: (d: GestureDetector, e: TouchEvent, t: Touch) => void
readonly holdtimeout?: (d: GestureDetector) => void
}
type TouchEventType = 'touchstart' | 'touchmove' | 'touchend'
type PickUP<T, K extends keyof T> = T[K]
type TouchHandler = PickUP<FSMGestureState, TouchEventType> | any
type TimerType = 'holdtimeout'
interface PanEvent {
readonly absolute: {
readonly dx: number
readonly dy: number
}
readonly relative: {
readonly dx: number
readonly dy: number
}
readonly position: TapPoint
}
interface HoldendEvent {
readonly start: TapPoint
readonly end: TapPoint
readonly dx: number
readonly dy: number
}
interface SwipeEvent {
readonly start: TapPoint
readonly end: TapPoint
readonly dx: number
readonly dy: number
readonly dt: number
readonly vx: number
readonly vy: number
readonly direction: string
readonly angle: number
}
interface TransformEvent {
readonly absolute: {
readonly scale: number
readonly rotate: number
}
readonly relative: {
readonly scale: number
readonly rotate: number
}
readonly midpoint: TapPoint
}
type TapEvent = TapPoint
type DbltapEvent = TapPoint
type HoldstartEvent = PanEvent
type HoldmoveEvent = PanEvent
type TransformEndEvent = TransformEvent
// type PascalCase<T> = T extends string
// ? T extends `${infer A}${infer B}`
// ? `${Uppercase<A>}${B}Event`
// : T
// : T;
interface EmitEvents {
tap: TapEvent
dbltap: DbltapEvent
transform: TransformEvent
transformend: TransformEndEvent
pan: PanEvent
swipe: SwipeEvent
holdstart: HoldstartEvent
holdmove: HoldmoveEvent
holdend: HoldendEvent
}
type EmitEventType = keyof EmitEvents
type EmitEventDetail<T extends keyof EmitEvents> = EmitEvents[T]
export default class GestureDetector {
/**
* 可调参数
*/
// hold 长按事件阈值:
static HOLD_INTERVAL = 1000
// pan 平移事件抖动阈值:
static PAN_THRESHOLD = 20
static DOUBLE_TAP_DISTANCE = 50
static DOUBLE_TAP_TIME = 500
static VELOCITY_SMOOTHING = 0.5
// transform 转换事件抖动阈值:
// 分为 scale 使用的像素单位和 rotate
static SCALE_THRESHOLD = 20
static ROTATE_THRESHOLD = 22.5
// 对于平移(pans)和缩放(zooms), 我们计算初始事件和超过阈值的事件之间的新起始坐标,
// 这样我们在发送第一个事件时不会引起大的倾斜.
// 该常数区间为[0,1], 代表初始值和新选值之间的距离.
static THRESHOLD_SMOOTHING = 0.9
// 需要注册的原生事件组
eventtypes: TouchEventType[] = ['touchstart', 'touchmove', 'touchend']
private timers: any = {}
private state: FSMGestureState | any
private element: HTMLElement
emptyV = -1
emptyTouchId = -1
emptyDistance = -1
emptyDirection = -1
emptyTarget = new EventTarget()
emptyTapPoint: TapPoint = {
clientX: 0,
clientY: 0,
screenX: 0,
screenY: 0,
timeStamp: 0,
}
options: detectOptions
target!: EventTarget
start: TapPoint = this.emptyTapPoint
last: TapPoint = this.emptyTapPoint
lastTap: TapPoint = this.emptyTapPoint
lastMidpoint: TapPoint = this.emptyTapPoint
// 标识touch id
touch1!: number
touch2!: number
vx!: number
vy!: number
startDistance!: number
lastDistance!: number
startDirection!: number
lastDirection!: number
scaled!: boolean
rotated!: boolean
constructor(element: HTMLElement, options?: any) {
this.element = element
this.options = options || {}
this.options.panThreshold =
options?.panThreshold || GestureDetector.PAN_THRESHOLD
this.state = this.initialState
}
/**
* FSM(Finite State Machine, 有限状态机)
*
* 以下对象是 FSM 的状态:
* initialState----------初始状态
* touchStartedState-----开始触摸状态
* panStartedState-------开始平移状态
* holdState-------------长按状态
* transformState--------变换状态
* afterTransformState---结束变换状态
*/
/**
* 初始状态 - initialState
*
* 此状态下, 不处理任何手势, 仅等待一个开始手势的事件
*/
private initialState: FSMGestureState = {
name: 'initialState',
init: (d, e, t) => {
// 当进入或返回初始状态时, 清除跟踪手势的检测器属性
// 不要在这里清除 d.lastTap, 需用其处理 dbltap 事件
d.target = this.emptyTarget
d.start = d.last = this.emptyTapPoint
d.touch1 = d.touch2 = this.emptyTouchId
d.vx = d.vy = this.emptyV
d.startDistance = d.lastDistance = this.emptyDistance
d.startDirection = d.lastDirection = this.emptyDirection
d.lastMidpoint = this.emptyTapPoint
d.scaled = d.rotated = false
// 如果调用了 touch 事件, 就开始处理它.
if (e && t && e.type === 'touchstart') {
console.info('initialState::init')
this.initialState.touchstart(d, e, t)
}
},
// 切换到 touchstarted 状态并在此处理触摸事件
touchstart: (d, e, t) => {
console.info('initialState::touchstart')
d.switchTo(this.touchStartedState, e, t)
},
touchmove: () => {},
touchend: () => {},
}
/**
* 开始触摸状态 - touchStartedState
*
* 此时已有一根手指向下, 但我们还没有生成任何事件
* 等待手指的动作:
* 1. 如果手指很快抬起, 是 tap 动作;
* 2. 如果手指静止不动, 是 hold 动作;
* 3. 如果手指移动, 是 pan/swipe 动作;
* 4. 如果第二根手指向下, 是 transform 动作;
*/
private touchStartedState: FSMGestureState = {
