mirror of https://gitee.com/openkylin/vtk9.git
195 lines
6.7 KiB
C++
195 lines
6.7 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPSurfaceLICComposite.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPSurfaceLICComposite
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*
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* This class decomposes the image space and shuffles image space
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* data onto the new decomposition with the necessary guard cells
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* to prevent artifacts at the decomposition boundaries. After the
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* image LIC is computed on the new decomposition this class will
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* un-shuffle the computed LIC back onto the original decomposition.
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*/
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#ifndef vtkPSurfaceLICComposite_h
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#define vtkPSurfaceLICComposite_h
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#include "vtkOpenGLRenderWindow.h" // for context
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#include "vtkPPixelTransfer.h" // for pixel transfer
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#include "vtkPixelExtent.h" // for pixel extent
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#include "vtkRenderingParallelLICModule.h" // for export macro
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#include "vtkSurfaceLICComposite.h"
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#include "vtkWeakPointer.h" // for ren context
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#include <deque> // for deque
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#include <list> // for list
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#include <vector> // for vector
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class vtkFloatArray;
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class vtkRenderWindow;
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class vtkTextureObject;
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class vtkPainterCommunicator;
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class vtkPPainterCommunicator;
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class vtkPPixelExtentOps;
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class vtkOpenGLHelper;
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class vtkOpenGLFramebufferObject;
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class VTKRENDERINGPARALLELLIC_EXPORT vtkPSurfaceLICComposite : public vtkSurfaceLICComposite
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{
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public:
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static vtkPSurfaceLICComposite* New();
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vtkTypeMacro(vtkPSurfaceLICComposite, vtkSurfaceLICComposite);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Set the rendering context. Must set prior to use. Reference is not
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* held, so caller must ensure the renderer is not destroyed during
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* use.
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*/
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void SetContext(vtkOpenGLRenderWindow* rwin) override;
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vtkOpenGLRenderWindow* GetContext() override { return this->Context; }
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/**
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* Set the communicator for parallel communication. The Default is
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* COMM_NULL.
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*/
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void SetCommunicator(vtkPainterCommunicator* comm) override;
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/**
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* Build programs to move data to the new decomp
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* THIS IS A COLLECTIVE OPERATION
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*/
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int BuildProgram(float* vectors) override;
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/**
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* Move a single buffer from the geometry decomp to the LIC decomp.
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* THIS IS A COLLECTIVE OPERATION
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*/
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int Gather(void* pSendPBO, int dataType, int nComps, vtkTextureObject*& newImage) override;
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/**
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* Move a single buffer from the LIC decomp to the geometry decomp
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* THIS IS A COLLECTIVE OPERATION
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*/
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int Scatter(void* pSendPBO, int dataType, int nComps, vtkTextureObject*& newImage) override;
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protected:
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vtkPSurfaceLICComposite();
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~vtkPSurfaceLICComposite() override;
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private:
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/**
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* Load, compile, and link the shader.
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*/
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int InitializeCompositeShader(vtkOpenGLRenderWindow* context);
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/**
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* Composite incoming data.
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*/
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int ExecuteShader(const vtkPixelExtent& ext, vtkTextureObject* tex);
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/**
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* The communication cost to move from one decomposition to another
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* is given by the ratio of pixels to send off rank to the total
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* number of source pixels.
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*/
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double EstimateCommunicationCost(const std::deque<std::deque<vtkPixelExtent>>& srcExts,
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const std::deque<std::deque<vtkPixelExtent>>& destExts);
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/**
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* The efficiency of a decomposition is the ratio of useful pixels
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* to guard pixels. If this factor shrinks below 1 there may be
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* an issue.
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*/
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double EstimateDecompEfficiency(const std::deque<std::deque<vtkPixelExtent>>& exts,
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const std::deque<std::deque<vtkPixelExtent>>& guardExts);
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/**
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* Given a window extent, decompose into the requested number of
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* pieces.
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*/
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int DecomposeScreenExtent(std::deque<std::deque<vtkPixelExtent>>& newExts, float* vectors);
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/**
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* Given an extent, decompose into the requested number of
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* pieces.
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*/
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int DecomposeExtent(vtkPixelExtent& in, int nPieces, std::list<vtkPixelExtent>& out);
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/**
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* For parallel run. Make a decomposition disjoint. Sorts extents
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* and processes largest to smallest , repeatedly subtracting smaller
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* remaining blocks from the largest remaining. Each extent in the
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* new disjoint set is shrunk to tightly bound the vector data,
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* extents with empty vectors are removed. This is a global operation
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* as the vector field is distributed and has not been composited yet.
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*/
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int MakeDecompDisjoint(const std::deque<std::deque<vtkPixelExtent>>& in,
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std::deque<std::deque<vtkPixelExtent>>& out, float* vectors);
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// decomp set of extents
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int MakeDecompLocallyDisjoint(
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const std::deque<std::deque<vtkPixelExtent>>& in, std::deque<std::deque<vtkPixelExtent>>& out);
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using vtkSurfaceLICComposite::MakeDecompDisjoint;
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/**
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* All gather geometry domain decomposition. The extent of local
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* blocks are passed in, the collection of all blocks is returned
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* along with the dataset extent.
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*/
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int AllGatherExtents(const std::deque<vtkPixelExtent>& localExts,
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std::deque<std::deque<vtkPixelExtent>>& remoteExts, vtkPixelExtent& dataSetExt);
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/**
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* All reduce max(|V|) on the new decomposition.
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*/
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int AllReduceVectorMax(const std::deque<vtkPixelExtent>& originalExts,
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const std::deque<std::deque<vtkPixelExtent>>& newExts, float* vectors,
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std::vector<std::vector<float>>& vectorMax);
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/**
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* Add guard pixels (Parallel run)
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*/
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int AddGuardPixels(const std::deque<std::deque<vtkPixelExtent>>& exts,
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std::deque<std::deque<vtkPixelExtent>>& guardExts,
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std::deque<std::deque<vtkPixelExtent>>& disjointGuardExts, float* vectors);
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private:
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vtkPPainterCommunicator* PainterComm; // mpi state
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vtkPPixelExtentOps* PixelOps;
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int CommRank;
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int CommSize;
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vtkWeakPointer<vtkOpenGLRenderWindow> Context; // rendering context
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vtkOpenGLFramebufferObject* FBO; // Framebuffer object
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vtkOpenGLHelper* CompositeShader;
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std::deque<vtkPPixelTransfer> GatherProgram; // ordered steps required to move data to new decomp
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std::deque<vtkPPixelTransfer>
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ScatterProgram; // ordered steps required to unmove data from new decomp
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friend VTKRENDERINGPARALLELLIC_EXPORT ostream& operator<<(
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ostream& os, vtkPSurfaceLICComposite& ss);
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vtkPSurfaceLICComposite(const vtkPSurfaceLICComposite&) = delete;
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void operator=(const vtkPSurfaceLICComposite&) = delete;
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};
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VTKRENDERINGPARALLELLIC_EXPORT
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ostream& operator<<(ostream& os, vtkPSurfaceLICComposite& ss);
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#endif
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