input: Write a python function to create a game that involves the user's personal preferences. The game should allow the user to input their interests, goals, and preferences to produce a dynamic and personalised experience. The game should use a combination of text, graphics, and sounds to create an engaging and immersive experience.
  assert create_personalized_game(["adventure", "learning"], ["become a wizard", "explore new worlds"], ["fantasy", "strategy"]) is not None
  assert create_personalized_game(["sports", "competition"], ["win a championship", "become a top athlete"], ["action", "realism"]) is not None
output: def create_personalized_game(interests, goals, preferences):
      import random
      
      # Placeholder for the personalized game data
      game_data = {
          "title": "Personalized Adventure",
          "description": "",
          "elements": []
      }
  
      # Generate a description based on interests and goals
      description = f"Welcome to your personalized adventure! Based on your interests in {', '.join(interests)} and your goals to {', '.join(goals)}, "
      if "fantasy" in preferences:
          description += "you will embark on a magical journey filled with mystical creatures and enchanted landscapes. "
      if "strategy" in preferences:
          description += "you will need to use your wits and planning skills to overcome challenges. "
      if "action" in preferences:
          description += "get ready for fast-paced and adrenaline-pumping moments. "
      if "realism" in preferences:
          description += "experience a lifelike simulation with attention to detail. "
      
      game_data["description"] = description
  
      # Add elements based on preferences
      if "fantasy" in preferences:
          game_data["elements"].append("magic")
          game_data["elements"].append("dragons")
      if "strategy" in preferences:
          game_data["elements"].append("puzzles")
          game_data["elements"].append("resource management")
      if "action" in preferences:
          game_data["elements"].append("combat")
          game_data["elements"].append("quick reflexes")
      if "realism" in preferences:
          game_data["elements"].append("realistic physics")
          game_data["elements"].append("detailed environments")
  
      # Add random events based on interests and goals
      random_events = [
          {"event": "meet a mysterious stranger", "impact": "new quest"},
          {"event": "discover a hidden treasure", "impact": "gain resources"},
          {"event": "face a dangerous enemy", "impact": "combat challenge"},
          {"event": "solve an ancient puzzle", "impact": "unlock new area"}
      ]
      for interest in interests:
          event = random.choice(random_events)
          game_data["elements"].append(event)
      
      return game_data