vtk9/IO/PIO/BHTree.h

145 lines
5.2 KiB
C++

/*=========================================================================
Copyright (c) 2007, Los Alamos National Security, LLC
All rights reserved.
Copyright 2007. Los Alamos National Security, LLC.
This software was produced under U.S. Government contract DE-AC52-06NA25396
for Los Alamos National Laboratory (LANL), which is operated by
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// .NAME BHTree - Create a Barnes Hut tree from the given points
//
// .SECTION Description
// BHTree takes point locations and distributes them recursively in
// a Barnes Hut tree. The tree is a quadtree or octree, dividing on physical
// location such that one point or one node appears within a child
// so that it is essentially AMR.
//
// This is used to ensure unique points in the vtk data set and so the
// succeeding steps of threading the tree for iteration is not done.
//
// BHLeaf is the actual point with the index matching the vtkPoints index.
// BHNode are negative numbers. This allows a quick recognition of a leaf
// or a node. Children numbered with 0 are empty.
//
#ifndef BHTree_h
#define BHTree_h
#include <vector>
const int MAX_DIM = 3;
const int MAX_CHILD = 8;
/////////////////////////////////////////////////////////////////////////
//
// Leaf information
//
/////////////////////////////////////////////////////////////////////////
class BHLeaf
{
public:
BHLeaf(int dim, double* loc);
BHLeaf();
bool sameAs(int dim, double* loc);
double location[MAX_DIM];
};
/////////////////////////////////////////////////////////////////////////
//
// BH node information
//
// Barnes Hut octree structure for N-body is represented by vector
// of BHNode which divide space into octants which are filled with one
// particle or one branching node. As the tree is built the child[8]
// array is used. Afterwards the tree is walked linking the nodes and
// replacing the child structure with data about the tree. When building
// the tree child information is an integer which is the index of the
// halo particle which was put into a vector of BHLeaf, or the index
// of the BHNode offset by the number of particles
//
/////////////////////////////////////////////////////////////////////////
class BHNode
{
public:
BHNode();
BHNode(int dim, int numChild, double* minLoc, double* maxLoc);
BHNode(int dim, int numChild, BHNode* parent, int child);
double length[MAX_DIM]; // Length of octant on each side
double center[MAX_DIM]; // Physical center of octant
int child[MAX_CHILD]; // Index of leaf or node
};
/////////////////////////////////////////////////////////////////////////
//
// Barnes Hut Tree
//
/////////////////////////////////////////////////////////////////////////
class BHTree
{
public:
BHTree(int dimension, int numChild,
double* minLoc, // Bounding box of tree
double* maxLoc); // Bounding box of tree
~BHTree();
int insertLeaf(double* loc);
int getChildIndex(BHNode* node, double* loc);
void print();
private:
int dimension;
int numberOfChildren;
int leafIndex;
int nodeIndex;
double minRange[MAX_DIM]; // Physical range of data
double maxRange[MAX_DIM]; // Physical range of data
std::vector<BHLeaf*> bhLeaf;
std::vector<BHNode*> bhNode;
};
#endif