mirror of https://gitee.com/openkylin/vtk9.git
227 lines
6.3 KiB
C++
227 lines
6.3 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkFFMPEGVideoSource.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkFFMPEGVideoSource
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* @brief Reader for ffmpeg supported formats
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*
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* Note this this class make use of multiple threads when decoding files. It has
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* a feed thread, a video drain thread, and an audio drain thread. The decoding
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* may use multiple threads as well as specified by DecodingThreads ivar.
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*
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* @sa
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* vtkVideoSource
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*/
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#ifndef vtkFFMPEGVideoSource_h
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#define vtkFFMPEGVideoSource_h
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#include "vtkIOFFMPEGModule.h" // For export macro
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#include "vtkMultiThreader.h" // for ivar
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#include "vtkNew.h" // for ivar
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#include "vtkVideoSource.h"
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#include <condition_variable> // for std::condition_variable_any
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#include <functional> // for audio callback
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#include <mutex> // for std::mutex
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class vtkFFMPEGVideoSourceInternal;
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class vtkFFMPEGVideoSource;
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// audio callback struct, outside the class so that we
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// can forward ref it
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struct vtkFFMPEGVideoSourceAudioCallbackData
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{
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int NumberOfSamples;
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int BytesPerSample;
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int NumberOfChannels;
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int SampleRate;
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int DataType;
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bool Packed;
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unsigned char** Data;
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vtkFFMPEGVideoSource* Caller;
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void* ClientData;
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};
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// video callback struct, outside the class so that we
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// can forward ref it
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struct vtkFFMPEGVideoSourceVideoCallbackData
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{
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int Height;
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int LineSize[8];
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unsigned char* Data[8]; // nullptr for empty planes
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vtkFFMPEGVideoSource* Caller;
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void* ClientData;
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};
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class VTKIOFFMPEG_EXPORT vtkFFMPEGVideoSource : public vtkVideoSource
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{
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public:
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static vtkFFMPEGVideoSource* New();
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vtkTypeMacro(vtkFFMPEGVideoSource, vtkVideoSource);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Standard VCR functionality: Record incoming video.
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*/
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void Record() override;
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/**
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* Standard VCR functionality: Play recorded video.
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*/
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void Play() override;
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/**
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* Standard VCR functionality: Stop recording or playing.
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*/
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void Stop() override;
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/**
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* Grab a single video frame.
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*/
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void Grab() override;
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///@{
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/**
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* Request a particular frame size (set the third value to 1).
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*/
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void SetFrameSize(int x, int y, int z) override;
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void SetFrameSize(int dim[3]) override { this->SetFrameSize(dim[0], dim[1], dim[2]); }
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///@}
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/**
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* Request a particular frame rate (default 30 frames per second).
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*/
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void SetFrameRate(float rate) override;
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/**
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* Request a particular output format (default: VTK_RGB).
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*/
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void SetOutputFormat(int format) override;
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/**
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* Initialize the driver (this is called automatically when the
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* first grab is done).
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*/
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void Initialize() override;
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/**
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* Free the driver (this is called automatically inside the
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* destructor).
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*/
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void ReleaseSystemResources() override;
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///@{
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/**
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* Specify file name of the video
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*/
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vtkSetFilePathMacro(FileName);
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vtkGetFilePathMacro(FileName);
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///@}
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/**
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* The internal function which actually does the grab. You will
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* definitely want to override this if you develop a vtkVideoSource
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* subclass.
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*/
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void InternalGrab() override;
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// is the video at the end of file?
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// Useful for while loops
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vtkGetMacro(EndOfFile, bool);
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// Is the video stream stereo 3d
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vtkGetMacro(Stereo3D, bool);
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// we do not use Invoke Observers here because this callback
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// will happen in a different thread that could conflict
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// with events from other threads. In this function you should
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// not block the thread (for example waiting for audio to play)
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// instead you should have enough buffering that you can consume
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// the provided data and return. Typically even 1 second of
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// buffer storage is enough to prevent blocking.
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typedef std::function<void(vtkFFMPEGVideoSourceAudioCallbackData const& data)> AudioCallbackType;
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void SetAudioCallback(AudioCallbackType cb, void* clientData)
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{
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this->AudioCallback = cb;
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this->AudioCallbackClientData = clientData;
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}
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// we do not use Invoke Observers here because this callback
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// will happen in a different thread that could conflict
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// with events from other threads. In this function you should
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// not block the thread (for example waiting for video to play)
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// instead you should have enough buffering that you can consume
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// the provided data and return.
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typedef std::function<void(vtkFFMPEGVideoSourceVideoCallbackData const& data)> VideoCallbackType;
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void SetVideoCallback(VideoCallbackType cb, void* clientData)
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{
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this->VideoCallback = cb;
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this->VideoCallbackClientData = clientData;
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}
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///@{
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/**
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* How many threads to use for the decoding codec
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* this will be in addition to the feed and drain threads.
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* the default value is 4.
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*/
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vtkSetMacro(DecodingThreads, int);
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vtkGetMacro(DecodingThreads, int);
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///@}
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protected:
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vtkFFMPEGVideoSource();
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~vtkFFMPEGVideoSource() override;
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AudioCallbackType AudioCallback;
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void* AudioCallbackClientData;
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int DecodingThreads;
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static void* DrainAudioThread(vtkMultiThreader::ThreadInfo* data);
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void* DrainAudio(vtkMultiThreader::ThreadInfo* data);
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int DrainAudioThreadId;
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static void* DrainThread(vtkMultiThreader::ThreadInfo* data);
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void* Drain(vtkMultiThreader::ThreadInfo* data);
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int DrainThreadId;
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bool EndOfFile;
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std::condition_variable_any FeedCondition;
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std::mutex FeedMutex;
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std::condition_variable_any FeedAudioCondition;
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std::mutex FeedAudioMutex;
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static void* FeedThread(vtkMultiThreader::ThreadInfo* data);
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void* Feed(vtkMultiThreader::ThreadInfo* data);
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int FeedThreadId;
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char* FileName;
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vtkFFMPEGVideoSourceInternal* Internal;
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void ReadFrame();
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bool Stereo3D;
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VideoCallbackType VideoCallback;
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void* VideoCallbackClientData;
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private:
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vtkFFMPEGVideoSource(const vtkFFMPEGVideoSource&) = delete;
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void operator=(const vtkFFMPEGVideoSource&) = delete;
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};
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#endif
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