mirror of https://gitee.com/openkylin/vtk9.git
722 lines
23 KiB
C++
722 lines
23 KiB
C++
/*=========================================================================
|
|
|
|
Program: Visualization Toolkit
|
|
Module: vtkUnstructuredGridVolumeRayCastMapper.cxx
|
|
|
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
|
All rights reserved.
|
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
|
|
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
PURPOSE. See the above copyright notice for more information.
|
|
|
|
=========================================================================*/
|
|
#include "vtkUnstructuredGridVolumeRayCastMapper.h"
|
|
|
|
#include "vtkCamera.h"
|
|
#include "vtkDoubleArray.h"
|
|
#include "vtkEncodedGradientEstimator.h"
|
|
#include "vtkEncodedGradientShader.h"
|
|
#include "vtkFiniteDifferenceGradientEstimator.h"
|
|
#include "vtkIdList.h"
|
|
#include "vtkMath.h"
|
|
#include "vtkMultiThreader.h"
|
|
#include "vtkObjectFactory.h"
|
|
#include "vtkPlaneCollection.h"
|
|
#include "vtkPointData.h"
|
|
#include "vtkRayCastImageDisplayHelper.h"
|
|
#include "vtkRenderWindow.h"
|
|
#include "vtkRenderer.h"
|
|
#include "vtkTimerLog.h"
|
|
#include "vtkTransform.h"
|
|
#include "vtkUnstructuredGrid.h"
|
|
#include "vtkUnstructuredGridBunykRayCastFunction.h"
|
|
#include "vtkUnstructuredGridHomogeneousRayIntegrator.h"
|
|
#include "vtkUnstructuredGridPartialPreIntegration.h"
|
|
#include "vtkUnstructuredGridPreIntegration.h"
|
|
#include "vtkUnstructuredGridVolumeRayCastIterator.h"
|
|
#include "vtkVolumeProperty.h"
|
|
|
|
#include <cmath>
|
|
|
|
VTK_THREAD_RETURN_TYPE UnstructuredGridVolumeRayCastMapper_CastRays(void* arg);
|
|
|
|
vtkStandardNewMacro(vtkUnstructuredGridVolumeRayCastMapper);
|
|
|
|
vtkCxxSetObjectMacro(vtkUnstructuredGridVolumeRayCastMapper, RayCastFunction,
|
|
vtkUnstructuredGridVolumeRayCastFunction);
|
|
vtkCxxSetObjectMacro(
|
|
vtkUnstructuredGridVolumeRayCastMapper, RayIntegrator, vtkUnstructuredGridVolumeRayIntegrator);
|
|
|
|
// Construct a new vtkUnstructuredGridVolumeRayCastMapper with default values
|
|
vtkUnstructuredGridVolumeRayCastMapper::vtkUnstructuredGridVolumeRayCastMapper()
|
|
{
|
|
this->ImageSampleDistance = 1.0;
|
|
this->MinimumImageSampleDistance = 1.0;
|
|
this->MaximumImageSampleDistance = 10.0;
|
|
this->AutoAdjustSampleDistances = 1;
|
|
|
|
this->ImageMemorySize[0] = 0;
|
|
this->ImageMemorySize[1] = 0;
|
|
|
|
this->Threader = vtkMultiThreader::New();
|
|
this->NumberOfThreads = this->Threader->GetNumberOfThreads();
|
|
|
|
this->Image = nullptr;
|
|
|
|
this->RenderTimeTable = nullptr;
|
|
this->RenderVolumeTable = nullptr;
|
|
this->RenderRendererTable = nullptr;
|
|
this->RenderTableSize = 0;
|
|
this->RenderTableEntries = 0;
|
|
|
|
this->ZBuffer = nullptr;
|
|
this->ZBufferSize[0] = 0;
|
|
this->ZBufferSize[1] = 0;
|
|
this->ZBufferOrigin[0] = 0;
|
|
this->ZBufferOrigin[1] = 0;
|
|
|
|
this->IntermixIntersectingGeometry = 1;
|
|
|
|
this->ImageDisplayHelper = vtkRayCastImageDisplayHelper::New();
|
|
|
|
this->RayCastFunction = vtkUnstructuredGridBunykRayCastFunction::New();
|
|
this->RayIntegrator = nullptr;
|
|
this->RealRayIntegrator = nullptr;
|
|
}
|
|
|
|
// Destruct a vtkUnstructuredGridVolumeRayCastMapper - clean up any memory used