name: 'touchStartedState',
init: (d, e, t) => {
// 记住 event target
d.target = e.target as EventTarget
// 记住开始时的 touch id
d.touch1 = t.identifier
// 获取触摸坐标
d.start = d.last = this.coordinates(e, t)
// 针对"长按"事件启动一个计时器
// 如果我们正在处理长按事件, 则为它们启动计时器.
if (d.options.holdEvents === true) {
console.info('touchStartedState::holdEvents')
d.startTimer('holdtimeout', GestureDetector.HOLD_INTERVAL)
}
console.info('touchStartedState::init')
},
touchstart: (d, e, t) => {
console.info('touchStartedState::touchstart')
console.trace()
// 如果另一只手指在本状态下落下, 就转换状态以启动双指手势.
d.clearTimer('holdtimeout')
if (e.touches.length > 1) {
// 验证我们确实有双指触摸屏幕
d.switchTo(this.transformState, e, t)
} else {
// 如果 Gecko 未能向我们发送 touchend 事件, (例如, bug 1162771)
// 然后我们可能会连续获得两个 touchstart 事件, 并在当前屏幕上只有一个手指时结束.
// 在这种情况下, 我们切换回初始状态并从该状态处理该触摸.
// (我们不直接切换到 touchStartedState, 因为我们需要重置
// initialState init() 中的内容.)
console.warn('Ignoring missing touchend event. See bug 1162771.')
d.switchTo(this.initialState, e, t)
}
},
touchmove: (d, e, t) => {
// 忽略除初始触摸之外的任何触摸
// e.g.: 如果在先前的双指手势结束后仍有手指向下, 则可能发生这种情况.
if (t.identifier !== d.touch1) return
if (
Math.abs(t.screenX - d.start.screenX) > d.options.panThreshold ||
Math.abs(t.screenY - d.start.screenY) > d.options.panThreshold
) {
d.clearTimer('holdtimeout')
d.switchTo(this.panStartedState, e, t)
}
},
touchend: (d, e, t) => {
// 忽略除初始触摸之外的任何触摸
if (t.identifier !== d.touch1) return
// 如果存在一个之前的tap, 它在时间和空间上足够接近, 则发出 dbltap 事件
// console.log(d.lastTap, this.emptyTapPoint)
if (
d.lastTap !== this.emptyTapPoint &&
this.isDoubleTap(d.lastTap, d.start) === true
) {
d.emitEvent('tap', d.start)
d.emitEvent('dbltap', d.start)
// 清除 lastTap 属性, 这样我们就不会得到另一个
d.lastTap = this.emptyTapPoint
} else {
// 使用起始坐标作为 event details 发出 tap 事件
d.emitEvent('tap', d.start)
// 记住这个 tap 的坐标, 这样我们就可以检测到 double taps(dbltap)
d.lastTap = this.coordinates(e, t)
}
// 在任何情况下, 清除计时器并转换至初始状态
d.clearTimer('holdtimeout')
d.switchTo(this.initialState)
},
holdtimeout: (d) => {
d.switchTo(this.holdState)
},
}
/**
* 变换状态 - transformState
*
* 何时进入变换状态?
* 在开始重新记录任何其他手势之前, 开始了第二次触摸.
*
* 当触摸移动时, 我们跟踪它们之间的距离和角度, 并报告变换事件(transform)中的缩放和旋转值.
*/
private transformState: FSMGestureState = {
name: 'transformState',
init: (d, e, t) => {
// 记住第2个触摸的 id
d.touch2 = t.identifier
// 获取两个 Touch 对象
const t1 = Array.prototype.some.call(
e.touches,
(i: Touch) => i.identifier === d.touch1
)
const t2 = t
// 计算并记住初始距离和角度
d.startDistance = d.lastDistance = this.touchDistance(t1, t2)
d.startDirection = d.lastDirection = this.touchDirection(t1, t2)
// 在超过阈值之前不要开始发出事件
d.scaled = d.rotated = false
},
touchstart: () => {},
touchmove: (d, e, t) => {
// 忽略未追踪的 Touches
if (t.identifier !== d.touch1 && t.identifier !== d.touch2) return
const t1: Touch = Array.prototype.some.call(
e.touches,
(i: Touch) => i.identifier === d.touch1
)
const t2: Touch = Array.prototype.some.call(
e.touches,
(i: Touch) => i.identifier === d.touch2
)
// 计算新的中点、距离和方向
const midpoint = this.midpoints(e, t1, t2)
let distance = this.touchDistance(t1, t2)
let direction = this.touchDirection(t1, t2)
const rotation = this.touchRotation(d.startDirection, direction)
// 对照阈值校验所有这些数字.
// 否则, 即使您试图保持手指不动, transform 也会过于紧张.
if (d.scaled === false) {
if (
Math.abs(distance - d.startDistance) > GestureDetector.SCALE_THRESHOLD
) {
d.scaled = true
d.startDistance = d.lastDistance = Math.floor(
d.startDistance +
GestureDetector.THRESHOLD_SMOOTHING * (distance - d.startDistance)
)
} else {
distance = d.startDistance
}
}
if (d.rotated === false) {
if (Math.abs(rotation) > GestureDetector.ROTATE_THRESHOLD) {
d.rotated = true
} else {
direction = d.startDirection
}
}
// 如果未超过阈值, 则不必触发事件.
if (d.scaled === true || d.rotated === true) {
// The detail field for the transform gesture event includes
// 'absolute' transformations against the initial values and
// 'relative' transformations against the values from the last
// transformgesture event.
// transform 手势事件的 detail 字段包括:
// 1. 针对初始值的 'absolute' 变换
// 2. 针对上一个变换手势事件值的 'relative' 变换.
d.emitEvent('transform', {
absolute: {
// transform details since gesture start
scale: distance / d.startDistance,
rotate: this.touchRotation(d.startDirection, direction),
},
relative: {
// transform since last gesture change
scale: distance / d.lastDistance,
rotate: this.touchRotation(d.lastDirection, direction),
},
midpoint: midpoint,
})
d.lastDistance = distance
d.lastDirection = direction
d.lastMidpoint = midpoint
}
},
