vtk9/Examples/Emscripten/Cxx/ConeFullScreen/ConeFullScreen.cxx

83 lines
2.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkNew.h"
#include "vtkPolyData.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderer.h"
#include "vtkSDL2OpenGLRenderWindow.h"
#include "vtkSDL2RenderWindowInteractor.h"
#include <emscripten.h>
#include <emscripten/html5.h>
//------------------------------------------------------------------------------
// Static objects
//------------------------------------------------------------------------------
static vtkSDL2OpenGLRenderWindow* renderWindow = vtkSDL2OpenGLRenderWindow::New();
//------------------------------------------------------------------------------
EM_BOOL resize_window(int eventType, const EmscriptenUiEvent* e, void* userData)
{
renderWindow->SetSize(e->windowInnerWidth, e->windowInnerHeight);
renderWindow->Render();
return 0;
}
//------------------------------------------------------------------------------
// Main
//------------------------------------------------------------------------------
int main(int argc, char* argv[])
{
// Create a renderer and interactor
vtkNew<vtkRenderer> renderer;
renderWindow->SetMultiSamples(0);
renderWindow->AddRenderer(renderer);
vtkNew<vtkSDL2RenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkNew<vtkInteractorStyleTrackballCamera> style;
renderWindowInteractor->SetInteractorStyle(style);
style->SetDefaultRenderer(renderer);
// Create pipeline
vtkNew<vtkConeSource> coneSource;
coneSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(coneSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
// Add the actors to the scene
renderer->AddActor(actor);
// Start rendering app
renderer->SetBackground(0.2, 0.3, 0.4);
renderWindow->SetSize(300, 300);
// Attach Window Resize Callback
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, resize_window);
// Start event loop
renderWindowInteractor->Start();
// Exit
renderWindow->Delete();
return 0;
}