|
|
vtkUnstructuredGridVolumeRayCastMapper::~vtkUnstructuredGridVolumeRayCastMapper()
|
|
{
|
|
this->Threader->Delete();
|
|
|
|
delete[] this->Image;
|
|
|
|
if (this->RenderTableSize)
|
|
{
|
|
delete[] this->RenderTimeTable;
|
|
delete[] this->RenderVolumeTable;
|
|
delete[] this->RenderRendererTable;
|
|
}
|
|
|
|
this->ImageDisplayHelper->Delete();
|
|
|
|
this->SetRayCastFunction(nullptr);
|
|
this->SetRayIntegrator(nullptr);
|
|
if (this->RealRayIntegrator)
|
|
{
|
|
this->RealRayIntegrator->UnRegister(this);
|
|
}
|
|
}
|
|
|
|
float vtkUnstructuredGridVolumeRayCastMapper::RetrieveRenderTime(vtkRenderer* ren, vtkVolume* vol)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < this->RenderTableEntries; i++)
|
|
{
|
|
if (this->RenderVolumeTable[i] == vol && this->RenderRendererTable[i] == ren)
|
|
{
|
|
return this->RenderTimeTable[i];
|
|
}
|
|
}
|
|
|
|
return 0.0;
|
|
}
|
|
|
|
void vtkUnstructuredGridVolumeRayCastMapper::StoreRenderTime(
|
|
vtkRenderer* ren, vtkVolume* vol, float time)
|
|
{
|
|
int i;
|
|
for (i = 0; i < this->RenderTableEntries; i++)
|
|
{
|
|
if (this->RenderVolumeTable[i] == vol && this->RenderRendererTable[i] == ren)
|
|
{
|
|
this->RenderTimeTable[i] = time;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Need to increase size
|
|
if (this->RenderTableEntries >= this->RenderTableSize)
|
|
{
|
|
if (this->RenderTableSize == 0)
|
|
{
|
|
this->RenderTableSize = 10;
|
|
}
|
|
else
|
|
{
|
|
this->RenderTableSize *= 2;
|
|
}
|
|
|
|
float* oldTimePtr = this->RenderTimeTable;
|
|
vtkVolume** oldVolumePtr = this->RenderVolumeTable;
|
|
vtkRenderer** oldRendererPtr = this->RenderRendererTable;
|
|
|
|
this->RenderTimeTable = new float[this->RenderTableSize];
|
|
this->RenderVolumeTable = new vtkVolume*[this->RenderTableSize];
|
|
this->RenderRendererTable = new vtkRenderer*[this->RenderTableSize];
|
|
|
|
for (i = 0; i < this->RenderTableEntries; i++)
|
|
{
|
|
this->RenderTimeTable[i] = oldTimePtr[i];
|
|
this->RenderVolumeTable[i] = oldVolumePtr[i];
|
|
this->RenderRendererTable[i] = oldRendererPtr[i];
|
|
}
|
|
|
|
delete[] oldTimePtr;
|
|
delete[] oldVolumePtr;
|
|
delete[] oldRendererPtr;
|
|
}
|
|
|
|
this->RenderTimeTable[this->RenderTableEntries] = time;
|
|
this->RenderVolumeTable[this->RenderTableEntries] = vol;
|
|
this->RenderRendererTable[this->RenderTableEntries] = ren;
|
|
|
|
this->RenderTableEntries++;
|
|
}
|
|
|
|
void vtkUnstructuredGridVolumeRayCastMapper::ReleaseGraphicsResources(vtkWindow*) {}
|
|
|
|
void vtkUnstructuredGridVolumeRayCastMapper::Render(vtkRenderer* ren, vtkVolume* vol)
|
|
{
|
|
int i;
|
|
|
|
// Check for input
|
|
if (this->GetInput() == nullptr)
|
|
{
|
|
vtkErrorMacro(<< "No Input!");
|
|
return;
|
|
}
|
|
|
|
int inputAlgPort;
|
|
vtkAlgorithm* inputAlg = this->GetInputAlgorithm(0, 0, inputAlgPort);
|
|
inputAlg->UpdateWholeExtent();
|
|
|
|
this->Scalars = vtkUnstructuredGridVolumeRayCastMapper::GetScalars(this->GetInput(),
|
|
this->ScalarMode, this->ArrayAccessMode, this->ArrayId, this->ArrayName, this->CellScalars);
|
|
|
|
if (this->Scalars == nullptr)
|
|
{
|
|
vtkErrorMacro("Can't use the ray cast mapper without scalars!");
|
|
return;
|
|
}
|
|
|
|
// Check to make sure we have an appropriate integrator.