touchend: (d, _, t) => {
// 如果任何一个手指向上, 我们的手势就结束了.
// 用户可能会移动手指并再次将其放回原位, 以开始另一个双指手势,
// 因此当其中一个手指保持竖起时, 我们无法返回到初始状态.
// 另一方面, 我们无法返回到 touchStartedState,
// 因为这意味着手指向下可能会导致点击或平移事件.
// 因此, 我们需要一个 afterTransform 状态, 以等待一个手指下降或另一个手指上升.
if (t.identifier !== d.touch1 && t.identifier !== d.touch2) return
if (t.identifier === d.touch2) {
d.touch2 = this.emptyTouchId
} else if (t.identifier === d.touch1) {
d.touch1 = d.touch2
d.touch2 = this.emptyTouchId
}
// 如果我们发出了任何 transform 事件, 那现在我们需要发出一个 transformend 事件来结束这一系列.
// 此事件的 details 使用了上次触摸移动的值, 相对数量将为1和0,
// 仅仅为了完整性而包括它们, 即使它们没有用处.
if (d.scaled || d.rotated) {
d.emitEvent('transformend', {
absolute: {
// 手势开始时的 transform details
scale: d.lastDistance / d.startDistance,
rotate: this.touchRotation(d.startDirection, d.lastDirection),
},
relative: {
// 与上次 touchmove 相比, 没有任何变化
scale: 1,
rotate: 0,
},
midpoint: d.lastMidpoint,
})
}
d.switchTo(this.afterTransformState)
},
}
/**
* 开始平移状态 - panStartedState
*
* 此时, 单个 touch 已经移动到足以超过 pan 的阈值,
* 现在我们将在每次移动后生成 pan 事件, 并在触摸结束时生成 swipe 事件.
*
* 注意:在进行 pan/swipe 手势处理时, 忽略同时发生的任何其他触摸.
*/
private panStartedState: FSMGestureState = {
name: 'panStartedState',
init: (d, e, t) => {
// 直到 touch 移动超过某个阈值, 才开始平移.
// 但我们不希望第一个事件距离太远时, pan 突然启动.
// 因此继续, 因为平移实际上开始于沿着第一次触摸和当前触摸之间的路径的点.
d.start = d.last = this.between(d.start, this.coordinates(e, t))
// 如果我们使用 touchmove 事件转换到这种状态, 则使用 handler 处理它.
// 如果我们不这样做, 那么我们最终会出现不知道其速度的滑动事件.
if (e.type === 'touchmove') {
this.panStartedState.touchmove(d, e, t)
}
},
touchstart: () => {},
touchmove: (d, e, t) => {
// 忽略未追踪的 fingers
if (t.identifier !== d.touch1) return
// 每次 touch 移动时, 发出 pan 事件, 但仍保持此状态
const current = this.coordinates(e, t)
d.emitEvent('pan', {
absolute: {
dx: current.screenX - d.start.screenX,
dy: current.screenY - d.start.screenY,
},
relative: {
dx: current.screenX - d.last.screenX,
dy: current.screenY - d.last.screenY,
},
position: current,
})
// 跟踪 pan 速度, 以便我们可以通过 swipe 报告
// 使用一个指数移动平均值对速度进行一点平滑
const dt = current.timeStamp - d.last.timeStamp
const vx = (current.screenX - d.last.screenX) / dt
const vy = (current.screenY - d.last.screenY) / dt
if (d.vx == this.emptyV) {
// 第一次, 没有平均值
d.vx = vx
d.vy = vy
} else {
d.vx =
d.vx * GestureDetector.VELOCITY_SMOOTHING +
vx * (1 - GestureDetector.VELOCITY_SMOOTHING)
d.vy =
d.vy * GestureDetector.VELOCITY_SMOOTHING +
vy * (1 - GestureDetector.VELOCITY_SMOOTHING)
}
d.last = current
},
touchend: (d, e, t) => {
// 忽略未追踪的 fingers
if (t.identifier !== d.touch1) return
// 当手指抬起时发出 swipe 事件.
// 报告起点和终点、dx、dy、dt、速度和方向
const current = this.coordinates(e, t)
const dx = current.screenX - d.start.screenX
const dy = current.screenY - d.start.screenY
// angle(角度)是一个正的度数, 从正x轴上的0开始, 顺时针递增.
let angle = (Math.atan2(dy, dx) * 180) / Math.PI
if (angle < 0) angle += 360
// 方向枚举: 'right', 'down', 'left' or 'up'
let direction
if (angle >= 315 || angle < 45) {
direction = 'right'
} else if (angle >= 45 && angle < 135) {
direction = 'down'
} else if (angle >= 135 && angle < 225) {
direction = 'left'
} else if (angle >= 225 && angle < 315) {
direction = 'up'
}
d.emitEvent('swipe', {
start: d.start,
end: current,
dx: dx,
dy: dy,
dt: e.timeStamp - d.start.timeStamp,
vx: d.vx,
vy: d.vy,
direction: direction,
angle: angle,
})
d.switchTo(this.initialState)
},
}
/**
* 长按状态 - holdState
*
* 何时进入长按状态?
* 用户 touch & hold 足够长的时间, 且只有较少的移动.
*
* 进入状态时的动作: 发出一个 holdstart 事件.
*
* holdstart 之后的运动生成 holdmove 事件。
* 并且当触摸结束时, 我们生成保持结束事件。
* holdmove 和 holdend 事件的使用类似于使用鼠标的UI中的拖放事件。
* 目前, 这些事件仅报告了触摸的坐标。是否还需其他细节?
*/
private holdState: FSMGestureState = {
name: 'holdState',
init: function (d) {
d.emitEvent('holdstart', d.start)
},
touchstart: () => {},
touchmove: (d, e, t) => {
var current = this.coordinates(e, t)
d.emitEvent('holdmove', {
absolute: {
dx: current.screenX - d.start.screenX,
dy: current.screenY - d.start.screenY,
},
relative: {
dx: current.screenX - d.last.screenX,
dy: current.screenY - d.last.screenY,
},
position: current,
})
d.last = current
},
touchend: (d, e, t) => {
const current = this.coordinates(e, t)
d.emitEvent('holdend', {
start: d.start,
end: current,
dx: current.screenX - d.start.screenX,
dy: current.screenY - d.start.screenY,
})
d.switchTo(this.initialState)
},
}
/**
* 结束变换状态 - afterTransformState
*
* 我们做一个 transform, 一个手指抬起.
* 等待那根手指落下, 或者另一根手指也向上.
*/
private afterTransformState: FSMGestureState = {
name: 'afterTransformState',
init: () => {},
touchstart: (d, e, t) => {
d.switchTo(this.transformState, e, t)
