不去掉环境检测的loading图标
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@ -835,8 +835,7 @@ void DataBackup::initThirdWidget()
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// 开始检测
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connect(this, &DataBackup::startCheckEnv, this, [=]() {
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this->m_DataBackupState = DataBackupState::CHECKING;
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// 应设计要求,不再展示loading图。虽然个人觉得没动态会造成界面有时长时间静止跟卡死一样不合理
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loadingGif->setVisible(false);
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loadingGif->setVisible(true);
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movie->start();
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resultLogo->setVisible(false);
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// 环境检测中,请等待
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@ -383,8 +383,7 @@ void DataRestore::initSecondWidget()
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// 开始检测
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connect(this, &DataRestore::startCheckEnv, this, [=]() {
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this->m_dataRestoreState = DataRestoreState::CHECKING;
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// 应设计要求,不再展示loading图。虽然个人觉得没动态会造成界面有时长时间静止跟卡死一样不合理
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loadingGif->setVisible(false);
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loadingGif->setVisible(true);
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movie->start();
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resultLogo->setVisible(false);
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// 环境检测中,请等待
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@ -421,8 +421,7 @@ void GhostImage::initThirdWidget()
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// 开始检测
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connect(this, &GhostImage::startCheckEnv, this, [=]() {
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this->m_ghostImageState = GhostImageState::CHECKING;
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// 应设计要求,不再展示loading图。虽然个人觉得没动态会造成界面有时长时间静止跟卡死一样不合理
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loadingGif->setVisible(false);
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loadingGif->setVisible(true);
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movie->start();
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resultLogo->setVisible(false);
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// 环境检测中,请等待
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@ -419,8 +419,7 @@ void SystemBackup::initThirdWidget()
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// 开始检测
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connect(this, &SystemBackup::startCheckEnv, this, [=]() {
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this->m_systemBackupState = SystemBackupState::CHECKING;
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// 应设计要求,不再展示loading图。虽然个人觉得没动态会造成界面有时长时间静止跟卡死一样不合理
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loadingGif->setVisible(false);
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loadingGif->setVisible(true);
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movie->start();
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resultLogo->setVisible(false);
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// 环境检测中,请等待
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@ -401,8 +401,7 @@ void SystemRestore::initSecondWidget()
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// 开始检测
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connect(this, &SystemRestore::startCheckEnv, this, [=]() {
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this->m_systemRestoreState = SystemRestoreState::CHECKING;
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// 应设计要求,不再展示loading图。虽然个人觉得没动态会造成界面有时长时间静止跟卡死一样不合理
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loadingGif->setVisible(false);
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loadingGif->setVisible(true);
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movie->start();
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resultLogo->setVisible(false);
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// 环境检测中,请等待
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