|
|
if (this->RayIntegrator)
|
|
{
|
|
if (this->RealRayIntegrator != this->RayIntegrator)
|
|
{
|
|
if (this->RealRayIntegrator)
|
|
{
|
|
this->RealRayIntegrator->UnRegister(this);
|
|
}
|
|
this->RealRayIntegrator = this->RayIntegrator;
|
|
this->RealRayIntegrator->Register(this);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
#define ESTABLISH_INTEGRATOR(classname) \
|
|
if (!this->RealRayIntegrator || (!this->RealRayIntegrator->IsA(#classname))) \
|
|
{ \
|
|
if (this->RealRayIntegrator) \
|
|
this->RealRayIntegrator->UnRegister(this); \
|
|
this->RealRayIntegrator = classname::New(); \
|
|
this->RealRayIntegrator->Register(this); \
|
|
this->RealRayIntegrator->Delete(); \
|
|
}
|
|
|
|
if (this->CellScalars)
|
|
{
|
|
ESTABLISH_INTEGRATOR(vtkUnstructuredGridHomogeneousRayIntegrator);
|
|
}
|
|
else
|
|
{
|
|
if (vol->GetProperty()->GetIndependentComponents())
|
|
{
|
|
ESTABLISH_INTEGRATOR(vtkUnstructuredGridPreIntegration);
|
|
}
|
|
else
|
|
{
|
|
ESTABLISH_INTEGRATOR(vtkUnstructuredGridPartialPreIntegration);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef ESTABLISH_INTEGRATOR
|
|
|
|
// Start timing now. We didn't want to capture the update of the
|
|
// input data in the times
|
|
this->Timer->StartTimer();
|
|
|
|
int oldImageMemorySize[2];
|
|
oldImageMemorySize[0] = this->ImageMemorySize[0];
|
|
oldImageMemorySize[1] = this->ImageMemorySize[1];
|
|
|
|
// If we are automatically adjusting the size to achieve a desired frame
|
|
// rate, then do that adjustment here. Base the new image sample distance
|
|
// on the previous one and the previous render time. Don't let
|
|
// the adjusted image sample distance be less than the minimum image sample
|
|
// distance or more than the maximum image sample distance.
|
|
float oldImageSampleDistance = this->ImageSampleDistance;
|
|
if (this->AutoAdjustSampleDistances)
|
|
{
|
|
float oldTime = this->RetrieveRenderTime(ren, vol);
|
|
float newTime = vol->GetAllocatedRenderTime();
|
|
this->ImageSampleDistance *= sqrt(oldTime / newTime);
|
|
this->ImageSampleDistance = (this->ImageSampleDistance > this->MaximumImageSampleDistance)
|
|
? (this->MaximumImageSampleDistance)
|
|
: (this->ImageSampleDistance);
|
|
this->ImageSampleDistance = (this->ImageSampleDistance < this->MinimumImageSampleDistance)
|
|
? (this->MinimumImageSampleDistance)
|
|
: (this->ImageSampleDistance);
|
|
}
|
|
|
|
// The full image fills the viewport. First, compute the actual viewport
|
|
// size, then divide by the ImageSampleDistance to find the full image
|
|
// size in pixels
|
|
int width, height;
|
|
ren->GetTiledSize(&width, &height);
|
|
this->ImageViewportSize[0] = static_cast<int>(width / this->ImageSampleDistance);
|
|
this->ImageViewportSize[1] = static_cast<int>(height / this->ImageSampleDistance);
|
|
|
|
this->ImageInUseSize[0] = this->ImageViewportSize[0];
|
|
this->ImageInUseSize[1] = this->ImageViewportSize[1];
|
|
this->ImageOrigin[0] = 0;
|
|
this->ImageOrigin[1] = 0;
|
|
|
|
// What is a power of 2 size big enough to fit this image?