},
touchend: (d, _, t) => {
if (t.identifier === d.touch1) {
d.switchTo(this.initialState)
}
},
touchmove: () => {},
}
/**
* 触摸点坐标生成器
*
* 返回一个包含触摸事件空间和时间坐标的对象.
* 我们冻结对象以使其不可变, 用于在事件中传递它, 而不用担心值被更改.
*/
private coordinates(e: TouchEvent, t: Touch): TapPoint {
return Object.freeze({
screenX: t.screenX,
screenY: t.screenY,
clientX: t.clientX,
clientY: t.clientY,
timeStamp: this.eventTime(e),
})
}
/**
* 检查两个 tap 在时间和空间上是否足够接近, 以触发 dbltap 事件.
*/
private isDoubleTap(lastTap: TapPoint, thisTap: TapPoint): boolean {
// console.log(lastTap, thisTap)
const dx = Math.abs(thisTap.screenX - lastTap.screenX)
const dy = Math.abs(thisTap.screenY - lastTap.screenY)
const dt = thisTap.timeStamp - lastTap.timeStamp
return (
dx < GestureDetector.DOUBLE_TAP_DISTANCE &&
dy < GestureDetector.DOUBLE_TAP_DISTANCE &&
dt < GestureDetector.DOUBLE_TAP_TIME
)
}
/**
* 计算两次 touch 之间的距离
*/
private touchDistance(t1: Touch, t2: Touch): number {
const dx = t2.screenX - t1.screenX
const dy = t2.screenY - t1.screenY
return Math.sqrt(dx * dx + dy * dy)
}
/**
* 计算两次 touch 间直线的方向(单位为角度)
*
* 返回一个数字 d, 区间为 (-180, 180]
*/
private touchDirection(t1: Touch, t2: Touch): number {
return (
(Math.atan2(t2.screenY - t1.screenY, t2.screenX - t1.screenX) * 180) /
Math.PI
)
}
/**
* 获取中间点函数
*
* 类似于 coordinates(), 但返回的是两次触摸之间的中点
*/
private midpoints(e: TouchEvent, t1: Touch, t2: Touch): TapPoint {
return Object.freeze({
screenX: Math.floor((t1.screenX + t2.screenX) / 2),
screenY: Math.floor((t1.screenY + t2.screenY) / 2),
clientX: Math.floor((t1.clientX + t2.clientX) / 2),
clientY: Math.floor((t1.clientY + t2.clientY) / 2),
timeStamp: this.eventTime(e),
})
}
/**
* 返回事件的时间戳(毫秒)
*
* 在Gecko中, 合成事件似乎以微秒而不是毫秒为单位.
* 因此, 如果时间戳比当前时间大得多, 假设它以微秒为单位, 除以1000.
*/
private eventTime(e: TouchEvent): number {
const ts = e.timeStamp
if (ts > 2 * Date.now()) return Math.floor(ts / 1000)
else return ts
}
/**
* 角度计算函数
*
* 计算方向d1和方向d2之间的顺时针角度.
* 返回角度 angle 所属区间 (-180, 180]
*/
private touchRotation(d1: number, d2: number): number {
let angle = d2 - d1
if (angle > 180) angle -= 360
else if (angle <= -180) angle += 360
return angle
}
/**
* 生成中间点函数
*
* 给定坐标对象 c1 和 c2, 返回表示沿着这些点之间的线的点和时间的新坐标对象。
* 点的位置由阈值平滑常数(THRESHOLD_SMOOTHING)控制
*/
private between(c1: TapPoint, c2: TapPoint): TapPoint {
const r = GestureDetector.THRESHOLD_SMOOTHING
return Object.freeze({
screenX: Math.floor(c1.screenX + r * (c2.screenX - c1.screenX)),
screenY: Math.floor(c1.screenY + r * (c2.screenY - c1.screenY)),
clientX: Math.floor(c1.clientX + r * (c2.clientX - c1.clientX)),
clientY: Math.floor(c1.clientY + r * (c2.clientY - c1.clientY)),
timeStamp: Math.floor(c1.timeStamp + r * (c2.timeStamp - c1.timeStamp)),
})
}
public startDetecting(): void {
this.eventtypes.forEach((t) => {
this.element.addEventListener(t, this)
})
}
public stopDetecting(): void {
this.eventtypes.forEach((t) => {
this.element.removeEventListener(t, this)
})
}
public handleEvent(e: TouchEvent): void {
let handler: TouchHandler = this.state[e.type]
if (!handler) return
// 如果这是 touch 事件, 请分别处理每个更改的 touch
if (e.changedTouches) {
for (let i = 0; i < e.changedTouches.length; i++) {
console.log(this.state.name)
handler(this, e, e.changedTouches[i])
// 第一次改变的 touch 可能改变了 FSM 的状态.
handler = this.state[e.type]
if (!handler) return
}
} else {
// 否则, 直接将事件派分给 handler
handler(this, e)
}
}
private startTimer(type: TimerType, time: number): void {
this.clearTimer(type)
this.timers[type] = setTimeout(() => {
this.timers[type] = null
// 以下即为 this.state.holdtimeout(this)
this.state[type]?.(this)
}, time)
}
private clearTimer(type: TimerType): void {
if (this.timers[type]) {
clearTimeout(this.timers[type])
this.timers[type] = null
}
}
/**
* FSM状态切换函数
*
* 切换到一个新的 FSM State, 并调用该状态对应的 init() 方法(如果存在的话).
* event 和 touch 都是可选的, 仅传递给状态初始化函数。
*/
private switchTo(
state: FSMGestureState,
event?: TouchEvent,
touch?: Touch
): void {
this.state = state
state?.init(this, event as TouchEvent, touch as Touch)
}
private emitEvent(
type: EmitEventType,
detail: EmitEventDetail<EmitEventType>
): void {
if (this.target === this.emptyTarget) {
console.error('Attempt to emit event with no target')
return
}
// const event = this.element.ownerDocument.createEvent('CustomEvent');
// event.initCustomEvent(type, true, true, detail);
// this.target.dispatchEvent(event);
const event = new CustomEvent(type, {
bubbles: true,
cancelable: true,
detail: detail,
})
console.log(event)
this.target.dispatchEvent(event)
}
}

