vtk9/Rendering/VtkJS/vtkVtkJSSceneGraphSerializer.h

170 lines
5.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkVtkJSSceneGraphSerializer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkVtkJSSceneGraphSerializer
* @brief Converts elements of a VTK scene graph into vtk-js elements
*
* vtkVtkJSSceneGraphSerializer accepts nodes and their renderables from a scene
* graph and a) composes the elements' data and topology into a Json data
* structure and b) correlates unique identifiers for data objects in the Json
* data structure to the data objects themselves. It is designed to operate with
* vtkVtkJSViewNodeFactory, which handles the logic for scene graph traversal.
*
* When constructing the Json description for a single scene graph node and its
* renderable, the Add(node, renderable) step processes the renderable into its
* corresponding vtk-js form. For many renderables this is a no-op, but current
* restrictions in vtk-js (such as the lack of support for composite mappers and
* the requirement for data conversion to vtkPolyData) require a nontrival
* conversion step for certain renderable types. The subsequent
* ToJson(renderable) is a straightforward conversion of the renderable's data
* members into a vtk-js Json format.
*
*
* @sa
* vtkVtkJSViewNodeFactory
*/
#ifndef vtkVtkJSSceneGraphSerializer_h
#define vtkVtkJSSceneGraphSerializer_h
#include "vtkRenderingVtkJSModule.h" // For export macro
#include "vtkObject.h"
#include <vtk_jsoncpp.h> // For Json::Value
class vtkActor;
class vtkAlgorithm;
class vtkCamera;
class vtkCompositePolyDataMapper;
class vtkCompositePolyDataMapper2;
class vtkDataArray;
class vtkDataObject;
class vtkDataSet;
class vtkGlyph3DMapper;
class vtkImageData;
class vtkLight;
class vtkLookupTable;
class vtkMapper;
class vtkPolyData;
class vtkProperty;
class vtkRenderer;
class vtkRenderWindow;
class vtkTexture;
class vtkTransform;
class vtkViewNode;
class VTKRENDERINGVTKJS_EXPORT vtkVtkJSSceneGraphSerializer : public vtkObject
{
public:
static vtkVtkJSSceneGraphSerializer* New();
vtkTypeMacro(vtkVtkJSSceneGraphSerializer, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Empty the contents of the scene and the reset the unique id generator.
*/
void Reset();
///@}
///@{
/**
* Access the Json description of the constructed scene. The returned object
* is valid for the lifetime of this class.
*/
const Json::Value& GetRoot() const;
///@}
///@{
/**
* Access the data objects referenced in the constructed scene.
*/
vtkIdType GetNumberOfDataObjects() const;
Json::ArrayIndex GetDataObjectId(vtkIdType) const;
vtkDataObject* GetDataObject(vtkIdType) const;
///@}
///@{
/**
* Access the data arrays referenced in the constructed scene.
*/
vtkIdType GetNumberOfDataArrays() const;
std::string GetDataArrayId(vtkIdType) const;
vtkDataArray* GetDataArray(vtkIdType) const;
///@}
///@{
/**
* Add a scene graph node and its corresponding renderable to the scene.
*/
virtual void Add(vtkViewNode*, vtkActor*);
virtual void Add(vtkViewNode*, vtkCompositePolyDataMapper*);
virtual void Add(vtkViewNode*, vtkCompositePolyDataMapper2*);
virtual void Add(vtkViewNode*, vtkGlyph3DMapper*);
virtual void Add(vtkViewNode*, vtkMapper*);
virtual void Add(vtkViewNode*, vtkRenderer*);
virtual void Add(vtkViewNode*, vtkRenderWindow*);
///@}
protected:
vtkVtkJSSceneGraphSerializer();
~vtkVtkJSSceneGraphSerializer() override;
///@{
/**
* Translate from a VTK renderable to a vtk-js renderable.
*/
virtual Json::Value ToJson(vtkDataArray*);
virtual Json::Value ToJson(Json::Value&, vtkAlgorithm*, vtkDataObject*);
virtual Json::Value ToJson(Json::Value&, vtkActor*, bool newPropertyId = false);
virtual Json::Value ToJson(Json::Value&, Json::ArrayIndex, vtkGlyph3DMapper*);
virtual Json::Value ToJson(Json::Value&, vtkCamera*);
virtual Json::Value ToJson(Json::Value&, vtkAlgorithm*, vtkImageData*);
virtual Json::Value ToJson(Json::Value&, vtkLight*);
virtual Json::Value ToJson(Json::Value&, vtkLookupTable*);
virtual Json::Value ToJson(Json::Value&, Json::ArrayIndex, vtkMapper*, bool newLUTId = false);
virtual Json::Value ToJson(Json::Value&, vtkRenderer*);
virtual Json::Value ToJson(Json::Value&, vtkAlgorithm*, vtkPolyData*);
virtual Json::Value ToJson(Json::Value&, vtkProperty*);
virtual Json::Value ToJson(Json::Value&, vtkTexture*);
virtual Json::Value ToJson(Json::Value&, vtkTransform*);
virtual Json::Value ToJson(vtkRenderWindow*);
///@}
///@{
/**
* Associate a unique id with a given object. Subsequent calls to this method
* with the same object will return the same unique id.
*/
Json::ArrayIndex UniqueId(void* ptr = nullptr);
///@}
struct Internal;
Internal* Internals;
private:
vtkVtkJSSceneGraphSerializer(const vtkVtkJSSceneGraphSerializer&) = delete;
void operator=(const vtkVtkJSSceneGraphSerializer&) = delete;
virtual void Add(Json::Value*, vtkAlgorithm*);
template <typename CompositeMapper>
void Add(vtkViewNode* node, vtkDataObject* dataObject, CompositeMapper* mapper);
void extractRequiredFields(Json::Value& extractedFields, vtkMapper* mapper, vtkDataSet* dataSet);
};
#endif