|
|
this->ImageMemorySize[0] = 32;
|
|
this->ImageMemorySize[1] = 32;
|
|
while (this->ImageMemorySize[0] < this->ImageInUseSize[0])
|
|
{
|
|
this->ImageMemorySize[0] *= 2;
|
|
}
|
|
while (this->ImageMemorySize[1] < this->ImageInUseSize[1])
|
|
{
|
|
this->ImageMemorySize[1] *= 2;
|
|
}
|
|
|
|
// If the old image size is much too big (more than twice in
|
|
// either direction) then set the old width to 0 which will
|
|
// cause the image to be recreated
|
|
if (oldImageMemorySize[0] > 2 * this->ImageMemorySize[0] ||
|
|
oldImageMemorySize[1] > 2 * this->ImageMemorySize[1])
|
|
{
|
|
oldImageMemorySize[0] = 0;
|
|
}
|
|
|
|
// If the old image is big enough (but not too big - we handled
|
|
// that above) then we'll bump up our required size to the
|
|
// previous one. This will keep us from thrashing.
|
|
if (oldImageMemorySize[0] >= this->ImageMemorySize[0] &&
|
|
oldImageMemorySize[1] >= this->ImageMemorySize[1])
|
|
{
|
|
this->ImageMemorySize[0] = oldImageMemorySize[0];
|
|
this->ImageMemorySize[1] = oldImageMemorySize[1];
|
|
}
|
|
|
|
// Do we already have a texture big enough? If not, create a new one and
|
|
// clear it.
|
|
if (!this->Image || this->ImageMemorySize[0] > oldImageMemorySize[0] ||
|
|
this->ImageMemorySize[1] > oldImageMemorySize[1])
|
|
{
|
|
// If there is an image there must be row bounds
|
|
delete[] this->Image;
|
|
|
|
this->Image = new unsigned char[(this->ImageMemorySize[0] * this->ImageMemorySize[1] * 4)];
|
|
|
|
unsigned char* ucptr = this->Image;
|
|
|
|
for (i = 0; i < this->ImageMemorySize[0] * this->ImageMemorySize[1]; i++)
|
|
{
|
|
*(ucptr++) = 0;
|
|
*(ucptr++) = 0;
|
|
*(ucptr++) = 0;
|
|
*(ucptr++) = 0;
|
|
}
|
|
}
|
|
|
|
// Capture the zbuffer if necessary
|
|
if (this->IntermixIntersectingGeometry && ren->GetNumberOfPropsRendered())
|
|
{
|
|
int x1, x2, y1, y2;
|
|
double* viewport = ren->GetViewport();
|
|
const int* renWinSize = ren->GetRenderWindow()->GetSize();
|
|
|
|
// turn this->ImageOrigin into (x1,y1) in window (not viewport!)
|
|
// coordinates.