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import {html, css} from 'lit'
import {customElement} from 'lit/decorators.js'
import GestureDector from '../../lib/gesture/gesture-detector'
import {StarBaseElement} from '../base/star-base-element'
@customElement('home-bar-indicator')
export class HomeBarIndicator extends StarBaseElement {
constructor() {
super()
this.startGestureDetector()
this.updateComplete.then(() => {
console.log(this)
const log = (e: any) => {
console.log(e.type, e.target)
}
/**
* Chrome e.preventDedault()
* touch
*
* Firefox e.preventDedault() touch
* (touchstart)(touchmove)
*
* 使Chrome
*/
this.addEventListener(
'contextmenu',
(e) => {
e.stopImmediatePropagation()
if (navigator.vendor === 'Google Inc.') {
e.preventDefault()
}
},
true
)
/**
*
* tap doubletap
*
*/
// this.addEventListener('tap', log, {once:true});
// this.addEventListener('doubletap', log);
// this.addEventListener('panstart', log);
// this.addEventListener('panmove', log);
// this.addEventListener('panend', log);
// this.addEventListener('swipe', log);
// this.addEventListener('holdstart', log);
let myElement = document.createElement('button')
myElement.setAttribute('style', 'height:200px;width:200px;')
myElement = GestureDector.embedded(myElement)
myElement.addEventListener('tap', log)
myElement.addEventListener('doubletap', log, {once: true})
myElement.addEventListener('holdstart', log)
// console.log(GestureDector)
// GestureDector.disembedded(myElement)
this.shadowRoot?.appendChild(myElement)
})
}
render() {
return html``
}
static styles = css`
:host {
position: absolute;
bottom: 0;
width: 100vw;
height: 100vh;
background-color: yellow;
user-select: none;
}
a {
position: absolute;
width: 100%;
height: 100%;
background-color: yellow;
}
`
}
declare global {
interface HTMLElementTagNameMap {
'home-bar-indicator': HomeBarIndicator
}
}

