input: 
  def TicTacToe_game():
      """Create a TicTacToe game in Python. This includes initializing the game board, displaying the board, and checking for a winning condition based on the current player's move.
      >>> game = TicTacToe()
      >>> game.display()
      _ _ _
      _ _ _
      _ _ _
      >>> game.board = [['x', 'x', 'x'], ['_', '_', '_'], ['_', '_', '_']]
      >>> game.check_win()
      True
      >>> game.board = [['x', 'o', 'x'], ['o', 'x', 'o'], ['o', 'x', '_']]
      >>> game.check_win()
      True
      """
  
  class TicTacToe:
  
  def __init__(self):
      self.board = [['_' for _ in range(3)] 
                     for _ in range(3)]
      self.turn = 'x'
      
  def display(self):
      for row in self.board:
          print(' '.join(row))
  
  def check_win(self):
      board = self.board
  
      # check if the player with the current turn has a row of three
      for row in self.board:
          if row.count(self.turn) == 3:
              return True
          
      # check if the player with the current turn has a column of three
      for col in range(3):
          if board[0][col] == board[1][col] and board[1][col] == board[2][col] and board[2][col] == self.turn:
              return True
          
      # check for the two diagonals
      if board[0][0] == board[1][1] and board[1][1] == board[2][2] and board[2][2] == self.turn:
          return True
      if board[0][2] == board[1][1] and board[1][1] == board[2][0] and board[2][0] == self.turn:
          return True
      return False
  
output:     def make_move(self, row, col):
      if self.board[row][col] == '_':
          self.board[row][col] = self.turn
          if self.check_win():
              print(f"Player {self.turn} wins!")
          self.turn = 'o' if self.turn == 'x' else 'x'
      else:
          print("Invalid move, try again.")
  
  def is_full(self):
      return all(cell != '_' for row in self.board for cell in row)
  
  def play(self):
      while not self.is_full():
          self.display()
          try:
              row, col = map(int, input(f"Player {self.turn}, enter your move (row col): ").split())
              self.make_move(row, col)
          except ValueError:
              print("Invalid input, please enter two numbers separated by a space.")
      self.display()
      print("Game over, it's a draw!")