|
|
x1 = static_cast<int>(viewport[0] * static_cast<float>(renWinSize[0]) +
|
|
static_cast<float>(this->ImageOrigin[0]) * this->ImageSampleDistance);
|
|
y1 = static_cast<int>(viewport[1] * static_cast<float>(renWinSize[1]) +
|
|
static_cast<float>(this->ImageOrigin[1]) * this->ImageSampleDistance);
|
|
|
|
// compute z buffer size
|
|
this->ZBufferSize[0] =
|
|
static_cast<int>(static_cast<float>(this->ImageInUseSize[0]) * this->ImageSampleDistance);
|
|
this->ZBufferSize[1] =
|
|
static_cast<int>(static_cast<float>(this->ImageInUseSize[1]) * this->ImageSampleDistance);
|
|
|
|
// Use the size to compute (x2,y2) in window coordinates
|
|
x2 = x1 + this->ZBufferSize[0] - 1;
|
|
y2 = y1 + this->ZBufferSize[1] - 1;
|
|
|
|
// This is the z buffer origin (in viewport coordinates)
|
|
this->ZBufferOrigin[0] =
|
|
static_cast<int>(static_cast<float>(this->ImageOrigin[0]) * this->ImageSampleDistance);
|
|
this->ZBufferOrigin[1] =
|
|
static_cast<int>(static_cast<float>(this->ImageOrigin[1]) * this->ImageSampleDistance);
|
|
|
|
// Capture the z buffer
|
|
this->ZBuffer = ren->GetRenderWindow()->GetZbufferData(x1, y1, x2, y2);
|
|
}
|
|
|
|
this->RayCastFunction->Initialize(ren, vol);
|
|
|
|
this->RealRayIntegrator->Initialize(vol, this->Scalars);
|
|
|
|
// Save the volume and mapper temporarily so that they can be accessed later
|
|
this->CurrentVolume = vol;
|
|
this->CurrentRenderer = ren;
|
|
|
|
// Create iterators and buffers here to prevent race conditions.
|
|
this->RayCastIterators = new vtkUnstructuredGridVolumeRayCastIterator*[this->NumberOfThreads];
|
|
this->IntersectedCellsBuffer = new vtkIdList*[this->NumberOfThreads];
|
|
this->IntersectionLengthsBuffer = new vtkDoubleArray*[this->NumberOfThreads];
|
|
this->NearIntersectionsBuffer = new vtkDataArray*[this->NumberOfThreads];
|
|
this->FarIntersectionsBuffer = new vtkDataArray*[this->NumberOfThreads];
|
|
for (i = 0; i < this->NumberOfThreads; i++)
|
|
{
|
|
this->RayCastIterators[i] = this->RayCastFunction->NewIterator();
|
|
this->IntersectionLengthsBuffer[i] = vtkDoubleArray::New();
|
|
this->IntersectionLengthsBuffer[i]->Allocate(
|
|
this->RayCastIterators[i]->GetMaxNumberOfIntersections());
|
|
this->NearIntersectionsBuffer[i] = vtkDataArray::CreateDataArray(this->Scalars->GetDataType());
|
|
this->NearIntersectionsBuffer[i]->Allocate(
|
|
this->RayCastIterators[i]->GetMaxNumberOfIntersections());
|
|
if (this->CellScalars)
|
|
{
|
|
this->IntersectedCellsBuffer[i] = vtkIdList::New();
|
|
this->IntersectedCellsBuffer[i]->Allocate(
|
|
this->RayCastIterators[i]->GetMaxNumberOfIntersections());
|
|
this->FarIntersectionsBuffer[i] = this->NearIntersectionsBuffer[i];
|
|
}
|
|
else
|
|
{
|
|
this->IntersectedCellsBuffer[i] = nullptr;
|
|
this->FarIntersectionsBuffer[i] = vtkDataArray::CreateDataArray(this->Scalars->GetDataType());
|
|
this->FarIntersectionsBuffer[i]->Allocate(
|
|
this->RayCastIterators[i]->GetMaxNumberOfIntersections());
|
|
}
|
|
}
|
|
|
|
// Set the number of threads to use for ray casting,
|
|
// then set the execution method and do it.