View File

@ -1,4 +1,4 @@
import {html, css, LitElement} from 'lit'
import {html, LitElement} from 'lit'
import {customElement, property, state} from 'lit/decorators.js'
import GaiaContainerChild from './gaia-container-child'
import GestureManager from './gesture-manager'
@ -376,7 +376,7 @@ class GaiaContainer extends LitElement {
this._dnd.top +
'px)'
// 控制与文件夹交互时的拖拽操作
const child = this._dnd.child as unknown as GaiaContainerChild
// const child = this._dnd.child as unknown as GaiaContainerChild
// if (child) {
// child.container.style.setProperty(
// '--offset-position-left',
@ -564,7 +564,7 @@ class GaiaContainer extends LitElement {
return gridId
}
getFolderGridIdByCoordinate(x: number, y: number, pagination: number = 0) {
getFolderGridIdByCoordinate(x: number, y: number, _: number = 0) {
if (!this.openedFolder || !this.openedFolder._status) return -1
let page = this.pages[this.openedFolder.pagination]
@ -1269,7 +1269,7 @@ class GaiaContainer extends LitElement {
*
*/
dropElement_bak() {
let {dropTarget, dropChild, isPage, pagination, gridId} =
let {dropTarget, dropChild, isPage, pagination} =
this.getChildFromPoint(
this._dnd.gridPosition.x +
(this._dnd.last.pageX - this._dnd.start.pageX),
@ -1443,7 +1443,7 @@ class GaiaContainer extends LitElement {
pushAhead: boolean = true
// 此次交换是否向上挤压
pushUp: boolean = true
dropElement(mode: 'delay' | 'immediately' = 'delay') {
dropElement(mode: 'delay' | 'immediately' = 'delay'): any {
const distanceX =
this._dnd.gridPosition.x + this._dnd.last.pageX - this._dnd.start.pageX
const distanceY =
@ -1451,6 +1451,7 @@ class GaiaContainer extends LitElement {
const {dropTarget, dropChild, isPage, pagination, gridId} =
this.getChildFromPoint(distanceX, distanceY)
const child = this._dnd.child
console.log(pagination)
if (
this._staticElements.includes(dropTarget) &&
(child !== dropChild || (gridId == dropChild.gridId && mode == 'delay'))
@ -1460,7 +1461,7 @@ class GaiaContainer extends LitElement {
this._dnd.dropTarget = dropTarget
// 拖拽元素悬浮页面默认为当前页面
const suspendingPage = isPage ? dropTarget! : this.pages[this.pagination]
// const suspendingPage = isPage ? dropTarget! : this.pages[this.pagination]
if (child.isTail && isPage) {
if (this._dnd.lastDropChild) {
this._dnd.lastDropChild.master.classList.remove('merging')

View File

@ -545,7 +545,7 @@ export default class ExchangeStrategy {
this.placedRecorder = {}
this.placedChild.add(child)
this.pickChild(child, recorder)
const dropChild = recorder[gridId]
// const dropChild = recorder[gridId]
// 获取被挤占位置的元素,按照优先级排序
const pickChildren = this.getChildrenByGridArea(
gridId,

View File

@ -379,6 +379,14 @@ export default class GaiaContainerFolder extends GaiaContainerChild {
if (this._status && evt.target === this.container) {
this.close()
}
if (
this._status &&
(evt.target as HTMLElement).tagName !== 'SITE-ICON'
) {
evt.preventDefault()
evt.stopImmediatePropagation()
}
break
case 'touchstart':
case 'touchmove':
if (

View File

@ -33,14 +33,14 @@ export class StarAnimateSection extends LitElement {
position: absolute;
width: 100%; /* 100vw会有x轴溢出 */
height: 100vh;
overflow: hidden;
/* overflow: hidden; */
/* height: calc(100vh + 1px); */ /* 手动制造溢出 */
animation-duration: 0.3s;
background-color: #f0f0f0;
}
section {
/* overflow: auto; */
overflow: auto;
}
`
}

View File

@ -188,7 +188,7 @@ export class StarSlider extends LitElement {
}
}
}
private touchEnd(evt: TouchEvent) {
private touchEnd(_: TouchEvent) {
if (this.tick) {
return console.log(10 * Math.round(parseInt(this.endValue) / 10) + '')
} else {
@ -229,7 +229,7 @@ export class StarSlider extends LitElement {
this.vProgress.style.setProperty('height', this.newY + 'px')
}
}
private touchEndVertical(evt: TouchEvent) {
private touchEndVertical(_: TouchEvent) {
if (!this.disabled) {
this.vProgress.style.setProperty('--vWidth', '8px')
this.vSliderBar.style.setProperty('--vWidth', '8px')