|
|
this->Threader->SetNumberOfThreads(this->NumberOfThreads);
|
|
this->Threader->SetSingleMethod(UnstructuredGridVolumeRayCastMapper_CastRays, (void*)this);
|
|
this->Threader->SingleMethodExecute();
|
|
|
|
// We don't need these anymore
|
|
this->CurrentVolume = nullptr;
|
|
this->CurrentRenderer = nullptr;
|
|
for (i = 0; i < this->NumberOfThreads; i++)
|
|
{
|
|
this->RayCastIterators[i]->Delete();
|
|
this->IntersectionLengthsBuffer[i]->Delete();
|
|
this->NearIntersectionsBuffer[i]->Delete();
|
|
if (this->CellScalars)
|
|
{
|
|
this->IntersectedCellsBuffer[i]->Delete();
|
|
}
|
|
else
|
|
{
|
|
this->FarIntersectionsBuffer[i]->Delete();
|
|
}
|
|
}
|
|
delete[] this->RayCastIterators;
|
|
delete[] this->IntersectedCellsBuffer;
|
|
delete[] this->IntersectionLengthsBuffer;
|
|
delete[] this->NearIntersectionsBuffer;
|
|
delete[] this->FarIntersectionsBuffer;
|
|
|
|
if (!ren->GetRenderWindow()->GetAbortRender())
|
|
{
|
|
float depth;
|
|
if (this->IntermixIntersectingGeometry)
|
|
{
|
|
depth = this->GetMinimumBoundsDepth(ren, vol);
|
|
}
|
|
else
|
|
{
|
|
depth = -1;
|
|
}
|
|
|
|
this->ImageDisplayHelper->RenderTexture(vol, ren, this->ImageMemorySize,
|
|
this->ImageViewportSize, this->ImageInUseSize, this->ImageOrigin, depth, this->Image);
|
|
|
|
this->Timer->StopTimer();
|
|
this->TimeToDraw = this->Timer->GetElapsedTime();
|
|
this->StoreRenderTime(ren, vol, this->TimeToDraw);
|
|
}
|
|
else
|
|
{
|
|
this->ImageSampleDistance = oldImageSampleDistance;
|
|
}
|
|
|
|
delete[] this->ZBuffer;
|
|
this->ZBuffer = nullptr;
|
|
|
|
this->UpdateProgress(1.0);
|
|
}
|
|
|
|
VTK_THREAD_RETURN_TYPE UnstructuredGridVolumeRayCastMapper_CastRays(void* arg)
|
|
{
|
|
// Get the info out of the input structure
|
|
int threadID = ((vtkMultiThreader::ThreadInfo*)(arg))->ThreadID;
|
|
int threadCount = ((vtkMultiThreader::ThreadInfo*)(arg))->NumberOfThreads;
|
|
vtkUnstructuredGridVolumeRayCastMapper* me =
|
|
(vtkUnstructuredGridVolumeRayCastMapper*)((vtkMultiThreader::ThreadInfo*)arg)->UserData;
|
|
|
|
if (!me)
|
|
{
|
|
vtkGenericWarningMacro("The volume does not have a ray cast mapper!");
|
|
return VTK_THREAD_RETURN_VALUE;
|
|
}
|
|
|
|
me->CastRays(threadID, threadCount);
|
|
|
|
return VTK_THREAD_RETURN_VALUE;
|
|
}
|
|
|
|
template <class T>
|
|
inline void vtkUGVRCMLookupCopy(
|
|
const T* src, T* dest, vtkIdType* lookup, int numcomponents, int numtuples)
|
|
{
|
|
for (vtkIdType i = 0; i < numtuples; i++)
|
|
{
|
|
const T* srctuple = src + lookup[i] * numcomponents;
|
|
for (int j = 0; j < numcomponents; j++)
|
|
{
|
|
*dest = *srctuple;
|
|
dest++;
|
|
srctuple++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void vtkUnstructuredGridVolumeRayCastMapper::CastRays(int threadID, int threadCount)
|
|
{
|
|
int i, j;
|
|
unsigned char* ucptr;
|
|
|
|
vtkRenderWindow* renWin = this->CurrentRenderer->GetRenderWindow();
|
|
vtkUnstructuredGridVolumeRayCastIterator* iterator = this->RayCastIterators[threadID];
|
|
|
|
vtkIdList* intersectedCells = this->IntersectedCellsBuffer[threadID];
|
|
vtkDoubleArray* intersectionLengths = this->IntersectionLengthsBuffer[threadID];
|
|
vtkDataArray* nearIntersections = this->NearIntersectionsBuffer[threadID];
|
|
vtkDataArray* farIntersections = this->FarIntersectionsBuffer[threadID];
|
|
|
|
for (j = 0; j < this->ImageInUseSize[1]; j++)
|
|
{
|
|
if (j % threadCount != threadID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!threadID)
|
|
{
|
|
this->UpdateProgress((double)j / this->ImageInUseSize[1]);
|
|
if (renWin->CheckAbortStatus())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (renWin->GetAbortRender())
|
|
{
|
|
break;
|
|
}
|
|
|
|
ucptr = this->Image + 4 * j * this->ImageMemorySize[0];
|
|
|
|
for (i = 0; i < this->ImageInUseSize[0]; i++)
|
|
{
|
|
int x = i + this->ImageOrigin[0];
|
|
int y = j + this->ImageOrigin[1];
|
|
|
|
double bounds[2] = { 0.0, 1.0 };
|
|
float color[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
if (this->ZBuffer)
|
|
{
|
|
bounds[1] = this->GetZBufferValue(x, y);
|
|
}
|
|
|
|
iterator->SetBounds(bounds);
|
|
iterator->Initialize(x, y);
|
|
|
|
vtkIdType numIntersections;
|
|
do
|
|
{
|
|
if (this->CellScalars)
|
|
{
|
|
numIntersections = iterator->GetNextIntersections(
|
|
intersectedCells, intersectionLengths, nullptr, nullptr, nullptr);
|
|
nearIntersections->SetNumberOfComponents(this->Scalars->GetNumberOfComponents());
|
|
nearIntersections->SetNumberOfTuples(numIntersections);
|
|
switch (this->Scalars->GetDataType())
|
|
{
|
|
vtkTemplateMacro(vtkUGVRCMLookupCopy((const VTK_TT*)this->Scalars->GetVoidPointer(0),
|
|
(VTK_TT*)nearIntersections->GetVoidPointer(0), intersectedCells->GetPointer(0),
|
|
this->Scalars->GetNumberOfComponents(), numIntersections));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numIntersections = iterator->GetNextIntersections(
|
|
nullptr, intersectionLengths, this->Scalars, nearIntersections, farIntersections);
|
|
}
|
|
if (numIntersections < 1)
|
|
break;
|
|
this->RealRayIntegrator->Integrate(
|
|
intersectionLengths, nearIntersections, farIntersections, color);
|
|
} while (color[3] < 0.99);
|
|
|
|
if (color[3] > 0.0)
|
|
{
|
|
int val;
|
|
val = static_cast<int>(color[0] * 255.0);
|
|
val = (val > 255) ? (255) : (val);
|
|
val = (val < 0) ? (0) : (val);
|
|
ucptr[0] = static_cast<unsigned char>(val);
|
|
|
|
val = static_cast<int>(color[1] * 255.0);
|
|
val = (val > 255) ? (255) : (val);
|
|
val = (val < 0) ? (0) : (val);
|
|
ucptr[1] = static_cast<unsigned char>(val);
|
|
|
|
val = static_cast<int>(color[2] * 255.0);
|
|
val = (val > 255) ? (255) : (val);
|
|
val = (val < 0) ? (0) : (val);
|
|
ucptr[2] = static_cast<unsigned char>(val);
|
|
|
|
val = static_cast<int>(color[3] * 255.0);
|
|
val = (val > 255) ? (255) : (val);
|
|
val = (val < 0) ? (0) : (val);
|
|
ucptr[3] = static_cast<unsigned char>(val);
|
|
}
|
|
else
|
|
{
|
|
ucptr[0] = 0;
|
|
ucptr[1] = 0;
|
|
ucptr[2] = 0;
|
|
ucptr[3] = 0;
|
|
}
|
|
ucptr += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
double vtkUnstructuredGridVolumeRayCastMapper::GetMinimumBoundsDepth(
|
|
vtkRenderer* ren, vtkVolume* vol)
|
|
{
|
|
double bounds[6];
|
|
vol->GetBounds(bounds);
|
|
|
|
vtkTransform* perspectiveTransform = vtkTransform::New();
|
|