View File

@ -60,7 +60,7 @@ export class StarSwitch extends LitElement {
this.startx = evt.touches[0].clientX
this._x = this.startx
}
private touchEnd(evt: TouchEvent) {
private touchEnd(_: TouchEvent) {
this.rightx = 0
this.leftx = 10000
this.startx = 0

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143
src/lib/gesture/gesture.md Normal file
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@ -0,0 +1,143 @@
# 手势检测框架
## Gesture Detector Finite State Machine
<center><h2>FSM状态转移表</h2></center>
当前状态→<br>条件↓ | initialState | touchStartedState | touchesStartedState | holdState | panState | swipeState | pinchState | rotateState
-|-|-|-|-|-|-|-|-
收到 touchstart | touchStartedState
收到 touchstart 且触摸点=1 | | initialState
收到 touchstart 且触摸点>1 | | touchesStartedState
收到 touchstart 且判定进行捏 | | | pinchState
收到 touchstart 且判定进行旋转 | | | rotateState
收到 touchstart 且判定进行平移 | | | panState
收到 touchmove 且移动差值>平移阈值 || panState
收到 touchend ||initialState||initialState|swipeState|initialState |initialState|initialState
hold超时完成 || holdState
## Gesture Events
### TapEvent
- definition: one or 2 fingers press, lift
- Usage: Select / Zoom in
- Event: tap
- Interface
```idl
Interface TapEvent {
readonly attribute TouchList touches;
readonly attribute long fingers; // only support 1 and 2
}
```
### PanEvent
- Definition: One or 2 fingers press, move, lift
- Usage: Dismiss, scroll, tilt / select multiple items, pan, tilt
- Event: panstart/panmove/panend
- Interface
```idl
Interface PanEvent {
readonly attribute TouchList startTouches;
readonly attribute TouchList endTouches;
readonly attribute TouchList movingTouches;
readonly attribute long fingers; // only support 1 and 2
}
```
### SwipeEvent
- Definition: One fingers press, move quickly, lift
- Usage: Dismiss, scroll, tilt / select multiple items, pan, tilt
- Event: swipestart/swipemove/swipeend
- Interface
```idl
Interface SwipeEvent {
readonly attribute Touch startTouch;
readonly attribute Touch endTouch;
readonly attribute double velocity;
Readonly attribute double direction;
}
```
### PinchEvent
- Definition: Two fingers press, move in/outwards, lift
- Usage: Zoom in/out
- Event: pinchstart/pinchmove/pinchend
- Interface
```idl
Interface Enum PinchZoom {
IN,
OUT
}
Interface PinchEvent {
readonly attribute TouchList startTouches;
readonly attribute TouchList endTouches;
readonly attribute double scale;
readonly attribute enum PinchZoom zoom;
}
```
### LongPressEvent
- Definition: One or 2 fingers press, wait, lift
- Usage: Select an element,
- Event: longpress
- Interface
```idl
Interface LongPressEvent {
readonly attribute TouchList pressTouches;
readonly attribute long fingers; // only support 1 and 2
}
```
### DoubleTapEvent
- Definition: One or 2 fingers press, lift, one or 2 fingers press, lift
- Usage: Selection / Context menu
- Event: doubletap
- Interface
```idl
Interface DoubleTapEvent {
readonly attribute TouchList firstTapTouches;
readonly attribute TouchList secondTapTouches;
readonly attribute long fingers; // only support 1 and 2
}
```
### RotateEvent
- Definition: 2 fingers press, simultaneously orbit both fingers around the center point, lift.
- Usage: Rotate content, a picture or a map.
- Event: rotatestart/rotatemove/rotateend
- Interface
```ts
Interface RotateEvent {
readonly attribute TouchList startTouches;
readonly attribute TouchList endTouches;
readonly attribute TouchList rotatingTouches;
readonly attribute double degree;
}
```
```
/* Using the this keyword to access the element property of the current object. */
// this.element.addEventListener = new Proxy(this.element.addEventListener, {
// set(target: any, _: any, val: any) {
// debug(target, _, val)
// // if (typeof val == 'object') {
// // target.push(val)
// // if (target.length > 10) target.shift()
// // }
// return true
// },
// get(target, prop: any, _) {
// debug(target, _, prop)
// return target[prop]
// },
// })
```