vtkMatrix4x4* perspectiveMatrix = vtkMatrix4x4::New();
|
|
|
|
ren->ComputeAspect();
|
|
double* aspect = ren->GetAspect();
|
|
|
|
// Get the view matrix in two steps - there is a one step method in camera
|
|
// but it turns off stereo so we do not want to use that one
|
|
vtkCamera* cam = ren->GetActiveCamera();
|
|
perspectiveTransform->Identity();
|
|
perspectiveTransform->Concatenate(
|
|
cam->GetProjectionTransformMatrix(aspect[0] / aspect[1], 0.0, 1.0));
|
|
perspectiveTransform->Concatenate(cam->GetViewTransformMatrix());
|
|
perspectiveMatrix->DeepCopy(perspectiveTransform->GetMatrix());
|
|
|
|
double minZ = 1.0;
|
|
|
|
for (int k = 0; k < 2; k++)
|
|
{
|
|
for (int j = 0; j < 2; j++)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
double inPoint[4];
|
|
inPoint[0] = bounds[i];
|
|
inPoint[1] = bounds[2 + j];
|
|
inPoint[2] = bounds[4 + k];
|
|
inPoint[3] = 1.0;
|
|
|
|
double outPoint[4];
|
|
perspectiveMatrix->MultiplyPoint(inPoint, outPoint);
|
|
double testZ = outPoint[2] / outPoint[3];
|
|
minZ = (testZ < minZ) ? (testZ) : (minZ);
|
|
}
|
|
}
|
|
}
|
|
|
|
perspectiveTransform->Delete();
|
|
perspectiveMatrix->Delete();
|
|
|
|
return minZ;
|
|
}
|
|
|
|
double vtkUnstructuredGridVolumeRayCastMapper::GetZBufferValue(int x, int y)
|
|
{
|
|
int xPos, yPos;
|
|
|
|
xPos = static_cast<int>(static_cast<float>(x) * this->ImageSampleDistance);
|
|
yPos = static_cast<int>(static_cast<float>(y) * this->ImageSampleDistance);
|
|
|
|
xPos = (xPos >= this->ZBufferSize[0]) ? (this->ZBufferSize[0] - 1) : (xPos);
|
|
yPos = (yPos >= this->ZBufferSize[1]) ? (this->ZBufferSize[1] - 1) : (yPos);
|
|
|
|
return *(this->ZBuffer + yPos * this->ZBufferSize[0] + xPos);
|
|
}
|
|
|
|
// Print method for vtkUnstructuredGridVolumeRayCastMapper
|
|
void vtkUnstructuredGridVolumeRayCastMapper::PrintSelf(ostream& os, vtkIndent indent)
|
|
{
|
|
this->Superclass::PrintSelf(os, indent);
|
|
|
|
os << indent << "Image Sample Distance: " << this->ImageSampleDistance << "\n";
|
|
os << indent << "Minimum Image Sample Distance: " << this->MinimumImageSampleDistance << "\n";
|
|
os << indent << "Maximum Image Sample Distance: " << this->MaximumImageSampleDistance << "\n";
|
|
os << indent << "Auto Adjust Sample Distances: " << this->AutoAdjustSampleDistances << "\n";
|
|
os << indent << "Intermix Intersecting Geometry: "
|
|
<< (this->IntermixIntersectingGeometry ? "On\n" : "Off\n");
|
|
|
|
os << indent << "Number Of Threads: " << this->NumberOfThreads << "\n";
|
|
|
|
if (this->RayCastFunction)
|
|
{
|
|
os << indent << "RayCastFunction: " << this->RayCastFunction->GetClassName() << "\n";
|
|
}
|
|
else
|
|
{
|
|
os << indent << "RayCastFunction: (none)\n";
|
|
}
|
|
|
|
if (this->RayIntegrator)
|
|
{
|
|
os << indent << "RayIntegrator: " << this->RayIntegrator->GetClassName() << endl;
|
|
}
|
|
else
|
|
{
|
|
os << indent << "RayIntegrator: (automatic)" << endl;
|
|
}
|
|
|
|
// Do not want to print this->ImageOrigin, this->ImageViewportSize or
|
|
// this->ImageInUseSize since these are just internal variables with Get
|
|
// methods for access from the ray cast function (not part of the public
|
|
// API)
|
|
}
|