View File

@ -1,12 +1,111 @@
import { html, css, LitElement } from 'lit'
import { customElement } from 'lit/decorators.js'
import {html, css, LitElement} from 'lit'
import {customElement} from 'lit/decorators.js'
import '../../../components/container/root-container'
import {
ChildContainerNode,
ChildData,
} from '../../../components/container/data-type'
@customElement('panel-container')
export class PanelContainer extends LitElement {
/* 测试用数据 */
data: ChildContainerNode<ChildData>[] = [
{
node: 'child-container',
type: 'main',
childs: [
{node: 'icon-container'},
{node: 'small-component-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'small-component-container', size: '2,2'},
{
node: 'folder-container',
name: '文件夹1',
childs: [
{
node: 'child-container',
type: 'main',
size: '3,3',
childs: [{node: 'icon-container'}, {node: 'icon-container'}],
},
],
},
{
node: 'folder-container',
name: '文件夹2',
childs: [
{
node: 'child-container',
type: 'main',
size: '4,4',
childs: [{node: 'icon-container'}, {node: 'icon-container'}],
},
],
},
{
node: 'folder-container',
name: '文件夹3',
childs: [
{
node: 'child-container',
type: 'main',
size: '4,3',
childs: [{node: 'icon-container'}, {node: 'icon-container'}],
},
],
},
{
node: 'folder-container',
name: '文件夹4',
childs: [
{
node: 'child-container',
type: 'main',
size: '6,6',
childs: [{node: 'icon-container'}, {node: 'icon-container'}],
},
],
},
{
node: 'folder-container',
name: '文件夹5',
childs: [
{
node: 'child-container',
type: 'main',
size: '3,3',
childs: [
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
],
},
{
node: 'child-container',
type: 'main',
size: '3,3',
childs: [
{node: 'icon-container'},
{node: 'icon-container'},
{node: 'icon-container'},
],
},
],
},
],
},
]
render() {
return html`
<root-container></root-container>
<root-container .data=${this.data}></root-container>
`
}
@ -19,8 +118,8 @@ export class PanelContainer extends LitElement {
background-color: black;
}
root-container {
width: 90vw;
height: 90vh;
width: calc(100% - 10px);
height: calc(100% - 10px);
margin: auto;
}
`

View File

@ -1,4 +1,4 @@
import {html, css, LitElement, TemplateResult} from 'lit'
import {html, css, LitElement} from 'lit'
import {customElement, query, state} from 'lit/decorators.js'
import GaiaContainer from '../../../components/grid-container/container'
import GaiaContainerChild from '../../../components/grid-container/gaia-container-child'

View File

@ -1,4 +1,4 @@
import {html, css, LitElement} from 'lit'
import {html, LitElement} from 'lit'
import {customElement, property, query} from 'lit/decorators.js'
import style from './icon-style'

View File

@ -0,0 +1,41 @@
import {html, css, LitElement} from 'lit'
import {customElement, query, state} from 'lit/decorators.js'
import '../../../components/grabber/home-bar-indicator'
import {HomeBarIndicator} from '../../../components/grabber/home-bar-indicator'
@customElement('panel-home-indicator')
export class PanelHomeIndicator extends LitElement {
@query('home-indicator', true) homeIndicator!: HomeBarIndicator
// @property({type: String}) status = this.homeIndicator?.status
foo = ''
@state()
bar = ''
attributeChangedCallback(name: string, _old: string, value: string): void {
super.attributeChangedCallback(name, _old, value)
console.log(name)
}
constructor() {
super()
// setInterval(() => {
// console.log(this.homeIndicator.movePoint)
// }, 30)
}
render() {
return html`
<home-bar-indicator></home-bar-indicator>
`
}
static styles = css``
}
declare global {
interface HTMLElementTagNameMap {
'panel-home-indicator': PanelHomeIndicator
}
}

View File

@ -1,8 +1,7 @@
import {html, css, LitElement, CSSResultArray} from 'lit'
import {customElement, queryAll, state} from 'lit/decorators.js'
import {customElement, state} from 'lit/decorators.js'
import {sharedStyles} from '../shared-styles'
import '../../../components/indicator/indicator-page-point'
import {IndicatorPagePoint} from '../../../components/indicator/indicator-page-point'
@customElement('panel-indicators')
export class PanelIndicators extends LitElement {
@ -16,8 +15,6 @@ export class PanelIndicators extends LitElement {
this.index < 1 ? 1 : this.index > this.total ? this.total : this.index
}
@queryAll('.myindicator') private myindicators!: IndicatorPagePoint
handleEvent(evt: Event) {
switch (evt.type) {
case 'click':

View File

@ -16,7 +16,7 @@ export class PanelOverflowMenu extends LitElement {
@property({type: Number}) state = 0
// 关闭菜单
closeoverflowmenu(e) {
closeoverflowmenu(e: any) {
// 获取点击事件所在的标签名字
const tagName = e.target.tagName.toLowerCase()
// 判断是否点击的star-overflowmenu标签

View File

@ -11,6 +11,7 @@ import './icon/icon'
import './general/general'
import './card/card'
import './indicators/indicators'
import './indicators/home-indicator'
import './blur/use-blur'
import './button/button'
import './container/container'
@ -175,6 +176,14 @@ export class PanelRoot extends LitElement {
href="#indicators"
></star-li>
<hr />
<star-li
type=${LiType.ICON_LABEL}
label="home指示器"
icon="accessibility"
iconcolor="blue"
href="#home-indicator"
></star-li>
<hr />
<star-li
type=${LiType.ICON_LABEL}
label="毛玻璃"

View File

@ -27,6 +27,6 @@
}
]
},
"include": ["src/**/*.ts", "temp/gaia-container-child.ts"],
"include": ["src/**/*.ts"],
"references": [{"path": "./tsconfig.node.json"}]
}